Player Matchup

Gilgamesh
Gilgamesh
Diamond I
 
Gilgamesh
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Diamond IV
 
Danzaburou
Diamond IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Platinum III
Capitan_Popeyeh
Vulcan
Platinum III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 10L
2,152 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,500 SR
1,717 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 156
1,581 SR
1,794 MMR
Bacchus
Bacchus
Gold I
LH Y0CK3L
Bacchus
Gold I
Level 160
God Stats
1W - 4L
1,608 SR
Queue Stats
128W - 124L
1,617 MMR
Solo
Thoth
Thoth
Gold II
Niki007001
Thoth
Gold II
Level 154
God Stats
0W - 1L
1,408 SR
Queue Stats
17W - 10L
1,882 MMR
Party 1
Anhur
Anhur
Gold I
vorschlag1235
Anhur
Gold I
Level 153
God Stats
7W - 3L
1,727 SR
Queue Stats
17W - 10L
1,882 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
8 / 1 / 7
9,618
802
12,007
10,974
8,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
 
Danzaburou
13
2 / 2 / 7
8,707
726
12,047
9,764
3,492
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 3 / 7
9,315
776
10,436
10,966
5,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
PersephoneLokiMorgan Le FayArtioAthena

VS

Bans
TiamatCabrakanHeimdallrSobekHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LH Y0CK3L
Bacchus
10
1 / 3 / 1
7,074
590
4,843
12,676
13,432
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
10
1 / 7 / 5
7,436
620
9,108
12,092
4,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 5 / 2
7,969
664
8,064
12,949
3,796
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
15
Kills
6
6
Deaths
15
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
1
7
11.5
W
Danzaburou
 
Danzaburou
2
2
7
2.75
W
5
3
7
2.83
L
Bacchus
LH Y0CK3L
Bacchus
1
3
1
0.5
L
Thoth
1
7
5
0.5
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,490
Damage
22,015
31,704
Taken
37,717
17,093
Mitigated
21,828
11,872
Healing
4,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
12,007
3,531
0
4,177
10,974
8,422
327
4,918
6,056
300
28,516
W
Danzaburou
 
Danzaburou
12,047
6,399
0
3,277
9,764
3,492
1,693
4,663
5,101
0
38,766
W
10,436
2,371
0
4,418
10,966
5,179
409
4,920
6,046
35,935
0
L
Bacchus
LH Y0CK3L
Bacchus
4,843
724
0
704
12,676
13,432
0
2,577
9,811
12,567
0
L
Thoth
9,108
393
0
1,681
12,092
4,600
0
3,340
8,494
25,337
0
L
8,064
2,488
0
1,675
12,949
3,796
0
3,583
8,852
0
19,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,640
Gold Earned
22,479
139
Minions Killed
103
10
Camps Cleared
1
722,807
Distance Traveled
617,497
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,618
802
28
2
4
243,352
1
W
Danzaburou
8,707
726
60
5
3
225,495
2
W
Vulcan
9,315
776
51
4
3
253,960
1
L
Bacchus
7,074
590
15
1
0
230,457
4
L
Thoth
7,436
620
43
4
0
195,128
3
L
Anhur
7,969
664
45
4
1
191,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role