Player Matchup

Anhur
Anhur
Platinum V
 
Anhur
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
HuhnRetter
Ganesha
Gold II
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 31L
1,824 MMR
Solo
Sobek
Sobek
Gold I
Sotilla99
Sobek
Gold I
Level 128
God Stats
0W - 1L
1,711 SR
Queue Stats
34W - 35L
1,761 MMR
Solo
Scylla
Scylla
Platinum I
Strygia
Scylla
Platinum I
Level 158
God Stats
19W - 32L
1,434 SR
Queue Stats
651W - 657L
1,898 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
shenruma
Gilgamesh
Gold I
Level 44
God Stats
4W - 1L
1,895 SR
Queue Stats
134W - 139L
1,862 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,608 SR
1,769 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,606 SR
1,817 MMR
Cabrakan
Cabrakan
Platinum II
GradlewWin
Cabrakan
Platinum II
Level 142
God Stats
3W - 0L
1,829 SR
Queue Stats
187W - 180L
1,858 MMR
Solo
Ares
Ares
Platinum IV
PunjabiBarbie
Ares
Platinum IV
Level 87
God Stats
3W - 1L
1,430 SR
Queue Stats
79W - 64L
1,735 MMR
Solo
Bellona
Bellona
Platinum I
VorovskyMiha
Bellona
Platinum I
Level 160
God Stats
15W - 16L
1,558 SR
Queue Stats
433W - 421L
1,905 MMR
Solo
Cupid
Cupid
Gold I
WaPiiiix
Cupid
Gold I
Level 125
God Stats
8W - 3L
1,319 SR
Queue Stats
334W - 344L
1,712 MMR
Solo
Sol
Sol
Platinum III
dilino1
Sol
Platinum III
Level 159
God Stats
14W - 13L
1,895 SR
Queue Stats
316W - 315L
1,877 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
0 / 7 / 4
9,605
480
10,733
18,810
6,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
HuhnRetter
Ganesha
12
0 / 7 / 2
7,945
397
4,193
19,172
11,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
Sotilla99
Sobek
15
1 / 7 / 1
8,700
435
8,616
25,118
29,431
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Strygia
Scylla
19
5 / 4 / 1
11,098
555
14,457
7,320
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
shenruma
Gilgamesh
16
5 / 7 / 3
10,671
534
12,124
23,397
11,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
TiamatMorgan Le FayPersephoneAthenaKali

VS

Bans
SetTsukuyomiOsirisKhepriErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GradlewWin
Cabrakan
16
3 / 4 / 6
11,729
586
9,915
18,615
21,585
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
4 / 1 / 15
12,329
616
9,471
21,129
22,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
VorovskyMiha
Bellona
20
8 / 0 / 7
15,099
755
13,197
16,182
13,479
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cupid
WaPiiiix
Cupid
18
5 / 2 / 11
12,791
640
11,928
12,139
4,251
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sol
20
12 / 5 / 7
14,481
724
29,272
27,913
14,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
78
11
Kills
32
32
Deaths
12
11
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
7
4
0.29
W
Cabrakan
GradlewWin
Cabrakan
3
4
6
1.5
L
Ganesha
HuhnRetter
Ganesha
0
7
2
0.14
W
4
1
15
11.5
L
Sobek
Sotilla99
Sobek
1
7
1
0.21
L
Scylla
Strygia
Scylla
5
4
1
1.38
W
Bellona
VorovskyMiha
Bellona
8
0
7
11.5
W
Cupid
WaPiiiix
Cupid
5
2
11
5.25
W
Sol
12
5
7
3.1
L
Gilgamesh
shenruma
Gilgamesh
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,123
Damage
73,783
93,817
Taken
95,978
60,892
Mitigated
77,028
18,051
Healing
42,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
10,733
5,256
0
4,747
18,810
6,329
804
5,411
13,177
0
68,247
W
Cabrakan
GradlewWin
Cabrakan
9,915
1,318
0
3,910
18,615
21,585
35
6,237
11,726
56,327
0
L
Ganesha
HuhnRetter
Ganesha
4,193
318
0
1,248
19,172
11,340
0
10,959
8,213
22,071
0
W
9,471
1,740
0
5,745
21,129
22,927
916
5,157
15,972
40,613
0
L
Sobek
Sotilla99
Sobek
8,616
1,148
0
8,366
25,118
29,431
0
11,048
13,938
47,777
0
L
Scylla
Strygia
Scylla
14,457
615
0
934
7,320
2,720
0
4,664
2,656
80,784
0
W
Bellona
VorovskyMiha
Bellona
13,197
6,047
0
7,118
16,182
13,479
3,983
4,268
11,914
0
126,967
W
Cupid
WaPiiiix
Cupid
11,928
5,742
1,904
6,136
12,139
4,251
3,804
1,815
10,324
0
100,829
W
Sol
29,272
14,143
0
17,565
27,913
14,786
8,366
12,581
15,332
101,975
9,618
L
Gilgamesh
shenruma
Gilgamesh
12,124
3,170
0
2,756
23,397
11,072
0
12,615
10,782
0
71,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,019
Gold Earned
66,429
495
Minions Killed
634
0
Camps Cleared
0
1,753,310
Distance Traveled
1,987,663
33
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,605
480
136
7
0
304,041
3
W
Cabrakan
11,729
586
87
4
0
374,407
8
L
Ganesha
7,945
397
23
1
0
359,576
15
W
Ares
12,329
616
36
2
0
398,886
21
L
Sobek
8,700
435
88
4
0
362,617
6
L
Scylla
11,098
555
152
8
0
376,129
4
W
Bellona
15,099
755
196
10
0
520,232
1
W
Cupid
12,791
640
130
7
0
376,259
0
W
Sol
14,481
724
185
9
0
317,879
2
L
Gilgamesh
10,671
534
96
5
0
350,947
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role