Player Matchup

Cernunnos
Cernunnos
Alexmarak
Cernunnos
Level 20
God Stats
0W - 1L
1,765 SR
Queue Stats
1W - 2L
1,222 Elo+
Party 1
Thoth
Thoth
DontCryMustDie
Thoth
Level 28
God Stats
0W - 2L
1,473 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Artio
Artio
LegolasGR
Artio
Level 36
God Stats
0W - 1L
1,849 SR
Queue Stats
1W - 3L
1,222 Elo+
Party 1
Fenrir
Fenrir
Terronor
Fenrir
Level 18
God Stats
0W - 3L
1,626 SR
Queue Stats
1W - 3L
1,222 Elo+
Party 1
Team Averages
Level 26
1,678 SR
1,291 Elo+

VS

Team Averages
Level 110
1,530 SR
1,483 Elo+
Geb
Geb
BANGALADESH
Geb
Level 33
God Stats
2W - 0L
1,602 SR
Queue Stats
3W - 3L
1,467 Elo+
Party 2
Freya
Freya
Fab16
Freya
Level 148
God Stats
1W - 0L
1,554 SR
Queue Stats
48W - 53L
1,461 Elo+
Solo
Anhur
Anhur
Sedler13
Anhur
Level 109
God Stats
1W - 0L
1,546 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Izanami
Izanami
smashheadsxyxy
Izanami
Level 151
God Stats
3W - 0L
1,419 SR
Queue Stats
39W - 35L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alexmarak
Cernunnos
13
2 / 6 / 1
8,285
690
5,880
13,728
4,788
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 5 / 1
9,006
751
8,545
9,723
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
LegolasGR
Artio
13
0 / 5 / 3
8,066
672
3,808
22,323
20,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Terronor
Fenrir
12
0 / 7 / 4
7,563
630
4,129
13,287
5,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 10
9,906
826
6,242
11,875
12,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
Fab16
Freya
16
4 / 1 / 11
10,271
856
13,519
7,741
3,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Sedler13
Anhur
17
12 / 2 / 2
11,263
939
16,490
7,569
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 2 / 7
11,479
957
12,104
9,900
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
6
Kills
23
23
Deaths
6
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Alexmarak
Cernunnos
2
6
1
0.42
W
2
1
10
7
L
4
5
1
0.9
W
Freya
Fab16
Freya
4
1
11
9.5
L
Artio
LegolasGR
Artio
0
5
3
0.3
W
Anhur
Sedler13
Anhur
12
2
2
6.5
L
Fenrir
Terronor
Fenrir
0
7
4
0.29
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,362
Damage
48,355
59,061
Taken
37,085
33,946
Mitigated
21,199
6,245
Healing
9,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Alexmarak
Cernunnos
5,880
2,119
0
855
13,728
4,788
111
5,164
8,564
0
28,293
W
6,242
1,528
521
2,220
11,875
12,068
259
4,419
7,456
10,957
0
L
8,545
350
0
1,159
9,723
2,855
0
1,314
8,409
34,468
0
W
Freya
Fab16
Freya
13,519
3,513
0
1,912
7,741
3,224
1,728
2,000
5,741
38,227
0
L
Artio
LegolasGR
Artio
3,808
465
748
2,546
22,323
20,926
0
11,080
11,243
14,003
0
W
Anhur
Sedler13
Anhur
16,490
12,289
0
2,127
7,569
2,326
2,738
2,383
5,186
0
32,040
L
Fenrir
Terronor
Fenrir
4,129
1,184
0
937
13,287
5,377
0
2,699
10,588
0
15,954
W
12,104
8,225
0
2,294
9,900
3,581
3,755
3,970
5,930
0
62,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,920
Gold Earned
42,919
134
Minions Killed
205
5
Camps Cleared
16
716,662
Distance Traveled
956,618
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,285
690
40
3
1
179,973
0
W
Geb
9,906
826
5
0
1
250,366
4
L
Thoth
9,006
751
52
4
0
160,305
0
W
Freya
10,271
856
48
4
2
224,827
2
L
Artio
8,066
672
19
2
1
191,988
3
W
Anhur
11,263
939
39
3
4
243,534
1
L
Fenrir
7,563
630
23
2
3
184,396
1
W
Izanami
11,479
957
113
9
9
237,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role