Player Matchup

Arachne
Arachne
 
Arachne
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
BloodyHedgehood
Ares
Level 4
God Stats
8W - 6L
1,500 SR
Queue Stats
30W - 62L
1,419 Elo+
Party 3
Heimdallr
Heimdallr
YaroSlave
Heimdallr
Level 38
God Stats
11W - 21L
1,323 SR
Queue Stats
185W - 266L
1,311 Elo+
Party 3
Ao Kuang
Ao Kuang
milan222345
Ao Kuang
Level 59
God Stats
32W - 30L
1,543 SR
Queue Stats
223W - 299L
1,387 Elo+
Party 3
Team Averages
Level 28
1,473 SR
1,423 Elo+

VS

Team Averages
Level 6
1,502 SR
1,289 Elo+
Kukulkan
Kukulkan
C1cz
Kukulkan
Level 5
God Stats
0W - 1L
1,115 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hades
Hades
GamingKiDi
Hades
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
958 Elo+
Party 2
Susano
Susano
Halperr
Susano
Level 7
God Stats
2W - 1L
1,853 SR
Queue Stats
4W - 5L
1,314 Elo+
Party 1
Loki
Loki
p3thegame
Loki
Level 6
God Stats
4W - 4L
1,603 SR
Queue Stats
16W - 13L
1,508 Elo+
Solo
Sylvanus
Sylvanus
supermeta
Sylvanus
Level 8
God Stats
3W - 3L
1,440 SR
Queue Stats
14W - 18L
1,167 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
6 / 1 / 2
9,726
695
5,432
6,910
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
 
Tiamat
15
2 / 0 / 6
9,150
654
4,575
7,863
5,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 7
7,329
524
1,882
9,742
7,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
YaroSlave
Heimdallr
13
7 / 3 / 7
8,918
637
10,040
10,310
4,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
milan222345
Ao Kuang
14
13 / 0 / 2
9,284
663
11,570
12,380
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
C1cz
Kukulkan
7
0 / 10 / 1
5,116
365
1,684
7,928
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hades
7
0 / 6 / 1
5,141
367
1,847
8,486
5,353
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
Halperr
Susano
8
3 / 5 / 2
5,654
404
4,899
9,310
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Loki
11
2 / 4 / 3
7,045
503
2,277
8,461
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
supermeta
Sylvanus
9
2 / 5 / 4
5,674
405
3,963
9,093
6,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
28
Kills
7
7
Deaths
30
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
2
7
W
Tiamat
 
Tiamat
2
0
6
5
W
0
3
7
1.17
L
Kukulkan
C1cz
Kukulkan
0
10
1
0.05
L
Hades
0
6
1
0.08
L
Susano
Halperr
Susano
3
5
2
0.8
W
Heimdallr
YaroSlave
Heimdallr
7
3
7
3.5
W
Ao Kuang
milan222345
Ao Kuang
13
0
2
14
L
Loki
2
4
3
0.88
L
Sylvanus
supermeta
Sylvanus
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,499
Damage
14,670
47,205
Taken
43,278
24,423
Mitigated
19,531
16,819
Healing
4,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,432
4,097
0
1,688
6,910
3,735
4,409
1,143
5,767
0
55,744
W
Tiamat
 
Tiamat
4,575
146
0
2,278
7,863
5,128
3,889
320
7,543
54,208
0
W
1,882
469
0
1,350
9,742
7,200
1,226
1,937
7,805
12,054
0
L
Kukulkan
C1cz
Kukulkan
1,684
488
0
0
7,928
2,219
99
2,484
5,330
22,606
0
L
Hades
1,847
684
26
414
8,486
5,353
0
3,995
4,403
10,623
0
L
Susano
Halperr
Susano
4,899
787
0
301
9,310
2,915
355
2,754
6,544
0
16,883
W
Heimdallr
YaroSlave
Heimdallr
10,040
4,702
0
4,501
10,310
4,031
1,939
1,608
8,702
0
51,714
W
Ao Kuang
milan222345
Ao Kuang
11,570
4,696
0
7,002
12,380
4,329
1,443
2,012
10,368
55,654
0
L
Loki
2,277
592
0
1,928
8,461
2,094
0
2,302
6,059
0
31,461
L
Sylvanus
supermeta
Sylvanus
3,963
1,417
897
971
9,093
6,950
279
6,293
2,736
12,049
2,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,407
Gold Earned
28,630
466
Minions Killed
170
0
Camps Cleared
0
1,401,140
Distance Traveled
1,279,372
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,726
695
128
9
0
297,575
4
W
Tiamat
9,150
654
117
8
0
275,732
5
W
Ares
7,329
524
28
2
0
251,632
0
L
Kukulkan
5,116
365
36
3
0
234,515
0
L
Hades
5,141
367
20
1
0
183,088
3
L
Susano
5,654
404
26
2
0
315,330
0
W
Heimdallr
8,918
637
105
8
0
254,532
2
W
Ao Kuang
9,284
663
88
6
0
321,669
0
L
Loki
7,045
503
58
4
0
309,650
0
L
Sylvanus
5,674
405
30
2
0
236,789
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role