Player Matchup

Serqet
Serqet
Bilsack
Serqet
Level 108
God Stats
2W - 4L
1,478 SR
Queue Stats
231W - 214L
1,559 Elo+
Party 2
Charybdis
Charybdis
SolomonGroundy
Charybdis
Level 142
God Stats
76W - 87L
1,538 SR
Queue Stats
1,165W - 1,110L
1,496 Elo+
Party 3
Ullr
Ullr
im-rank21
Ullr
Level 95
God Stats
0W - 2L
1,681 SR
Queue Stats
311W - 311L
1,586 Elo+
Party 2
Ao Kuang
Ao Kuang
lacchy96
Ao Kuang
Level 160
God Stats
34W - 15L
1,738 SR
Queue Stats
2,353W - 1,306L
1,734 Elo+
Party 3
Cabrakan
Cabrakan
z3gr1nd
Cabrakan
Level 115
God Stats
10W - 15L
1,668 SR
Queue Stats
424W - 397L
1,602 Elo+
Party 2
Team Averages
Level 124
1,621 SR
1,595 Elo+

VS

Team Averages
Level 126
1,454 SR
1,546 Elo+
Zeus
Zeus
Harrison11845
Zeus
Level 120
God Stats
8W - 7L
1,471 SR
Queue Stats
125W - 142L
1,511 Elo+
Party 1
Tyr
Tyr
SRMadman12
Tyr
Level 118
God Stats
1W - 3L
1,363 SR
Queue Stats
230W - 209L
1,585 Elo+
Party 1
Geb
Geb
SixTimesInMadrid
Geb
Level 147
God Stats
13W - 9L
1,589 SR
Queue Stats
455W - 410L
1,570 Elo+
Solo
Mulan
Mulan
TaperingUser0
Mulan
Level 120
God Stats
9W - 7L
1,559 SR
Queue Stats
124W - 120L
1,496 Elo+
Party 1
Freya
Freya
homerheretic
Freya
Level 126
God Stats
1W - 1L
1,286 SR
Queue Stats
145W - 114L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bilsack
Serqet
12
4 / 4 / 1
7,534
502
5,586
9,673
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
SolomonGroundy
Charybdis
12
1 / 2 / 2
7,166
478
4,378
6,521
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
7
0 / 4 / 2
5,576
372
2,995
5,140
1,398
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
lacchy96
Ao Kuang
14
4 / 2 / 1
8,549
570
11,081
13,235
10,916
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cabrakan
z3gr1nd
Cabrakan
8
1 / 5 / 4
6,343
423
5,187
9,337
9,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 6
8,259
551
6,924
10,094
3,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 1 / 6
8,802
587
7,771
10,080
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 2 / 9
8,140
543
2,557
10,939
9,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 2 / 3
8,753
584
9,245
10,892
7,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 1 / 1
9,502
633
4,783
7,025
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
17
17
Deaths
10
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Serqet
Bilsack
Serqet
4
4
1
1.13
W
3
4
6
1.5
W
7
1
6
10
W
3
2
9
3.75
L
Charybdis
SolomonGroundy
Charybdis
1
2
2
1
W
1
2
3
1.25
W
3
1
1
3.5
L
Ullr
0
4
2
0.25
L
Ao Kuang
lacchy96
Ao Kuang
4
2
1
2.25
L
Cabrakan
z3gr1nd
Cabrakan
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,227
Damage
31,280
43,906
Taken
49,030
26,743
Mitigated
28,461
13,272
Healing
17,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Bilsack
Serqet
5,586
1,244
0
2,672
9,673
3,293
0
2,896
6,639
0
34,295
W
6,924
809
0
3,428
10,094
3,648
2,065
3,097
6,717
50,685
0
W
7,771
2,338
0
2,718
10,080
4,941
312
3,014
6,718
0
44,928
W
2,557
499
0
1,250
10,939
9,632
183
3,100
7,451
11,831
0
L
Charybdis
SolomonGroundy
Charybdis
4,378
2,492
0
2,944
6,521
1,787
0
2,739
3,782
0
38,903
W
9,245
1,275
0
6,158
10,892
7,280
260
6,796
4,096
113
48,976
W
4,783
1,758
0
4,251
7,025
2,960
0
395
6,630
64,493
10,586
L
Ullr
2,995
1,292
0
13
5,140
1,398
0
2,391
2,749
0
16,377
L
Ao Kuang
lacchy96
Ao Kuang
11,081
1,983
0
6,299
13,235
10,916
0
1,324
10,887
58,673
0
L
Cabrakan
z3gr1nd
Cabrakan
5,187
1,253
0
1,344
9,337
9,349
0
4,386
4,868
19,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,168
Gold Earned
43,456
344
Minions Killed
416
0
Camps Cleared
0
1,242,727
Distance Traveled
1,493,506
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,534
502
65
4
0
322,650
2
W
Zeus
8,259
551
100
7
0
246,365
1
W
Tyr
8,802
587
83
6
0
350,019
3
W
Geb
8,140
543
7
0
0
310,968
3
L
Charybdis
7,166
478
83
6
0
261,748
4
W
Mulan
8,753
584
103
7
0
290,737
3
W
Freya
9,502
633
123
8
0
295,417
3
L
Ullr
5,576
372
30
2
0
154,645
4
L
Ao Kuang
8,549
570
124
8
0
291,933
4
L
Cabrakan
6,343
423
42
3
0
211,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role