Player Matchup

King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold III
JumboCactus
Cerberus
Gold III
Level 125
God Stats
4W - 3L
1,556 SR
Queue Stats
276W - 291L
1,570 MMR
Solo
Ullr
Ullr
Platinum III
Machinehead21
Ullr
Platinum III
Level 120
God Stats
65W - 99L
1,511 SR
Queue Stats
836W - 862L
1,718 MMR
Solo
Janus
Janus
Gold III
Taaoo
Janus
Gold III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 158L
1,643 MMR
Solo
Osiris
Osiris
Diamond IV
rloforti
Osiris
Diamond IV
Level 84
God Stats
16W - 13L
1,709 SR
Queue Stats
245W - 233L
2,138 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 108
1,555 SR
1,714 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,635 SR
1,917 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold I
 
Ymir
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Bronze III
Bonbybongbibty4
Zeus
Bronze III
Level 127
God Stats
1W - 0L
1,641 SR
Queue Stats
4W - 5L
1,540 MMR
Solo
Anhur
Anhur
Diamond I
JoeyFromFriends
Anhur
Diamond I
Level 63
God Stats
24W - 10L
1,835 SR
Queue Stats
117W - 99L
2,609 MMR
Party 1
Thanatos
Thanatos
Diamond II
SlateBiscuit
Thanatos
Diamond II
Level 137
God Stats
7W - 7L
1,701 SR
Queue Stats
144W - 130L
2,433 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
4 / 3 / 0
8,021
573
7,374
10,761
7,518
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
JumboCactus
Cerberus
10
0 / 2 / 2
5,990
428
2,934
13,353
6,689
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 3
6,793
485
5,447
6,930
1,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Janus
Taaoo
Janus
14
3 / 3 / 0
7,811
558
2,475
5,118
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
rloforti
Osiris
12
0 / 3 / 3
7,179
513
5,180
8,822
5,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AthenaTiamatMorgan Le FayPersephoneArtemis

VS

Bans
GilgameshRaijinAresThe MorriganOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 0 / 3
8,555
611
5,132
4,359
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
 
Ymir
10
0 / 2 / 6
6,097
436
4,787
10,451
5,665
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 4 / 2
7,713
551
5,801
9,707
4,581
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 0 / 2
8,121
580
5,770
5,876
1,713
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
SlateBiscuit
Thanatos
14
6 / 1 / 3
8,530
609
5,036
7,217
2,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
7
Kills
13
13
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
3
0
1.33
W
Merlin
 
Merlin
3
0
3
4.5
W
Ymir
 
Ymir
0
2
6
1.5
W
1
4
2
0.5
W
3
0
2
4
L
Cerberus
JumboCactus
Cerberus
0
2
2
0.5
L
0
2
3
0.75
W
Thanatos
SlateBiscuit
Thanatos
6
1
3
7.5
L
Janus
Taaoo
Janus
3
3
0
1
L
Osiris
rloforti
Osiris
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,410
Damage
26,526
44,984
Taken
37,610
22,937
Mitigated
16,385
10,667
Healing
16,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,374
453
0
2,071
10,761
7,518
0
6,752
3,962
0
46,501
W
Merlin
 
Merlin
5,132
267
0
1,571
4,359
1,529
0
541
3,792
54,040
0
W
Ymir
 
Ymir
4,787
1,274
30
909
10,451
5,665
0
3,959
6,436
16,563
0
W
5,801
2,068
0
2,250
9,707
4,581
0
0
9,707
47,293
0
W
5,770
2,766
0
2,192
5,876
1,713
49
241
5,635
0
63,768
L
Cerberus
JumboCactus
Cerberus
2,934
133
0
2,661
13,353
6,689
0
2,232
11,049
21,544
0
L
5,447
1,612
0
2,775
6,930
1,938
0
2,214
4,630
0
46,848
W
Thanatos
SlateBiscuit
Thanatos
5,036
2,015
0
9,556
7,217
2,897
0
586
6,631
0
54,747
L
Janus
Taaoo
Janus
2,475
941
0
280
5,118
1,334
0
1,689
3,229
46,611
0
L
Osiris
rloforti
Osiris
5,180
1,698
0
2,880
8,822
5,458
0
2,329
6,394
0
60,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,794
Gold Earned
39,016
455
Minions Killed
444
0
Camps Cleared
0
1,406,331
Distance Traveled
1,412,694
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,021
573
99
7
0
291,349
5
W
Merlin
8,555
611
121
9
0
282,857
2
W
Ymir
6,097
436
19
1
0
292,993
4
W
Zeus
7,713
551
96
7
0
230,685
1
W
Anhur
8,121
580
119
9
0
271,196
5
L
Cerberus
5,990
428
38
3
0
257,714
5
L
Ullr
6,793
485
90
6
0
263,759
6
W
Thanatos
8,530
609
89
6
0
334,963
3
L
Janus
7,811
558
129
9
0
299,672
5
L
Osiris
7,179
513
99
7
0
293,837
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role