Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Gaiden1
Jing Wei
Level 107
God Stats
5W - 1L
1,818 SR
Queue Stats
234W - 242L
1,377 Elo+
Party 1
Freya
Freya
IShadowStrykerI
Freya
Level 123
God Stats
8W - 8L
1,393 SR
Queue Stats
216W - 229L
1,381 Elo+
Party 1
Neith
Neith
Rillmed26
Neith
Level 103
God Stats
1W - 0L
1,608 SR
Queue Stats
33W - 29L
1,443 Elo+
Solo
Team Averages
Level 116
1,564 SR
1,440 Elo+

VS

Team Averages
Level 81
1,403 SR
1,381 Elo+
Gilgamesh
Gilgamesh
Askingvega16
Gilgamesh
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,386 Elo+
Solo
Bacchus
Bacchus
DaddyDeath
Bacchus
Level 135
God Stats
1W - 3L
1,417 SR
Queue Stats
67W - 80L
1,353 Elo+
Solo
Chronos
Chronos
MeX xRiiCH BoYx
Chronos
Level 66
God Stats
0W - 3L
1,223 SR
Queue Stats
143W - 150L
1,383 Elo+
Solo
Ne Zha
Ne Zha
SinlessTwo
Ne Zha
Level 157
God Stats
0W - 5L
1,377 SR
Queue Stats
219W - 226L
1,448 Elo+
Solo
Merlin
Merlin
eljokerasecino
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 2 / 13
8,763
974
6,732
8,514
4,511
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
 
Osiris
12
1 / 4 / 19
7,859
873
8,910
12,391
10,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
Gaiden1
Jing Wei
16
6 / 4 / 14
9,317
1,035
9,916
8,752
3,519
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 2 / 16
9,040
1,004
12,110
7,170
2,659
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Rillmed26
Neith
14
5 / 4 / 13
9,086
1,010
10,965
8,678
3,204
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Askingvega16
Gilgamesh
13
2 / 3 / 11
8,086
898
4,511
12,497
13,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
DaddyDeath
Bacchus
16
8 / 3 / 7
9,298
1,033
7,176
14,370
22,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 4 / 4
7,290
810
7,056
7,976
3,230
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
SinlessTwo
Ne Zha
12
4 / 6 / 7
7,664
852
9,743
10,749
4,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 7 / 3
6,481
720
7,205
8,878
3,291
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
48
23
Kills
16
16
Deaths
23
75
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
13
6.25
W
Osiris
 
Osiris
1
4
19
2.63
L
Gilgamesh
Askingvega16
Gilgamesh
2
3
11
2.5
L
Bacchus
DaddyDeath
Bacchus
8
3
7
3.83
W
Jing Wei
Gaiden1
Jing Wei
6
4
14
3.25
W
5
2
16
6.5
L
2
4
4
1
W
Neith
Rillmed26
Neith
5
4
13
2.88
L
Ne Zha
SinlessTwo
Ne Zha
4
6
7
1.25
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,633
Damage
35,691
45,505
Taken
54,470
23,963
Mitigated
47,542
17,423
Healing
12,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,732
610
2,455
2,318
8,514
4,511
613
2,753
5,761
0
13,577
W
Osiris
 
Osiris
8,910
1,799
1,302
3,857
12,391
10,070
416
6,172
6,219
0
10,745
L
Gilgamesh
Askingvega16
Gilgamesh
4,511
808
456
1,137
12,497
13,440
113
2,561
9,680
0
7,507
L
Bacchus
DaddyDeath
Bacchus
7,176
694
1,998
2,856
14,370
22,854
0
3,419
10,715
11,409
0
W
Jing Wei
Gaiden1
Jing Wei
9,916
8,146
210
353
8,752
3,519
1,397
3,845
4,907
0
19,751
W
12,110
3,879
1,301
1,939
7,170
2,659
1,621
3,531
3,639
28,333
0
L
7,056
2,672
66
888
7,976
3,230
0
2,118
5,597
19,236
0
W
Neith
Rillmed26
Neith
10,965
4,635
1,058
2,630
8,678
3,204
1,488
5,136
3,542
0
26,066
L
Ne Zha
SinlessTwo
Ne Zha
9,743
2,855
1,718
1,295
10,749
4,727
0
3,217
7,271
0
15,850
L
7,205
1,400
376
1,232
8,878
3,291
0
795
8,043
14,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,065
Gold Earned
38,819
102
Minions Killed
70
0
Camps Cleared
0
935,783
Distance Traveled
837,195
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,763
974
8
1
0
188,670
0
W
Osiris
7,859
873
3
0
0
205,586
0
L
Gilgamesh
8,086
898
7
1
0
190,896
0
L
Bacchus
9,298
1,033
2
0
0
202,438
3
W
Jing Wei
9,317
1,035
22
2
0
183,342
0
W
Freya
9,040
1,004
33
4
0
180,733
0
L
Chronos
7,290
810
29
3
0
148,273
0
W
Neith
9,086
1,010
36
4
0
177,452
0
L
Ne Zha
7,664
852
9
1
0
163,430
0
L
Merlin
6,481
720
23
3
0
132,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role