Player Matchup

Anubis
Anubis
ExplosiveGremlin
Anubis
Level 64
God Stats
12W - 14L
1,370 SR
Queue Stats
191W - 225L
1,371 Elo+
Party 2
Da Ji
Da Ji
Lenyu
Da Ji
Level 102
God Stats
6W - 2L
1,500 SR
Queue Stats
45W - 46L
1,834 Elo+
Solo
Cerberus
Cerberus
Vusa360
Cerberus
Level 128
God Stats
2W - 2L
1,229 SR
Queue Stats
191W - 227L
1,372 Elo+
Party 2
Team Averages
Level 98
1,366 SR
1,525 Elo+

VS

Team Averages
Level 42
1,383 SR
1,248 Elo+
Ao Kuang
Ao Kuang
CRUELCOMMEBRUEL
Ao Kuang
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,079 Elo+
Party 1
Hachiman
Hachiman
jeroums
Hachiman
Level 5
God Stats
2W - 4L
1,162 SR
Queue Stats
4W - 7L
1,079 Elo+
Party 1
Thoth
Thoth
nanobeast464
Thoth
Level 117
God Stats
23W - 29L
1,488 SR
Queue Stats
155W - 174L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 14
9,014
751
6,807
9,171
4,641
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Da Ji
Lenyu
Da Ji
14
14 / 3 / 6
10,483
874
13,289
9,261
4,228
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Vusa360
Cerberus
13
8 / 1 / 10
10,302
859
6,282
13,400
17,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
4 / 10 / 3
8,855
738
6,082
13,379
2,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
jeroums
Hachiman
10
0 / 9 / 3
6,897
575
4,069
9,765
1,065
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 5 / 2
8,413
701
12,767
8,338
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
24
Kills
7
7
Deaths
24
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
4
10
3
0.55
W
2
3
14
3
W
Da Ji
Lenyu
Da Ji
14
3
6
5.67
W
Cerberus
Vusa360
Cerberus
8
1
10
13
L
Hachiman
jeroums
Hachiman
0
9
3
0.17
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,378
Damage
22,918
31,832
Taken
31,482
26,780
Mitigated
4,965
8,665
Healing
2,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
6,082
1,494
0
894
13,379
2,745
0
6,606
6,773
16,927
0
W
6,807
760
989
5,013
9,171
4,641
675
6,429
2,454
40,022
0
W
Da Ji
Lenyu
Da Ji
13,289
2,692
0
80
9,261
4,228
517
5,338
3,671
0
24,829
W
Cerberus
Vusa360
Cerberus
6,282
675
549
2,034
13,400
17,911
298
6,519
6,377
17,911
0
L
Hachiman
jeroums
Hachiman
4,069
2,771
0
264
9,765
1,065
0
4,688
5,077
0
10,123
L
12,767
35
63
990
8,338
1,155
0
2,459
5,879
38,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,799
Gold Earned
24,165
149
Minions Killed
108
6
Camps Cleared
4
650,856
Distance Traveled
617,787
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,855
738
27
2
3
199,534
0
W
Anubis
9,014
751
81
7
3
206,526
1
W
Da Ji
10,483
874
34
3
3
209,779
2
W
Cerberus
10,302
859
34
3
0
234,551
2
L
Hachiman
6,897
575
13
1
0
204,296
3
L
Thoth
8,413
701
68
6
1
213,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role