Player Matchup

Nu Wa
Nu Wa
CLPTF
Nu Wa
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 79L
1,619 Elo+
Solo
Bellona
Bellona
GibbyTheGreat
Bellona
Level 12
God Stats
16W - 15L
1,620 SR
Queue Stats
46W - 31L
1,643 Elo+
Solo
Cupid
Cupid
WatersWetGG
Cupid
Level 26
God Stats
3W - 2L
1,630 SR
Queue Stats
66W - 61L
1,542 Elo+
Party 2
Hun Batz
Hun Batz
YourFavSmurf250
Hun Batz
Level 22
God Stats
5W - 2L
1,821 SR
Queue Stats
111W - 116L
1,613 Elo+
Party 2
Gilgamesh
Gilgamesh
yuujyu
Gilgamesh
Level 28
God Stats
13W - 4L
1,799 SR
Queue Stats
230W - 259L
1,579 Elo+
Solo
Team Averages
Level 19
1,674 SR
1,599 Elo+

VS

Team Averages
Level 16
1,584 SR
1,547 Elo+
Neith
Neith
MoreRaccoon8360
Neith
Level 15
God Stats
4W - 5L
1,475 SR
Queue Stats
51W - 33L
1,609 Elo+
Solo
Olorun
Olorun
SkullCrasher679
Olorun
Level 23
God Stats
2W - 2L
1,487 SR
Queue Stats
31W - 26L
1,331 Elo+
Solo
Cthulhu
Cthulhu
WardDaddy
Cthulhu
Level 14
God Stats
0W - 2L
1,374 SR
Queue Stats
34W - 23L
1,596 Elo+
Party 1
Kuzenbo
Kuzenbo
mekhij02
Kuzenbo
Level 17
God Stats
1W - 1L
1,792 SR
Queue Stats
100W - 93L
1,592 Elo+
Solo
Awilix
Awilix
xRekt Bussyx
Awilix
Level 13
God Stats
2W - 1L
1,789 SR
Queue Stats
34W - 23L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CLPTF
Nu Wa
15
3 / 7 / 2
9,711
462
6,088
10,064
2,358
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
18
2 / 1 / 2
10,722
511
5,155
14,622
14,296
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
9 / 6 / 3
11,937
568
17,826
15,997
7,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
17
2 / 5 / 5
10,392
495
10,277
15,349
6,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
yuujyu
Gilgamesh
15
5 / 5 / 5
10,119
482
13,393
20,450
13,091
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 3
10,578
504
14,354
13,551
5,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 10 / 5
8,960
427
5,964
15,482
6,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
WardDaddy
Cthulhu
18
3 / 3 / 8
10,713
510
14,923
18,913
25,482
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
mekhij02
Kuzenbo
9
2 / 1 / 3
7,886
376
1,963
6,390
5,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
18
10 / 4 / 5
11,731
559
13,460
14,872
6,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
48
21
Kills
24
24
Deaths
21
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
CLPTF
Nu Wa
3
7
2
0.57
W
Bellona
2
1
2
3
L
8
3
3
3.17
L
1
10
5
0.35
L
Cthulhu
WardDaddy
Cthulhu
3
3
8
2.33
W
9
6
3
1.75
W
Hun Batz
2
5
5
0.9
L
Kuzenbo
mekhij02
Kuzenbo
2
1
3
3.5
L
Awilix
10
4
5
3.13
W
Gilgamesh
yuujyu
Gilgamesh
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,739
Damage
50,664
76,482
Taken
69,208
43,400
Mitigated
49,007
13,852
Healing
14,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
CLPTF
Nu Wa
6,088
1,511
0
1,467
10,064
2,358
0
828
9,236
36,105
0
W
Bellona
5,155
1,412
0
2,928
14,622
14,296
717
2,495
12,127
5,735
67,382
L
14,354
8,204
0
4,614
13,551
5,515
136
1,718
11,833
0
68,440
L
5,964
2,643
138
2,359
15,482
6,692
1,506
997
14,485
35,036
2,937
L
Cthulhu
WardDaddy
Cthulhu
14,923
686
119
4,934
18,913
25,482
271
1,606
17,307
56,819
0
W
17,826
12,322
50
6,132
15,997
7,113
3,818
5,489
10,508
0
87,465
W
Hun Batz
10,277
3,727
0
253
15,349
6,542
1,602
4,820
10,529
0
71,465
L
Kuzenbo
mekhij02
Kuzenbo
1,963
1,005
0
1,938
6,390
5,295
68
1,359
5,031
16,154
0
L
Awilix
13,460
4,389
0
324
14,872
6,023
0
1,202
13,670
0
75,983
W
Gilgamesh
yuujyu
Gilgamesh
13,393
3,904
0
3,022
20,450
13,091
245
8,394
12,056
0
49,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,881
Gold Earned
49,868
532
Minions Killed
430
0
Camps Cleared
0
1,907,654
Distance Traveled
1,649,354
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,711
462
49
2
0
326,294
6
W
Bellona
10,722
511
134
6
0
407,690
0
L
Neith
10,578
504
130
6
0
336,574
1
L
Olorun
8,960
427
70
3
0
289,849
0
L
Cthulhu
10,713
510
100
5
0
422,242
3
W
Cupid
11,937
568
137
7
0
389,665
1
W
Hun Batz
10,392
495
125
6
0
398,712
2
L
Kuzenbo
7,886
376
21
1
0
155,482
1
L
Awilix
11,731
559
109
5
0
445,207
2
W
Gilgamesh
10,119
482
87
4
0
385,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role