Player Matchup

Arachne
Arachne
 
Arachne
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
HMSSuprise
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 30L
1,621 Elo+
Solo
Medusa
Medusa
Lodewolf12
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,368 Elo+
Solo
Freya
Freya
Whizzynoise
Freya
Level 28
God Stats
4W - 1L
1,766 SR
Queue Stats
8W - 8L
1,357 Elo+
Solo
Jormungandr
Jormungandr
kaloo97
Jormungandr
Level 16
God Stats
0W - 5L
1,281 SR
Queue Stats
115W - 134L
1,330 Elo+
Solo
Team Averages
Level 23
1,510 SR
1,435 Elo+

VS

Team Averages
Level 21
1,546 SR
1,349 Elo+
Pele
Pele
 
Pele
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
BuL1Son
Medusa
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,312 Elo+
Solo
Gilgamesh
Gilgamesh
CrusherTheKing
Gilgamesh
Level 9
God Stats
2W - 0L
1,804 SR
Queue Stats
5W - 7L
1,280 Elo+
Party 2
Kali
Kali
holqdokk
Kali
Level 17
God Stats
28W - 21L
1,428 SR
Queue Stats
47W - 54L
1,318 Elo+
Party 1
Scylla
Scylla
zas228
Scylla
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 50L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
6 / 5 / 1
8,123
542
9,728
11,858
5,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
HMSSuprise
Gilgamesh
13
4 / 5 / 2
7,861
524
5,394
11,678
5,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Lodewolf12
Medusa
13
8 / 6 / 1
8,708
581
7,019
11,516
3,042
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 8 / 7
6,681
445
4,609
11,290
8,453
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
kaloo97
Jormungandr
1
0 / 0 / 0
4,473
298
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
10 / 0 / 6
10,238
683
9,489
12,209
4,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
BuL1Son
Medusa
13
2 / 6 / 2
8,447
563
4,868
7,366
2,330
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
CrusherTheKing
Gilgamesh
14
5 / 6 / 10
8,861
591
7,296
11,132
5,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
13
4 / 3 / 4
8,642
576
5,105
11,177
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
zas228
Scylla
11
3 / 4 / 5
7,691
513
4,752
5,936
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
18
Kills
24
24
Deaths
19
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
6
5
1
1.3
W
Pele
 
Pele
10
0
6
13
W
Medusa
BuL1Son
Medusa
2
6
2
0.5
W
Gilgamesh
CrusherTheKing
Gilgamesh
5
6
10
1.67
L
Gilgamesh
HMSSuprise
Gilgamesh
4
5
2
1
L
Medusa
Lodewolf12
Medusa
8
6
1
1.42
L
0
8
7
0.44
W
Kali
4
3
4
2
L
Jormungandr
kaloo97
Jormungandr
0
0
0
0
W
Scylla
zas228
Scylla
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,750
Damage
31,510
46,342
Taken
47,820
22,113
Mitigated
17,623
7,044
Healing
10,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,728
6,926
0
1,992
11,858
5,015
888
1,717
10,141
0
40,693
W
Pele
 
Pele
9,489
2,574
0
3,525
12,209
4,127
0
804
11,405
0
61,858
W
Medusa
BuL1Son
Medusa
4,868
1,458
0
0
7,366
2,330
3,388
441
6,925
0
32,296
W
Gilgamesh
CrusherTheKing
Gilgamesh
7,296
2,555
0
1,241
11,132
5,178
765
2,941
8,191
0
26,505
L
Gilgamesh
HMSSuprise
Gilgamesh
5,394
866
0
2,387
11,678
5,603
0
251
11,427
0
47,685
L
Medusa
Lodewolf12
Medusa
7,019
3,103
0
742
11,516
3,042
704
1,815
9,701
0
41,639
L
4,609
1,720
15
1,908
11,290
8,453
0
969
10,321
14,003
0
W
Kali
5,105
3,577
0
4,282
11,177
4,409
534
423
10,754
0
28,432
L
Jormungandr
kaloo97
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
zas228
Scylla
4,752
1,861
0
1,204
5,936
1,579
407
0
5,936
31,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,846
Gold Earned
43,879
263
Minions Killed
341
0
Camps Cleared
0
1,084,589
Distance Traveled
1,328,774
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,123
542
72
5
0
296,650
5
W
Pele
10,238
683
92
6
0
303,331
2
W
Medusa
8,447
563
73
5
0
267,141
2
W
Gilgamesh
8,861
591
62
4
0
249,494
3
L
Gilgamesh
7,861
524
88
6
0
294,784
0
L
Medusa
8,708
581
79
5
0
232,741
0
L
Freya
6,681
445
24
2
0
260,099
0
W
Kali
8,642
576
59
4
0
266,084
0
L
Jormungandr
4,473
298
0
0
0
315
0
W
Scylla
7,691
513
55
4
0
242,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role