Player Matchup

Ra
Ra
Skand123
Ra
Level 109
God Stats
1W - 0L
1,840 SR
Queue Stats
54W - 30L
1,638 Elo+
Party 1
Eset
Eset
Surematuu
Eset
Level 127
God Stats
2W - 0L
1,601 SR
Queue Stats
48W - 26L
1,635 Elo+
Party 1
Ne Zha
Ne Zha
UłożonaUkładanka
Ne Zha
Level 34
God Stats
3W - 0L
1,714 SR
Queue Stats
41W - 20L
1,637 Elo+
Party 1
Rama
Rama
filuc
Rama
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
zulullul
Cthulhu
Level 29
God Stats
2W - 0L
1,736 SR
Queue Stats
28W - 15L
1,637 Elo+
Party 1
Team Averages
Level 63
1,678 SR
1,610 Elo+

VS

Team Averages
Level 93
1,466 SR
1,380 Elo+
Ganesha
Ganesha
 
Ganesha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DragonGC
Odin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 87L
1,319 Elo+
Solo
Mulan
Mulan
MadKingMichael
Mulan
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 177L
1,414 Elo+
Solo
Charybdis
Charybdis
Targo57
Charybdis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,317 Elo+
Solo
Baron Samedi
Baron Samedi
flow00
Baron Samedi
Level 119
God Stats
5W - 13L
1,330 SR
Queue Stats
1,021W - 1,047L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 21
11,876
792
19,454
14,619
7,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
17
5 / 6 / 12
10,937
729
17,518
16,272
6,731
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
11 / 3 / 12
12,322
821
30,056
16,098
13,301
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
filuc
Rama
15
2 / 6 / 10
9,770
651
10,364
13,906
5,840
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
zulullul
Cthulhu
20
6 / 4 / 20
11,961
797
19,752
36,396
31,596
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
18
0 / 4 / 16
9,197
613
7,601
18,286
19,397
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Odin
18
7 / 4 / 12
11,150
743
12,604
29,275
22,160
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 3 / 11
9,772
651
13,159
19,328
23,282
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
Targo57
Charybdis
14
3 / 13 / 11
9,143
610
9,594
19,006
6,485
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
flow00
Baron Samedi
19
7 / 4 / 12
10,894
726
28,317
18,969
11,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
84
28
Kills
22
22
Deaths
28
75
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
16
2
L
Odin
7
4
12
3.25
L
5
3
11
3.5
W
4
3
21
4.83
W
Eset
5
6
12
1.83
L
Charybdis
Targo57
Charybdis
3
13
11
0.65
W
11
3
12
5.67
W
Rama
filuc
Rama
2
6
10
1.17
L
Baron Samedi
flow00
Baron Samedi
7
4
12
3.25
W
Cthulhu
zulullul
Cthulhu
6
4
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,144
Damage
71,275
97,291
Taken
104,864
64,657
Mitigated
82,494
47,690
Healing
43,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
7,601
685
3,279
2,642
18,286
19,397
0
8,791
9,142
19,732
0
L
Odin
12,604
4,617
1,731
8,913
29,275
22,160
0
16,161
12,614
358
18,325
L
13,159
1,491
1,390
2,816
19,328
23,282
0
11,680
7,085
70
18,852
W
19,454
1,936
10,868
5,454
14,619
7,189
948
4,525
10,094
44,995
0
W
Eset
17,518
1,644
3,732
2,625
16,272
6,731
1,672
7,538
8,734
24,222
0
L
Charybdis
Targo57
Charybdis
9,594
4,928
808
104
19,006
6,485
110
10,655
8,178
0
18,309
W
30,056
5,967
1,976
5,126
16,098
13,301
1,141
6,015
10,083
0
45,328
W
Rama
filuc
Rama
10,364
6,245
43
1,286
13,906
5,840
887
6,081
7,825
0
17,709
L
Baron Samedi
flow00
Baron Samedi
28,317
512
12,856
8,793
18,969
11,170
0
7,392
11,121
57,227
0
W
Cthulhu
zulullul
Cthulhu
19,752
1,395
2,891
13,689
36,396
31,596
806
12,100
24,296
33,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,866
Gold Earned
50,156
150
Minions Killed
115
0
Camps Cleared
0
1,344,208
Distance Traveled
1,193,309
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,197
613
1
0
0
248,516
1
L
Odin
11,150
743
18
1
0
250,703
0
L
Mulan
9,772
651
13
1
0
250,568
0
W
Ra
11,876
792
73
5
0
275,607
0
W
Eset
10,937
729
16
1
0
251,215
2
L
Charybdis
9,143
610
21
1
0
185,395
0
W
Ne Zha
12,322
821
20
1
0
289,515
2
W
Rama
9,770
651
13
1
0
234,990
0
L
Baron Samedi
10,894
726
62
4
0
258,127
0
W
Cthulhu
11,961
797
28
2
0
292,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role