Player Matchup

Sol
Sol
IIILKA
Sol
Level 29
God Stats
17W - 17L
1,507 SR
Queue Stats
149W - 148L
1,465 Elo+
Party 1
Charybdis
Charybdis
LightGHZ
Charybdis
Level 16
God Stats
12W - 17L
1,389 SR
Queue Stats
96W - 100L
1,416 Elo+
Party 1
Thor
Thor
Namaste1311
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,382 Elo+
Solo
Yemoja
Yemoja
SabatonOchka
Yemoja
Level 18
God Stats
23W - 15L
1,687 SR
Queue Stats
151W - 154L
1,472 Elo+
Party 1
Mercury
Mercury
dermikeman123
Mercury
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 31L
1,573 Elo+
Solo
Team Averages
Level 20
1,516 SR
1,462 Elo+

VS

Team Averages
Level 22
1,687 SR
1,540 Elo+
Arachne
Arachne
BulmSmite
Arachne
Level 28
God Stats
13W - 5L
1,783 SR
Queue Stats
94W - 99L
1,462 Elo+
Solo
Kukulkan
Kukulkan
IncognitoDoritos
Kukulkan
Level 27
God Stats
7W - 1L
1,705 SR
Queue Stats
26W - 34L
1,595 Elo+
Party 2
Hou Yi
Hou Yi
ToxicProRu
Hou Yi
Level 15
God Stats
3W - 1L
1,579 SR
Queue Stats
25W - 21L
1,526 Elo+
Solo
Jormungandr
Jormungandr
blueswearbox
Jormungandr
Level 25
God Stats
10W - 9L
1,650 SR
Queue Stats
27W - 32L
1,604 Elo+
Party 2
Amaterasu
Amaterasu
loiq11
Amaterasu
Level 15
God Stats
3W - 2L
1,717 SR
Queue Stats
5W - 7L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
IIILKA
Sol
15
5 / 4 / 3
10,252
488
12,896
14,139
5,356
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
LightGHZ
Charybdis
12
3 / 8 / 4
8,452
402
6,251
15,431
3,829
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 12 / 1
7,451
355
3,911
18,938
8,451
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
13
2 / 9 / 4
8,942
426
7,935
20,679
15,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
19
2 / 3 / 2
11,467
546
6,358
14,848
4,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BulmSmite
Arachne
19
7 / 4 / 9
12,515
596
13,832
16,777
7,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
5 / 3 / 9
11,848
564
13,904
8,105
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
ToxicProRu
Hou Yi
20
13 / 1 / 6
12,953
617
14,193
11,132
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
blueswearbox
Jormungandr
15
4 / 3 / 11
10,515
501
6,129
14,312
12,560
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
loiq11
Amaterasu
17
7 / 2 / 3
11,757
560
9,576
16,601
14,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
74
12
Kills
36
36
Deaths
13
14
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Arachne
BulmSmite
Arachne
7
4
9
2.88
L
Sol
IIILKA
Sol
5
4
3
1.63
W
5
3
9
3.17
L
Charybdis
LightGHZ
Charybdis
3
8
4
0.63
L
0
12
1
0.04
L
Yemoja
2
9
4
0.44
W
Hou Yi
ToxicProRu
Hou Yi
13
1
6
16
W
Jormungandr
blueswearbox
Jormungandr
4
3
11
3.17
L
Mercury
2
3
2
1
W
Amaterasu
loiq11
Amaterasu
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,351
Damage
57,634
84,035
Taken
66,927
37,875
Mitigated
42,230
13,445
Healing
19,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BulmSmite
Arachne
13,832
9,586
0
5,537
16,777
7,782
314
6,872
9,905
0
89,031
L
Sol
IIILKA
Sol
12,896
2,581
0
3,877
14,139
5,356
0
4,005
10,006
50,958
0
W
13,904
686
0
1,604
8,105
3,029
1,791
4,568
3,537
68,622
0
L
Charybdis
LightGHZ
Charybdis
6,251
3,338
0
1,571
15,431
3,829
0
2,971
12,335
0
45,016
L
3,911
760
0
250
18,938
8,451
0
5,548
13,248
0
34,264
L
Yemoja
7,935
1,528
777
2,247
20,679
15,307
0
6,517
13,928
32,292
0
W
Hou Yi
ToxicProRu
Hou Yi
14,193
6,865
0
4,654
11,132
4,337
1,816
2,172
8,960
0
86,752
W
Jormungandr
blueswearbox
Jormungandr
6,129
1,680
0
1,270
14,312
12,560
476
5,171
9,141
37,152
0
L
Mercury
6,358
2,234
0
4,723
14,848
4,932
0
662
13,761
0
99,899
W
Amaterasu
loiq11
Amaterasu
9,576
4,547
0
6,479
16,601
14,522
2,644
2,048
14,553
0
72,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,564
Gold Earned
59,588
440
Minions Killed
598
0
Camps Cleared
0
1,849,941
Distance Traveled
2,069,841
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,515
596
147
7
0
484,457
8
L
Sol
10,252
488
93
4
0
408,365
0
W
Kukulkan
11,848
564
154
7
0
410,988
0
L
Charybdis
8,452
402
63
3
0
373,617
0
L
Thor
7,451
355
56
3
0
336,841
0
L
Yemoja
8,942
426
43
2
0
334,288
17
W
Hou Yi
12,953
617
139
7
0
383,477
4
W
Jormungandr
10,515
501
51
2
0
410,158
0
L
Mercury
11,467
546
185
9
0
396,830
6
W
Amaterasu
11,757
560
107
5
0
380,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role