Player Matchup

Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold V
Guite_or_White
Vamana
Gold V
Level 102
God Stats
2W - 1L
1,478 SR
Queue Stats
29W - 30L
1,436 MMR
Party 1
Izanami
Izanami
Gold IV
ScottyT 1808
Izanami
Gold IV
Level 108
God Stats
4W - 6L
1,574 SR
Queue Stats
60W - 59L
1,469 MMR
Solo
Bacchus
Bacchus
Gold IV
code326green
Bacchus
Gold IV
Level 148
God Stats
3W - 0L
1,804 SR
Queue Stats
264W - 267L
1,493 MMR
Solo
Agni
Agni
Gold II
g996edgar037f
Agni
Gold II
Level 149
God Stats
9W - 7L
1,638 SR
Queue Stats
111W - 106L
1,557 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,599 SR
1,491 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 95
1,565 SR
1,475 MMR
Cu Chulainn
Cu Chulainn
Platinum IV
AhmedCr579
Cu Chulainn
Platinum IV
Level 142
God Stats
3W - 9L
1,609 SR
Queue Stats
325W - 324L
1,499 MMR
Solo
Medusa
Medusa
Bronze III
I-MaSk_Decx-I
Medusa
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Sobek
Sobek
Silver V
JaViFaKe
Sobek
Silver V
Level 67
God Stats
2W - 2L
1,375 SR
Queue Stats
15W - 19L
1,329 MMR
Party 2
Scylla
Scylla
Bronze III
ProSergio933
Scylla
Bronze III
Level 65
God Stats
2W - 3L
1,707 SR
Queue Stats
2W - 4L
1,541 MMR
Party 2
Arachne
Arachne
Gold III
pKz I lIfTz
Arachne
Gold III
Level 135
God Stats
18W - 10L
1,636 SR
Queue Stats
105W - 100L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
13 / 5 / 3
12,323
649
18,677
18,432
7,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 1 / 6
10,330
544
6,668
16,263
13,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
ScottyT 1808
Izanami
19
6 / 3 / 7
11,965
630
12,752
8,801
3,608
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
code326green
Bacchus
14
4 / 0 / 9
10,189
536
7,398
12,464
12,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 4 / 7
11,155
587
12,646
14,585
5,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
Ao KuangPersephoneTiamatMorgan Le FayGilgamesh

VS

Bans
CerberusArtemisDanzaburouChironKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AhmedCr579
Cu Chulainn
16
1 / 4 / 3
9,901
521
11,358
16,481
13,161
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 7 / 3
7,890
415
5,829
11,184
3,346
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
JaViFaKe
Sobek
14
4 / 6 / 2
9,627
507
5,860
20,462
16,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
15
3 / 6 / 3
9,669
509
5,861
11,328
4,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
pKz I lIfTz
Arachne
15
5 / 7 / 2
9,534
502
7,946
18,676
8,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
30
Kills
13
13
Deaths
30
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
13
5
3
2.9
L
Cu Chulainn
AhmedCr579
Cu Chulainn
1
4
3
0.63
W
1
1
6
4
L
0
7
3
0.21
L
Sobek
JaViFaKe
Sobek
4
6
2
0.83
L
Scylla
3
6
3
0.75
W
Izanami
ScottyT 1808
Izanami
6
3
7
3.17
W
Bacchus
code326green
Bacchus
4
0
9
8.5
W
6
4
7
2.38
L
Arachne
pKz I lIfTz
Arachne
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,141
Damage
36,854
70,545
Taken
78,131
42,268
Mitigated
44,918
18,835
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
18,677
11,616
0
2,707
18,432
7,793
90
4,109
14,153
0
92,030
L
Cu Chulainn
AhmedCr579
Cu Chulainn
11,358
1,556
0
2,729
16,481
13,161
0
4,316
12,165
10,408
55,917
W
6,668
1,769
0
6,670
16,263
13,004
434
1,718
14,545
11,335
47,851
L
5,829
2,140
0
1,674
11,184
3,346
0
2,849
8,335
0
43,696
L
Sobek
JaViFaKe
Sobek
5,860
504
0
4,335
20,462
16,273
0
4,530
15,932
21,922
0
L
Scylla
5,861
539
0
1,190
11,328
4,035
0
5,119
6,209
40,931
0
W
Izanami
ScottyT 1808
Izanami
12,752
9,491
0
2,823
8,801
3,608
792
2,164
6,637
0
111,286
W
Bacchus
code326green
Bacchus
7,398
900
0
2,861
12,464
12,346
111
2,854
9,534
19,714
0
W
12,646
534
0
3,774
14,585
5,517
3,091
3,141
11,272
63,960
0
L
Arachne
pKz I lIfTz
Arachne
7,946
4,464
0
5,941
18,676
8,103
0
4,898
13,778
0
71,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,962
Gold Earned
46,621
563
Minions Killed
416
0
Camps Cleared
0
1,891,865
Distance Traveled
1,718,829
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,323
649
125
7
0
423,525
4
L
Cu Chulainn
9,901
521
125
7
0
350,027
0
W
Vamana
10,330
544
104
5
0
343,511
4
L
Medusa
7,890
415
77
4
0
277,155
2
L
Sobek
9,627
507
28
1
0
360,039
6
L
Scylla
9,669
509
86
5
0
338,303
1
W
Izanami
11,965
630
190
10
0
354,694
8
W
Bacchus
10,189
536
22
1
0
397,016
5
W
Agni
11,155
587
122
6
0
373,119
3
L
Arachne
9,534
502
100
5
0
393,305
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role