Player Matchup

Ymir
Ymir
Apperture992
Ymir
Level 84
God Stats
15W - 22L
1,506 SR
Queue Stats
383W - 494L
1,375 Elo+
Party 2
Izanami
Izanami
EskiJoe
Izanami
Level 66
God Stats
24W - 20L
1,440 SR
Queue Stats
404W - 480L
1,344 Elo+
Party 2
Fenrir
Fenrir
NqSouken
Fenrir
Level 66
God Stats
14W - 14L
1,489 SR
Queue Stats
163W - 181L
1,412 Elo+
Party 2
Hel
Hel
carlosmax24pro
Hel
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
455W - 444L
1,528 Elo+
Solo
Skadi
Skadi
robbenkloppen
Skadi
Level 68
God Stats
340W - 312L
1,523 SR
Queue Stats
409W - 431L
1,509 Elo+
Party 2
Team Averages
Level 88
1,492 SR
1,434 Elo+

VS

Team Averages
Level 73
1,342 SR
1,466 Elo+
Thoth
Thoth
DJXoldor
Thoth
Level 58
God Stats
1W - 3L
1,327 SR
Queue Stats
171W - 176L
1,430 Elo+
Solo
Cthulhu
Cthulhu
MITease
Cthulhu
Level 100
God Stats
3W - 8L
1,250 SR
Queue Stats
497W - 509L
1,473 Elo+
Solo
Heimdallr
Heimdallr
Sh3lBYcro
Heimdallr
Level 56
God Stats
15W - 27L
1,374 SR
Queue Stats
315W - 320L
1,435 Elo+
Party 1
Mercury
Mercury
lupusalbiciosus
Mercury
Level 82
God Stats
0W - 2L
1,292 SR
Queue Stats
106W - 105L
1,507 Elo+
Solo
Horus
Horus
sadsnout
Horus
Level 69
God Stats
105W - 100L
1,466 SR
Queue Stats
566W - 606L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 8
9,340
549
5,692
12,910
10,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
EskiJoe
Izanami
15
1 / 6 / 10
9,170
539
7,519
9,806
3,216
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
NqSouken
Fenrir
17
8 / 2 / 7
10,786
634
10,295
11,574
7,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 3 / 1
10,113
595
6,910
10,349
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 4 / 8
10,615
624
11,612
10,675
3,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DJXoldor
Thoth
15
4 / 4 / 2
9,329
549
7,091
7,641
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
MITease
Cthulhu
16
3 / 3 / 4
9,328
549
8,999
15,465
14,443
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Sh3lBYcro
Heimdallr
14
5 / 5 / 3
8,536
502
7,163
10,694
3,429
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 8
8,830
519
3,481
13,822
4,963
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
sadsnout
Horus
12
2 / 6 / 5
7,444
438
3,990
12,696
11,251
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
37
23
Kills
15
17
Deaths
23
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
Thoth
DJXoldor
Thoth
4
4
2
1.25
W
Izanami
EskiJoe
Izanami
1
6
10
1
L
Cthulhu
MITease
Cthulhu
3
3
4
1.67
W
Fenrir
NqSouken
Fenrir
8
2
7
5.75
L
Heimdallr
Sh3lBYcro
Heimdallr
5
5
3
1.3
W
2
3
1
0.83
L
1
5
8
1
W
7
4
8
2.75
L
Horus
sadsnout
Horus
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,028
Damage
30,724
55,314
Taken
60,318
28,745
Mitigated
36,088
16,366
Healing
14,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,692
1,278
0
1,965
12,910
10,203
208
1,493
11,417
32,383
0
L
Thoth
DJXoldor
Thoth
7,091
449
0
1,793
7,641
2,002
0
196
7,445
50,352
0
W
Izanami
EskiJoe
Izanami
7,519
5,076
0
1,342
9,806
3,216
596
1,563
8,243
0
69,490
L
Cthulhu
MITease
Cthulhu
8,999
1,353
161
4,684
15,465
14,443
0
7,028
8,437
63,983
0
W
Fenrir
NqSouken
Fenrir
10,295
2,708
0
4,784
11,574
7,427
446
2,410
9,164
0
69,379
L
Heimdallr
Sh3lBYcro
Heimdallr
7,163
4,329
0
3,210
10,694
3,429
198
1,037
9,564
0
44,455
W
6,910
582
601
6,143
10,349
4,138
1,021
6,852
3,497
66,578
0
L
3,481
622
0
750
13,822
4,963
756
1,220
12,602
0
62,876
W
11,612
5,660
0
1,531
10,675
3,761
2,371
3,948
6,727
0
60,464
L
Horus
sadsnout
Horus
3,990
1,476
1,240
2,763
12,696
11,251
88
3,083
9,613
0
19,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,024
Gold Earned
43,467
523
Minions Killed
455
0
Camps Cleared
0
1,804,715
Distance Traveled
1,581,074
39
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,340
549
48
3
0
330,328
4
L
Thoth
9,329
549
107
6
0
280,177
3
W
Izanami
9,170
539
116
7
0
367,488
12
L
Cthulhu
9,328
549
126
7
0
309,040
4
W
Fenrir
10,786
634
122
7
0
409,745
11
L
Heimdallr
8,536
502
88
5
0
305,420
3
W
Hel
10,113
595
138
8
0
318,948
3
L
Mercury
8,830
519
107
6
0
359,678
3
W
Skadi
10,615
624
99
6
0
378,206
9
L
Horus
7,444
438
27
2
0
326,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role