Player Matchup

Tyr
Tyr
Silver II
Crossloth189
Tyr
Silver II
Level 87
God Stats
6W - 7L
1,432 SR
Queue Stats
125W - 131L
1,277 MMR
Party 2
Artio
Artio
Silver III
DLenny24
Artio
Silver III
Level 143
God Stats
5W - 9L
1,543 SR
Queue Stats
126W - 133L
1,229 MMR
Party 2
Skadi
Skadi
Silver III
yoloswgscope
Skadi
Silver III
Level 60
God Stats
6W - 6L
1,697 SR
Queue Stats
124W - 132L
1,229 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,557 SR
1,245 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,469 SR
1,212 MMR
Tsukuyomi
Tsukuyomi
Silver I
GALACTIC_KNIGHTk
Tsukuyomi
Silver I
Level 102
God Stats
0W - 3L
1,654 SR
Queue Stats
99W - 121L
1,376 MMR
Solo
Yemoja
Yemoja
Silver II
OPT_BULLET
Yemoja
Silver II
Level 142
God Stats
2W - 12L
1,182 SR
Queue Stats
182W - 228L
1,140 MMR
Party 1
Medusa
Medusa
Silver II
OPT_Swervey
Medusa
Silver II
Level 67
God Stats
24W - 18L
1,570 SR
Queue Stats
175W - 229L
1,120 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 6
11,086
693
15,540
18,171
19,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
DLenny24
Artio
14
2 / 3 / 10
11,132
696
10,430
30,262
36,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

15
4 / 2 / 7
10,903
681
10,433
9,204
4,128
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ZeusGilgameshAphroditeTiamatChang'e

VS

Bans
ArtemisKukulkanDanzaburouZhong KuiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
13
4 / 5 / 2
10,062
629
17,242
18,400
15,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
OPT_BULLET
Yemoja
12
1 / 3 / 4
10,179
636
4,990
15,271
16,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
12
1 / 4 / 4
9,014
563
11,913
12,158
4,103
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
12
Kills
6
6
Deaths
12
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
W
Artio
DLenny24
Artio
2
3
10
2.33
L
Tsukuyomi
4
5
2
1
L
Yemoja
OPT_BULLET
Yemoja
1
3
4
1
L
Medusa
1
4
4
0.75
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,403
Damage
34,145
57,637
Taken
45,829
60,333
Mitigated
35,669
28,345
Healing
9,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,540
1,862
610
7,544
18,171
19,416
1,736
2,079
16,092
0
32,303
W
Artio
DLenny24
Artio
10,430
398
2,279
14,301
30,262
36,789
447
2,941
27,321
37,856
0
L
Tsukuyomi
17,242
4,247
0
541
18,400
15,541
0
4,379
13,573
0
43,019
L
Yemoja
OPT_BULLET
Yemoja
4,990
2,380
4,180
3,774
15,271
16,025
0
2,788
11,933
15,123
0
L
Medusa
11,913
5,020
0
867
12,158
4,103
0
3,880
8,136
0
31,721
W
10,433
6,339
0
3,611
9,204
4,128
594
759
8,445
0
60,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,121
Gold Earned
29,255
165
Minions Killed
118
10
Camps Cleared
4
837,835
Distance Traveled
816,790
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,086
693
35
2
2
288,832
0
W
Artio
11,132
696
40
3
1
284,862
7
L
Tsukuyomi
10,062
629
48
3
4
310,421
4
L
Yemoja
10,179
636
21
1
0
230,451
0
L
Medusa
9,014
563
49
3
0
275,918
3
W
Skadi
10,903
681
90
6
7
264,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role