Player Matchup

Sylvanus
Sylvanus
BlockMan333
Sylvanus
Level 96
God Stats
16W - 11L
1,608 SR
Queue Stats
297W - 281L
1,532 Elo+
Party 2
Chang'e
Chang'e
EF xXsoytuyo
Chang'e
Level 103
God Stats
6W - 8L
1,531 SR
Queue Stats
148W - 176L
1,525 Elo+
Solo
Heimdallr
Heimdallr
kind_hut7
Heimdallr
Level 84
God Stats
6W - 3L
1,511 SR
Queue Stats
537W - 519L
1,516 Elo+
Party 2
Team Averages
Level 94
1,550 SR
1,524 Elo+

VS

Team Averages
Level 113
1,555 SR
1,494 Elo+
Awilix
Awilix
 
Awilix
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Higgs boson 92
Merlin
Level 129
God Stats
11W - 13L
1,460 SR
Queue Stats
587W - 687L
1,336 Elo+
Solo
Geb
Geb
MrBimbi4U
Geb
Level 121
God Stats
3W - 2L
1,703 SR
Queue Stats
144W - 123L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlockMan333
Sylvanus
12
2 / 0 / 5
7,264
726
5,148
7,915
5,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
EF xXsoytuyo
Chang'e
12
4 / 0 / 2
7,596
760
6,499
6,578
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
kind_hut7
Heimdallr
11
1 / 0 / 5
7,037
704
8,537
7,373
2,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
0 / 3 / 0
5,844
584
3,910
7,660
3,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 0
5,816
582
5,505
5,551
2,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 1 / 0
5,952
595
2,848
10,386
5,351
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
7
Kills
0
0
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
3
0
0
W
Sylvanus
BlockMan333
Sylvanus
2
0
5
4.5
W
Chang'e
EF xXsoytuyo
Chang'e
4
0
2
5
L
0
3
0
0
L
0
1
0
0
W
Heimdallr
kind_hut7
Heimdallr
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,184
Damage
12,263
21,866
Taken
23,597
11,153
Mitigated
11,089
10,561
Healing
1,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,910
824
0
1,012
7,660
3,222
0
2,858
4,689
0
15,514
W
Sylvanus
BlockMan333
Sylvanus
5,148
1,768
2,336
2,973
7,915
5,868
311
3,802
4,113
14,330
4,541
W
Chang'e
EF xXsoytuyo
Chang'e
6,499
378
2,359
2,893
6,578
2,482
33
2,594
3,984
22,095
0
L
5,505
601
0
652
5,551
2,516
0
2,933
2,452
19,591
0
L
2,848
751
173
150
10,386
5,351
0
5,024
5,048
10,809
0
W
Heimdallr
kind_hut7
Heimdallr
8,537
2,588
0
0
7,373
2,803
348
2,522
4,851
0
28,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,897
Gold Earned
17,612
117
Minions Killed
78
8
Camps Cleared
2
601,188
Distance Traveled
633,984
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,844
584
25
3
1
254,203
3
W
Sylvanus
7,264
726
34
3
4
201,321
3
W
Chang'e
7,596
760
33
3
0
210,091
0
L
Merlin
5,816
582
39
4
1
144,274
4
L
Geb
5,952
595
14
1
0
235,507
1
W
Heimdallr
7,037
704
50
5
4
189,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role