Player Matchup

Bacchus
Bacchus
chopertini
Bacchus
Level 25
God Stats
4W - 0L
1,875 SR
Queue Stats
4W - 1L
1,660 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
fake417
Ah Muzen Cab
Level 48
God Stats
1W - 0L
1,506 SR
Queue Stats
30W - 12L
1,716 Elo+
Party 1
Thoth
Thoth
nopickban
Thoth
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 4L
1,706 Elo+
Party 1
Team Averages
Level 26
1,627 SR
1,694 Elo+

VS

Team Averages
Level 85
1,374 SR
1,455 Elo+
Janus
Janus
Alexj502
Janus
Level 84
God Stats
17W - 17L
1,555 SR
Queue Stats
55W - 85L
1,404 Elo+
Party 2
Artemis
Artemis
Dimmadumthicboy
Artemis
Level 92
God Stats
0W - 1L
1,285 SR
Queue Stats
76W - 72L
1,509 Elo+
Party 2
Horus
Horus
Linders7
Horus
Level 79
God Stats
0W - 1L
1,282 SR
Queue Stats
25W - 37L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
chopertini
Bacchus
14
5 / 3 / 16
10,034
772
9,286
13,699
16,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
fake417
Ah Muzen Cab
15
7 / 1 / 13
10,418
801
15,293
10,956
4,575
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
nopickban
Thoth
15
10 / 4 / 10
10,953
843
12,396
8,087
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alexj502
Janus
11
1 / 9 / 4
7,952
612
9,517
13,070
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 8 / 4
9,592
738
8,913
11,912
3,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
Linders7
Horus
11
2 / 5 / 3
8,699
669
4,368
15,401
14,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
22
Kills
7
8
Deaths
22
39
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
Alexj502
Janus
1
9
4
0.33
L
4
8
4
0.75
L
Horus
Linders7
Horus
2
5
3
0.7
W
Bacchus
chopertini
Bacchus
5
3
16
4.33
W
Ah Muzen Cab
fake417
Ah Muzen Cab
7
1
13
13.5
W
Thoth
nopickban
Thoth
10
4
10
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,975
Damage
22,798
32,742
Taken
40,383
24,074
Mitigated
21,603
10,427
Healing
5,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Alexj502
Janus
9,517
695
0
987
13,070
3,056
106
5,717
6,739
33,657
0
L
8,913
2,781
0
595
11,912
3,956
57
6,422
4,873
0
26,711
L
Horus
Linders7
Horus
4,368
1,793
851
2,774
15,401
14,591
0
7,529
7,065
0
7,518
W
Bacchus
chopertini
Bacchus
9,286
993
343
2,513
13,699
16,320
192
2,384
11,315
16,842
0
W
Ah Muzen Cab
fake417
Ah Muzen Cab
15,293
8,224
0
6,224
10,956
4,575
1,552
4,229
6,727
0
47,302
W
Thoth
nopickban
Thoth
12,396
73
0
1,347
8,087
3,179
424
3,944
4,143
44,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,405
Gold Earned
26,243
148
Minions Killed
115
10
Camps Cleared
2
716,326
Distance Traveled
641,060
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,952
612
58
4
1
213,733
3
L
Artemis
9,592
738
46
4
1
207,522
5
L
Horus
8,699
669
11
1
0
219,805
1
W
Bacchus
10,034
772
13
1
0
238,732
4
W
Ah Muzen Cab
10,418
801
53
4
6
257,900
3
W
Thoth
10,953
843
82
6
4
219,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role