Player Matchup

Ares
Ares
KAANNN271
Ares
Level 139
God Stats
13W - 5L
1,608 SR
Queue Stats
192W - 170L
1,532 Elo+
Solo
Hun Batz
Hun Batz
Nasty Shu
Hun Batz
Level 133
God Stats
1W - 2L
1,472 SR
Queue Stats
90W - 93L
1,540 Elo+
Solo
Thoth
Thoth
Tahu
Thoth
Level 148
God Stats
4W - 1L
1,838 SR
Queue Stats
211W - 223L
1,517 Elo+
Solo
Ganesha
Ganesha
danielarnold
Ganesha
Level 129
God Stats
1W - 2L
1,706 SR
Queue Stats
177W - 161L
1,562 Elo+
Solo
Fenrir
Fenrir
xXFulherXx
Fenrir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
397W - 411L
1,581 Elo+
Solo
Team Averages
Level 140
1,625 SR
1,547 Elo+

VS

Team Averages
Level 138
1,411 SR
1,518 Elo+
Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
VAlexson
Cabrakan
Level 135
God Stats
2W - 1L
1,557 SR
Queue Stats
23W - 14L
1,597 Elo+
Party 1
Olorun
Olorun
WiIIiamsBrother
Olorun
Level 160
God Stats
12W - 12L
1,383 SR
Queue Stats
613W - 592L
1,491 Elo+
Solo
Chiron
Chiron
XTC iHurRiCaNe
Chiron
Level 114
God Stats
3W - 5L
1,294 SR
Queue Stats
83W - 84L
1,491 Elo+
Solo
Hera
Hera
Глюка
Hera
Level 127
God Stats
8W - 8L
1,322 SR
Queue Stats
370W - 372L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
7 / 3 / 3
10,584
882
8,696
17,382
20,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
Nasty Shu
Hun Batz
16
3 / 5 / 10
9,821
818
13,943
16,978
9,379
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Tahu
Thoth
16
6 / 6 / 4
9,683
807
13,947
12,407
6,461
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
danielarnold
Ganesha
17
0 / 5 / 14
9,239
770
5,328
19,384
23,434
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
xXFulherXx
Fenrir
16
2 / 8 / 9
9,379
782
9,377
16,290
9,472
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
7 / 3 / 13
11,295
941
21,514
12,210
5,739
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
VAlexson
Cabrakan
19
6 / 3 / 17
11,635
970
11,637
19,865
27,165
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 3 / 21
10,168
847
10,333
10,679
4,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
11 / 5 / 8
10,828
902
14,360
13,180
4,818
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 4 / 12
9,082
757
16,483
8,433
3,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
98
18
Kills
27
27
Deaths
18
40
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
3
13
4.5
L
Ares
7
3
3
2.83
L
Hun Batz
Nasty Shu
Hun Batz
3
5
10
1.6
L
Thoth
Tahu
Thoth
6
6
4
1.33
W
Cabrakan
VAlexson
Cabrakan
6
3
17
4.83
W
2
3
21
4.17
W
11
5
8
3
L
Ganesha
danielarnold
Ganesha
0
5
14
1.4
L
Fenrir
xXFulherXx
Fenrir
2
8
9
0.81
W
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,291
Damage
74,327
82,441
Taken
64,367
69,508
Mitigated
45,799
17,382
Healing
32,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
21,514
14,792
577
2,689
12,210
5,739
2,910
5,247
6,963
0
53,912
L
Ares
8,696
269
528
3,014
17,382
20,762
0
9,442
7,940
13,736
0
L
Hun Batz
Nasty Shu
Hun Batz
13,943
1,351
1,094
2,756
16,978
9,379
481
6,483
10,495
0
28,817
L
Thoth
Tahu
Thoth
13,947
320
481
1,021
12,407
6,461
617
7,841
4,566
36,215
0
W
Cabrakan
VAlexson
Cabrakan
11,637
1,596
1,286
5,812
19,865
27,165
147
8,719
9,937
16,160
0
W
10,333
3,358
7,103
5,402
10,679
4,684
2,065
5,191
5,488
23,970
0
W
14,360
4,651
3,345
3,791
13,180
4,818
469
4,972
8,179
0
24,213
L
Ganesha
danielarnold
Ganesha
5,328
289
1,292
2,044
19,384
23,434
79
7,565
11,819
19,257
0
L
Fenrir
xXFulherXx
Fenrir
9,377
918
1,921
3,231
16,290
9,472
596
7,122
9,168
0
20,286
W
16,483
3,117
1,340
1,577
8,433
3,393
0
3,842
4,591
30,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,706
Gold Earned
53,008
117
Minions Killed
152
0
Camps Cleared
0
1,149,957
Distance Traveled
1,189,807
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,295
941
77
6
0
233,078
0
L
Ares
10,584
882
10
1
0
239,796
0
L
Hun Batz
9,821
818
23
2
0
250,253
1
L
Thoth
9,683
807
50
4
0
244,313
3
W
Cabrakan
11,635
970
8
1
0
242,596
0
W
Olorun
10,168
847
26
2
0
227,266
3
W
Chiron
10,828
902
23
2
0
234,635
1
L
Ganesha
9,239
770
2
0
0
207,526
1
L
Fenrir
9,379
782
32
3
0
208,069
0
W
Hera
9,082
757
18
2
0
252,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role