Player Matchup

Scylla
Scylla
Airua
Scylla
Level 40
God Stats
7W - 8L
1,434 SR
Queue Stats
49W - 60L
1,435 Elo+
Party 3
Thanatos
Thanatos
BigKev02
Thanatos
Level 43
God Stats
0W - 1L
1,623 SR
Queue Stats
36W - 29L
1,547 Elo+
Party 3
Eset
Eset
NightHunter44
Eset
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,572 Elo+
Party 2
Ymir
Ymir
Zombieninja
Ymir
Level 28
God Stats
4W - 3L
1,495 SR
Queue Stats
62W - 54L
1,459 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ZombzMan
Tsukuyomi
Level 4
God Stats
5W - 5L
1,483 SR
Queue Stats
9W - 9L
1,472 Elo+
Party 3
Team Averages
Level 26
1,507 SR
1,497 Elo+

VS

Team Averages
Level 48
1,656 SR
1,561 Elo+
Thor
Thor
AquaBlaster
Thor
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,556 Elo+
Party 1
Ymir
Ymir
LynchEbola
Ymir
Level 10
God Stats
3W - 0L
1,796 SR
Queue Stats
15W - 10L
1,545 Elo+
Party 1
Medusa
Medusa
NikolaGX
Medusa
Level 22
God Stats
1W - 0L
1,789 SR
Queue Stats
29W - 22L
1,558 Elo+
Solo
Sobek
Sobek
SacrementuM
Sobek
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,594 Elo+
Party 1
Ah Puch
Ah Puch
SashaBOSSBanks
Ah Puch
Level 26
God Stats
104W - 73L
1,696 SR
Queue Stats
390W - 410L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Airua
Scylla
19
2 / 7 / 10
11,572
964
14,547
12,985
3,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
BigKev02
Thanatos
19
10 / 9 / 10
14,079
1,173
14,538
19,355
6,115
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

19
2 / 7 / 14
11,965
997
13,780
14,870
4,524
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
4 / 8 / 12
12,960
1,080
12,958
25,299
32,938
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
ZombzMan
Tsukuyomi
19
4 / 14 / 11
12,275
1,023
13,814
22,340
7,698
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 14
14,497
1,208
13,779
8,361
3,384
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
0 / 6 / 27
11,489
957
7,469
20,021
24,756
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
NikolaGX
Medusa
20
12 / 6 / 26
14,812
1,234
20,819
16,249
6,654
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 5 / 31
13,025
1,085
10,790
19,278
21,382
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
14 / 2 / 19
15,457
1,288
33,670
10,350
4,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
162
22
Kills
45
45
Deaths
22
57
Assists
117
Player
Kills
Deaths
Assists
KDA
L
Scylla
Airua
Scylla
2
7
10
1
W
15
3
14
7.33
L
Thanatos
BigKev02
Thanatos
10
9
10
1.67
W
0
6
27
2.25
L
2
7
14
1.29
W
Medusa
NikolaGX
Medusa
12
6
26
4.17
W
4
5
31
3.9
W
14
2
19
11.75
L
4
8
12
1.25
L
Tsukuyomi
ZombzMan
Tsukuyomi
4
14
11
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,637
Damage
86,527
94,849
Taken
74,259
55,053
Mitigated
60,544
7,691
Healing
5,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Airua
Scylla
14,547
1,986
0
0
12,985
3,778
0
6,914
6,071
33,545
0
W
13,779
1,702
0
189
8,361
3,384
0
4,290
4,071
0
20,222
L
Thanatos
BigKev02
Thanatos
14,538
3,387
0
5,993
19,355
6,115
0
10,996
8,359
0
35,166
W
7,469
682
0
0
20,021
24,756
0
9,888
10,133
16,099
0
L
13,780
507
322
1,332
14,870
4,524
0
7,250
7,620
33,696
0
W
Medusa
NikolaGX
Medusa
20,819
10,583
0
1,672
16,249
6,654
0
11,182
5,067
0
63,496
W
10,790
675
0
1,904
19,278
21,382
0
12,016
7,262
16,846
0
W
33,670
425
0
2,234
10,350
4,368
0
3,909
6,441
75,475
0
L
12,958
1,475
0
0
25,299
32,938
0
14,204
11,095
40,772
0
L
Tsukuyomi
ZombzMan
Tsukuyomi
13,814
3,842
0
44
22,340
7,698
0
12,565
9,775
0
31,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,851
Gold Earned
69,280
225
Minions Killed
245
3
Camps Cleared
8
1,084,321
Distance Traveled
1,059,070
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,572
964
50
4
0
194,681
0
W
Thor
14,497
1,208
17
1
2
233,682
0
L
Thanatos
14,079
1,173
34
3
1
238,651
0
W
Ymir
11,489
957
15
1
0
176,796
2
L
Eset
11,965
997
50
4
2
223,851
3
W
Medusa
14,812
1,234
84
7
5
209,446
0
W
Sobek
13,025
1,085
16
1
1
215,930
0
W
Ah Puch
15,457
1,288
113
9
0
223,216
0
L
Ymir
12,960
1,080
59
5
0
200,820
4
L
Tsukuyomi
12,275
1,023
32
3
0
226,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role