Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
PlCATCHUFLA1
Vulcan
Level 121
God Stats
3W - 2L
1,931 SR
Queue Stats
411W - 355L
1,544 Elo+
Party 2
Ares
Ares
Quereu1994
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,674 Elo+
Solo
Izanami
Izanami
Tempestxxxz
Izanami
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,681 Elo+
Party 2
Amaterasu
Amaterasu
theonekingbr
Amaterasu
Level 27
God Stats
9W - 8L
1,667 SR
Queue Stats
228W - 267L
1,411 Elo+
Solo
Team Averages
Level 38
1,620 SR
1,562 Elo+

VS

Team Averages
Level 45
1,649 SR
1,544 Elo+
Loki
Loki
Cebola TKD
Loki
Level 14
God Stats
23W - 6L
1,761 SR
Queue Stats
137W - 65L
1,665 Elo+
Solo
Ares
Ares
ElFlacoConBuzo
Ares
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,453 Elo+
Party 1
Vulcan
Vulcan
Elnono
Vulcan
Level 153
God Stats
5W - 5L
1,601 SR
Queue Stats
109W - 94L
1,574 Elo+
Party 1
Hachiman
Hachiman
MYPHOPIA
Hachiman
Level 27
God Stats
3W - 1L
1,621 SR
Queue Stats
21W - 15L
1,578 Elo+
Solo
Vamana
Vamana
zak723
Vamana
Level 18
God Stats
2W - 0L
1,761 SR
Queue Stats
62W - 61L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 2 / 0
6,038
604
4,508
8,383
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vulcan
6
0 / 2 / 0
4,277
428
1,564
2,874
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 5 / 1
4,417
442
1,791
7,505
3,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Tempestxxxz
Izanami
10
2 / 2 / 1
5,482
548
4,101
6,517
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
theonekingbr
Amaterasu
6
0 / 6 / 2
4,241
424
2,018
7,847
4,224
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 4
6,994
699
8,944
6,627
3,470
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8
1 / 0 / 5
5,203
520
2,845
5,938
3,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
Elnono
Vulcan
11
2 / 1 / 4
6,107
611
3,555
3,759
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
MYPHOPIA
Hachiman
9
2 / 2 / 1
5,456
546
6,070
5,167
1,237
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
zak723
Vamana
10
4 / 2 / 5
6,333
633
3,058
5,502
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
17
17
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
2
0
2
W
8
1
4
10
W
1
0
5
3.5
W
Vulcan
Elnono
Vulcan
2
1
4
4
W
Hachiman
MYPHOPIA
Hachiman
2
2
1
1.25
L
Vulcan
0
2
0
0
L
0
5
1
0.1
L
Izanami
Tempestxxxz
Izanami
2
2
1
1.25
L
Amaterasu
theonekingbr
Amaterasu
0
6
2
0.17
W
Vamana
zak723
Vamana
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,982
Damage
24,472
33,126
Taken
26,993
13,302
Mitigated
12,947
5,045
Healing
7,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,508
2,010
0
1,119
8,383
3,120
440
1,618
6,765
0
35,282
W
8,944
2,872
0
1,911
6,627
3,470
0
306
6,250
0
33,098
W
2,845
292
0
1,534
5,938
3,561
0
897
4,951
11,075
0
W
Vulcan
Elnono
Vulcan
3,555
588
40
1,555
3,759
1,249
0
1,500
2,133
33,746
0
W
Hachiman
MYPHOPIA
Hachiman
6,070
3,266
0
1,563
5,167
1,237
21
307
4,860
0
27,797
L
Vulcan
1,564
218
0
0
2,874
907
0
2,215
659
16,139
0
L
1,791
251
0
850
7,505
3,310
153
1,414
6,091
9,367
0
L
Izanami
Tempestxxxz
Izanami
4,101
3,148
0
2,605
6,517
1,741
0
762
5,755
0
22,641
L
Amaterasu
theonekingbr
Amaterasu
2,018
656
0
471
7,847
4,224
64
391
7,456
0
7,286
W
Vamana
zak723
Vamana
3,058
1,982
0
811
5,502
3,430
1,537
215
5,235
0
27,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,455
Gold Earned
30,093
181
Minions Killed
265
0
Camps Cleared
0
860,730
Distance Traveled
1,008,557
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,038
604
73
7
0
220,040
3
W
Loki
6,994
699
75
8
0
216,336
2
W
Ares
5,203
520
17
2
0
215,960
2
W
Vulcan
6,107
611
74
7
0
195,064
3
W
Hachiman
5,456
546
45
5
0
191,113
5
L
Vulcan
4,277
428
35
4
0
117,556
0
L
Ares
4,417
442
11
1
0
188,704
0
L
Izanami
5,482
548
51
5
0
175,849
0
L
Amaterasu
4,241
424
11
1
0
158,581
1
W
Vamana
6,333
633
54
5
0
190,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role