Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DroppedYoFace
Horus
Level 98
God Stats
18W - 18L
1,379 SR
Queue Stats
673W - 598L
1,485 Elo+
Solo
Merlin
Merlin
Fernzy1st
Merlin
Level 123
God Stats
49W - 29L
1,638 SR
Queue Stats
250W - 250L
1,496 Elo+
Solo
Charybdis
Charybdis
Pyromeister000
Charybdis
Level 85
God Stats
1W - 2L
1,274 SR
Queue Stats
116W - 114L
1,527 Elo+
Solo
Hun Batz
Hun Batz
Vultzin
Hun Batz
Level 63
God Stats
8W - 4L
1,596 SR
Queue Stats
356W - 349L
1,531 Elo+
Solo
Team Averages
Level 98
1,477 SR
1,508 Elo+

VS

Team Averages
Level 128
1,443 SR
1,538 Elo+
Charybdis
Charybdis
D7ahchas
Charybdis
Level 128
God Stats
0W - 1L
1,425 SR
Queue Stats
277W - 252L
1,526 Elo+
Solo
Ymir
Ymir
MrBakaSheep
Ymir
Level 140
God Stats
2W - 6L
1,484 SR
Queue Stats
302W - 324L
1,534 Elo+
Solo
Kukulkan
Kukulkan
Natruhaly
Kukulkan
Level 87
God Stats
0W - 3L
1,276 SR
Queue Stats
116W - 107L
1,506 Elo+
Solo
Cthulhu
Cthulhu
XBley124
Cthulhu
Level 125
God Stats
0W - 1L
1,506 SR
Queue Stats
79W - 60L
1,601 Elo+
Solo
Loki
Loki
ll RlZZ ll
Loki
Level 159
God Stats
3W - 1L
1,522 SR
Queue Stats
170W - 155L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 1 / 1
6,220
622
3,521
6,892
4,178
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
1 / 0 / 4
5,041
504
4,777
5,636
4,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
Fernzy1st
Merlin
10
0 / 1 / 1
5,725
573
1,718
4,795
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Pyromeister000
Charybdis
9
2 / 0 / 1
5,414
541
3,533
4,247
1,063
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Vultzin
Hun Batz
10
4 / 2 / 2
6,041
604
4,493
6,841
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
D7ahchas
Charybdis
9
0 / 2 / 0
4,685
469
2,163
4,104
842
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 2 / 0
5,838
584
4,306
7,000
2,650
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
Natruhaly
Kukulkan
11
1 / 0 / 0
6,187
619
2,760
3,998
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
XBley124
Cthulhu
8
0 / 1 / 0
4,920
492
3,155
8,099
3,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 4 / 1
5,356
536
3,052
7,158
1,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
9
Kills
4
4
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
1
2.5
L
Charybdis
D7ahchas
Charybdis
0
2
0
0
W
1
0
4
3
W
Merlin
Fernzy1st
Merlin
0
1
1
0.5
L
2
2
0
1
L
Kukulkan
Natruhaly
Kukulkan
1
0
0
1
W
Charybdis
Pyromeister000
Charybdis
2
0
1
2.5
W
Hun Batz
Vultzin
Hun Batz
4
2
2
2.5
L
Cthulhu
XBley124
Cthulhu
0
1
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,042
Damage
15,436
28,411
Taken
30,359
13,440
Mitigated
9,752
10,931
Healing
6,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,521
362
0
3,547
6,892
4,178
638
3,366
3,526
38,283
0
L
Charybdis
D7ahchas
Charybdis
2,163
679
0
898
4,104
842
0
264
3,840
0
21,091
W
4,777
1,981
634
2,163
5,636
4,345
0
2,345
3,243
4,285
11,423
W
Merlin
Fernzy1st
Merlin
1,718
82
0
732
4,795
1,388
0
1,576
3,099
35,031
0
L
4,306
1,413
0
1,179
7,000
2,650
0
3,196
3,804
31,824
0
L
Kukulkan
Natruhaly
Kukulkan
2,760
588
0
865
3,998
1,290
0
875
3,123
34,010
0
W
Charybdis
Pyromeister000
Charybdis
3,533
1,842
0
1,759
4,247
1,063
0
1,241
3,006
0
30,358
W
Hun Batz
Vultzin
Hun Batz
4,493
1,914
0
2,096
6,841
2,466
0
1,744
5,021
0
29,400
L
Cthulhu
XBley124
Cthulhu
3,155
418
0
2,528
8,099
3,265
0
1,316
6,783
19,110
0
L
3,052
1,123
0
694
7,158
1,705
0
946
6,212
0
32,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,441
Gold Earned
26,986
299
Minions Killed
300
0
Camps Cleared
0
915,990
Distance Traveled
878,224
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,220
622
84
8
0
168,131
3
L
Charybdis
4,685
469
48
5
0
178,667
1
W
Horus
5,041
504
19
2
0
192,253
1
W
Merlin
5,725
573
74
7
0
190,164
2
L
Ymir
5,838
584
70
7
0
149,021
4
L
Kukulkan
6,187
619
87
9
0
182,712
4
W
Charybdis
5,414
541
65
7
0
162,901
1
W
Hun Batz
6,041
604
57
6
0
202,541
2
L
Cthulhu
4,920
492
34
3
0
186,465
2
L
Loki
5,356
536
61
6
0
181,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role