Player Matchup

Cthulhu
Cthulhu
DwarfInAFarrar
Cthulhu
Level 16
God Stats
1W - 1L
1,659 SR
Queue Stats
99W - 63L
1,627 Elo+
Party 2
Neith
Neith
HAPK420
Neith
Level 27
God Stats
21W - 31L
1,387 SR
Queue Stats
133W - 136L
1,541 Elo+
Solo
Nox
Nox
IKuro21
Nox
Level 17
God Stats
16W - 12L
1,697 SR
Queue Stats
181W - 187L
1,636 Elo+
Solo
Arachne
Arachne
Smigdt
Arachne
Level 29
God Stats
10W - 8L
1,657 SR
Queue Stats
66W - 67L
1,528 Elo+
Solo
Athena
Athena
fishfker69420
Athena
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 51L
1,558 Elo+
Party 2
Team Averages
Level 20
1,580 SR
1,578 Elo+

VS

Team Averages
Level 23
1,568 SR
1,598 Elo+
Izanami
Izanami
BlackHawkFAT
Izanami
Level 27
God Stats
20W - 7L
1,733 SR
Queue Stats
64W - 58L
1,588 Elo+
Solo
Tiamat
Tiamat
Peepeeburger
Tiamat
Level 6
God Stats
1W - 0L
1,253 SR
Queue Stats
3W - 1L
1,515 Elo+
Solo
Sol
Sol
Skajtheros
Sol
Level 21
God Stats
4W - 1L
1,714 SR
Queue Stats
49W - 34L
1,671 Elo+
Party 1
Tyr
Tyr
alfonpc03
Tyr
Level 24
God Stats
4W - 3L
1,331 SR
Queue Stats
36W - 23L
1,540 Elo+
Solo
Pele
Pele
hiperion198
Pele
Level 38
God Stats
3W - 0L
1,809 SR
Queue Stats
41W - 25L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,439
527
10,795
12,532
14,628
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
HAPK420
Neith
10
0 / 6 / 1
6,426
402
4,214
9,613
2,388
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
15
2 / 5 / 0
8,596
537
7,600
8,368
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Smigdt
Arachne
13
2 / 4 / 1
8,196
512
6,674
12,460
5,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 3 / 3
7,334
458
4,630
13,551
9,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlackHawkFAT
Izanami
15
4 / 2 / 5
9,774
611
10,250
13,671
4,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
13
3 / 1 / 6
8,265
517
4,190
6,761
3,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
5 / 1 / 1
10,247
640
9,774
11,292
4,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
1 / 1 / 3
9,585
599
10,031
15,730
9,194
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
8 / 2 / 3
10,107
632
6,725
13,354
5,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
7
Kills
21
21
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
BlackHawkFAT
Izanami
4
2
5
3.25
L
1
3
2
0.67
L
Neith
HAPK420
Neith
0
6
1
0.08
L
Nox
2
5
0
0.4
W
Tiamat
3
1
6
6
W
5
1
1
5.5
L
Arachne
Smigdt
Arachne
2
4
1
0.63
W
1
1
3
2.5
L
2
3
3
1.17
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,913
Damage
40,970
56,524
Taken
60,808
34,696
Mitigated
27,011
15,214
Healing
28,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BlackHawkFAT
Izanami
10,250
6,919
0
6,237
13,671
4,599
2,215
3,483
10,188
0
74,757
L
10,795
1,141
286
3,465
12,532
14,628
0
2,441
10,014
57,820
0
L
Neith
HAPK420
Neith
4,214
1,331
0
2,997
9,613
2,388
592
1,050
8,563
0
32,738
L
Nox
7,600
876
0
1,176
8,368
2,470
0
3,442
4,622
56,630
0
W
Tiamat
4,190
1,265
0
2,129
6,761
3,141
1,184
986
5,775
22,993
0
W
9,774
2,686
49
6,476
11,292
4,161
1,506
5,075
6,217
66,350
0
L
Arachne
Smigdt
Arachne
6,674
3,939
0
5,269
12,460
5,458
0
1,707
10,717
0
58,288
W
10,031
1,685
0
8,359
15,730
9,194
336
9,115
6,615
0
58,906
L
4,630
1,330
0
2,021
13,551
9,752
0
4,723
8,644
16,526
0
W
6,725
1,554
0
5,600
13,354
5,916
0
4,745
8,609
0
77,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,991
Gold Earned
47,978
426
Minions Killed
546
0
Camps Cleared
0
1,480,122
Distance Traveled
1,569,585
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,774
611
130
8
0
293,893
3
L
Cthulhu
8,439
527
101
6
0
326,396
2
L
Neith
6,426
402
78
5
0
203,321
1
L
Nox
8,596
537
118
7
0
298,219
4
W
Tiamat
8,265
517
29
2
0
308,997
0
W
Sol
10,247
640
141
9
0
301,696
5
L
Arachne
8,196
512
99
6
0
340,601
4
W
Tyr
9,585
599
132
8
0
320,913
3
L
Athena
7,334
458
30
2
0
311,585
5
W
Pele
10,107
632
114
7
0
344,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role