Player Matchup

Set
Set
Demcnz
Set
Level 30
God Stats
4W - 3L
1,676 SR
Queue Stats
316W - 318L
1,467 Elo+
Solo
Ares
Ares
Kemarrr
Ares
Level 29
God Stats
5W - 4L
1,676 SR
Queue Stats
72W - 79L
1,505 Elo+
Solo
Chaac
Chaac
SkorpionTrice
Chaac
Level 23
God Stats
26W - 35L
1,373 SR
Queue Stats
126W - 129L
1,489 Elo+
Solo
Artemis
Artemis
ZioX_Is_Back
Artemis
Level 28
God Stats
44W - 36L
1,562 SR
Queue Stats
112W - 107L
1,506 Elo+
Solo
Poseidon
Poseidon
l--king-arthur-l
Poseidon
Level 29
God Stats
5W - 3L
1,617 SR
Queue Stats
122W - 108L
1,543 Elo+
Solo
Team Averages
Level 28
1,581 SR
1,502 Elo+

VS

Team Averages
Level 22
1,490 SR
1,526 Elo+
Chernobog
Chernobog
Blanc_Chimere
Chernobog
Level 23
God Stats
5W - 5L
1,372 SR
Queue Stats
96W - 93L
1,464 Elo+
Solo
Tiamat
Tiamat
Gamebred9666
Tiamat
Level 23
God Stats
4W - 3L
1,173 SR
Queue Stats
40W - 51L
1,413 Elo+
Solo
Ne Zha
Ne Zha
Mona my UwU
Ne Zha
Level 29
God Stats
6W - 2L
1,877 SR
Queue Stats
162W - 66L
1,694 Elo+
Solo
Cthulhu
Cthulhu
Rubered
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,548 Elo+
Solo
Osiris
Osiris
folksy_people9
Osiris
Level 29
God Stats
30W - 38L
1,528 SR
Queue Stats
195W - 197L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Demcnz
Set
14
2 / 8 / 1
8,445
469
7,084
14,480
6,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ares
Kemarrr
Ares
13
1 / 4 / 8
8,406
467
5,361
13,098
11,894
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 5 / 0
7,562
420
3,886
11,919
7,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
ZioX_Is_Back
Artemis
15
3 / 6 / 3
9,109
506
8,498
10,207
3,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
8 / 4 / 1
11,544
641
9,957
12,899
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Blanc_Chimere
Chernobog
15
2 / 4 / 8
9,528
529
5,136
10,011
4,056
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
15
1 / 3 / 10
9,787
544
5,267
8,830
4,458
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
18
14 / 2 / 2
11,916
662
13,254
13,768
5,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Rubered
Cthulhu
13
0 / 3 / 7
8,111
451
3,950
10,701
5,682
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
9 / 2 / 1
11,081
616
12,121
14,557
7,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
14
Kills
26
27
Deaths
14
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Blanc_Chimere
Chernobog
2
4
8
1.5
L
Set
Demcnz
Set
2
8
1
0.31
W
Tiamat
1
3
10
2
L
Ares
Kemarrr
Ares
1
4
8
1.25
W
Ne Zha
14
2
2
7.5
W
Cthulhu
Rubered
Cthulhu
0
3
7
1.17
L
0
5
0
0
L
Artemis
ZioX_Is_Back
Artemis
3
6
3
0.75
W
9
2
1
4.75
L
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,786
Damage
39,728
62,603
Taken
57,867
34,688
Mitigated
27,409
9,566
Healing
13,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Blanc_Chimere
Chernobog
5,136
2,685
0
2,121
10,011
4,056
142
2,207
7,764
0
66,143
L
Set
Demcnz
Set
7,084
4,088
0
862
14,480
6,584
0
1,928
12,446
0
47,667
W
Tiamat
5,267
827
0
2,842
8,830
4,458
1,129
4,117
4,550
47,074
0
L
Ares
Kemarrr
Ares
5,361
309
0
1,676
13,098
11,894
95
2,799
10,219
20,296
0
W
Ne Zha
13,254
6,194
0
3,481
13,768
5,546
0
2,909
10,739
0
95,286
W
Cthulhu
Rubered
Cthulhu
3,950
104
0
722
10,701
5,682
0
3,450
7,215
9,741
0
L
3,886
591
0
3,277
11,919
7,982
0
453
11,332
0
40,414
L
Artemis
ZioX_Is_Back
Artemis
8,498
3,753
0
864
10,207
3,691
0
1,798
8,409
0
58,180
W
12,121
5,599
0
4,275
14,557
7,667
1,857
2,224
12,215
0
66,326
L
9,957
1,621
0
2,887
12,899
4,537
0
2,053
10,674
79,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,066
Gold Earned
50,423
452
Minions Killed
521
0
Camps Cleared
0
1,562,680
Distance Traveled
1,758,926
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,528
529
124
7
0
293,075
4
L
Set
8,445
469
81
5
0
311,927
0
W
Tiamat
9,787
544
119
7
0
336,181
5
L
Ares
8,406
467
23
1
0
315,646
3
W
Ne Zha
11,916
662
143
8
0
413,805
5
W
Cthulhu
8,111
451
14
1
0
375,817
1
L
Chaac
7,562
420
80
4
0
329,826
7
L
Artemis
9,109
506
115
6
0
277,509
5
W
Osiris
11,081
616
121
7
0
340,048
0
L
Poseidon
11,544
641
153
9
0
327,772
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role