Player Matchup

Tiamat
Tiamat
Chack
Tiamat
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 22L
1,409 Elo+
Party 2
Cthulhu
Cthulhu
KissTheShow
Cthulhu
Level 15
God Stats
4W - 2L
1,513 SR
Queue Stats
29W - 20L
1,466 Elo+
Party 2
Sylvanus
Sylvanus
LittlePuck
Sylvanus
Level 17
God Stats
8W - 2L
1,773 SR
Queue Stats
11W - 8L
1,359 Elo+
Party 2
Team Averages
Level 19
1,595 SR
1,411 Elo+

VS

Team Averages
Level 37
1,575 SR
1,365 Elo+
Zeus
Zeus
FR-U_apokalispe
Zeus
Level 67
God Stats
3W - 4L
1,612 SR
Queue Stats
122W - 121L
1,461 Elo+
Party 1
Charybdis
Charybdis
Nirgokolokosrim
Charybdis
Level 23
God Stats
6W - 6L
1,505 SR
Queue Stats
14W - 15L
1,388 Elo+
Solo
Sobek
Sobek
ToonInk
Sobek
Level 21
God Stats
4W - 3L
1,607 SR
Queue Stats
28W - 59L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chack
Tiamat
18
8 / 5 / 7
14,789
643
22,743
27,499
21,280
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
KissTheShow
Cthulhu
17
6 / 3 / 10
14,533
632
17,380
25,423
37,454
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
LittlePuck
Sylvanus
15
3 / 3 / 14
14,525
632
10,143
29,711
40,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 5
13,650
593
39,338
14,770
7,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Nirgokolokosrim
Charybdis
14
2 / 10 / 4
12,127
527
11,193
19,033
8,660
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
ToonInk
Sobek
16
4 / 3 / 6
12,830
558
13,712
28,310
57,462
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
17
Kills
10
11
Deaths
17
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Chack
Tiamat
8
5
7
2.3
L
4
4
5
1.63
W
Cthulhu
KissTheShow
Cthulhu
6
3
10
3.67
W
Sylvanus
LittlePuck
Sylvanus
3
3
14
3.33
L
Charybdis
Nirgokolokosrim
Charybdis
2
10
4
0.4
L
Sobek
ToonInk
Sobek
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,266
Damage
64,243
82,633
Taken
62,113
99,297
Mitigated
74,047
28,162
Healing
10,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Chack
Tiamat
22,743
4,063
1,269
9,825
27,499
21,280
779
20,389
7,110
70,576
0
L
39,338
1,729
0
4,562
14,770
7,925
0
13,047
1,723
90,628
0
W
Cthulhu
KissTheShow
Cthulhu
17,380
1,471
2,556
3,367
25,423
37,454
731
13,363
12,060
59,325
0
W
Sylvanus
LittlePuck
Sylvanus
10,143
2,348
5,208
5,937
29,711
40,563
608
19,819
9,892
22,663
0
L
Charybdis
Nirgokolokosrim
Charybdis
11,193
8,137
0
2,083
19,033
8,660
243
15,813
3,220
0
43,957
L
Sobek
ToonInk
Sobek
13,712
904
0
3,460
28,310
57,462
0
22,246
6,064
26,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,847
Gold Earned
38,607
217
Minions Killed
213
8
Camps Cleared
4
1,153,583
Distance Traveled
1,129,407
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,789
643
121
5
4
375,846
2
L
Zeus
13,650
593
117
5
0
352,819
0
W
Cthulhu
14,533
632
70
3
2
424,378
2
W
Sylvanus
14,525
632
26
1
2
353,359
6
L
Charybdis
12,127
527
72
3
4
354,356
0
L
Sobek
12,830
558
24
1
0
422,232
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role