Player Matchup

Cthulhu
Cthulhu
Insomulous
Cthulhu
Level 109
God Stats
4W - 0L
1,949 SR
Queue Stats
27W - 16L
1,525 Elo+
Party 1
Baron Samedi
Baron Samedi
Krave Fever
Baron Samedi
Level 143
God Stats
1W - 0L
1,593 SR
Queue Stats
39W - 22L
1,592 Elo+
Party 1
Chiron
Chiron
POPTART SANCHEZ
Chiron
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 22L
1,573 Elo+
Party 1
Team Averages
Level 126
1,681 SR
1,563 Elo+

VS

Team Averages
Level 75
1,574 SR
1,364 Elo+
Neith
Neith
Awake Nemesis
Neith
Level 104
God Stats
23W - 17L
1,592 SR
Queue Stats
93W - 109L
1,375 Elo+
Party 2
Bellona
Bellona
DerManusl
Bellona
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 20L
1,400 Elo+
Party 2
Anubis
Anubis
Krakataua v2
Anubis
Level 107
God Stats
3W - 5L
1,630 SR
Queue Stats
84W - 110L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Insomulous
Cthulhu
11
1 / 0 / 8
8,016
729
8,167
8,639
8,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Krave Fever
Baron Samedi
12
4 / 0 / 5
7,883
717
10,699
4,941
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
4 / 0 / 4
7,897
718
6,593
2,782
1,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,230
566
4,548
8,960
3,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
DerManusl
Bellona
10
0 / 3 / 0
6,101
555
1,810
11,214
4,759
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
9
0 / 2 / 0
6,102
555
2,906
7,782
3,558
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Bellona
DerManusl
Bellona
0
3
0
0
W
Cthulhu
Insomulous
Cthulhu
1
0
8
5
L
Anubis
0
2
0
0
W
Baron Samedi
Krave Fever
Baron Samedi
4
0
5
6.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,459
Damage
9,264
16,362
Taken
27,956
11,259
Mitigated
11,344
8,418
Healing
5,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,548
1,444
0
1,779
8,960
3,027
0
7,187
1,773
0
18,324
L
Bellona
DerManusl
Bellona
1,810
281
0
2,307
11,214
4,759
0
6,841
4,373
0
7,511
W
Cthulhu
Insomulous
Cthulhu
8,167
0
181
3,010
8,639
8,021
13
1,604
7,035
26,856
0
L
Anubis
2,906
0
0
958
7,782
3,558
0
5,145
2,637
23,348
0
W
Baron Samedi
Krave Fever
Baron Samedi
10,699
394
1,397
1,916
4,941
2,083
286
1,179
3,762
26,006
0
W
6,593
1,992
961
953
2,782
1,155
973
531
2,251
0
23,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,796
Gold Earned
18,433
128
Minions Killed
100
6
Camps Cleared
3
590,030
Distance Traveled
534,470
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,230
566
45
4
0
162,820
3
L
Bellona
6,101
555
16
1
0
200,551
0
W
Cthulhu
8,016
729
43
4
1
226,231
5
L
Anubis
6,102
555
39
4
3
171,099
0
W
Baron Samedi
7,883
717
44
4
3
182,955
0
W
Chiron
7,897
718
41
4
2
180,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role