Player Matchup

Neith
Neith
LowRay715
Neith
Level 63
God Stats
88W - 212L
1,347 SR
Queue Stats
92W - 235L
1,234 Elo+
Party 1
Bacchus
Bacchus
TTVcaptntumtum
Bacchus
Level 86
God Stats
16W - 22L
1,535 SR
Queue Stats
292W - 518L
1,398 Elo+
Party 1
Tiamat
Tiamat
vVvarionNn
Tiamat
Level 13
God Stats
0W - 1L
1,477 SR
Queue Stats
5W - 12L
1,302 Elo+
Solo
Team Averages
Level 54
1,453 SR
1,311 Elo+

VS

Team Averages
Level 40
1,742 SR
1,539 Elo+
Serqet
Serqet
AMurder0fCrows
Serqet
Level 85
God Stats
7W - 4L
1,697 SR
Queue Stats
23W - 23L
1,424 Elo+
Solo
Ra
Ra
Kastumichou
Ra
Level 24
God Stats
5W - 0L
2,030 SR
Queue Stats
22W - 8L
1,753 Elo+
Party 2
Bellona
Bellona
oursrapide
Bellona
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LowRay715
Neith
9
1 / 7 / 1
6,064
606
5,106
8,562
2,511
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 5 / 1
6,093
609
3,759
8,984
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
vVvarionNn
Tiamat
9
1 / 6 / 1
6,061
606
5,075
8,180
4,793
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 17
7,867
787
4,506
7,907
7,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
9 / 0 / 9
8,457
846
11,765
5,119
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
oursrapide
Bellona
12
8 / 1 / 8
8,248
825
7,234
8,180
9,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
2
Kills
18
18
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
1
17
9.5
W
9
0
9
13.5
L
Neith
LowRay715
Neith
1
7
1
0.21
L
0
5
1
0.1
W
Bellona
oursrapide
Bellona
8
1
8
12
L
Tiamat
vVvarionNn
Tiamat
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,940
Damage
23,505
25,726
Taken
21,206
16,587
Mitigated
19,037
3,345
Healing
7,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,506
1,024
0
2,633
7,907
7,522
91
2,828
5,079
0
13,150
W
11,765
844
1,327
1,863
5,119
2,317
1,351
3,019
2,100
33,534
0
L
Neith
LowRay715
Neith
5,106
2,441
103
1,326
8,562
2,511
0
4,827
3,208
0
18,459
L
3,759
115
449
811
8,984
9,283
0
3,696
4,620
12,268
0
W
Bellona
oursrapide
Bellona
7,234
1,067
0
1,584
8,180
9,198
442
3,422
4,758
0
18,232
L
Tiamat
vVvarionNn
Tiamat
5,075
1,082
0
656
8,180
4,793
0
2,614
5,056
16,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,218
Gold Earned
24,572
78
Minions Killed
119
1
Camps Cleared
6
481,196
Distance Traveled
531,463
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,867
787
16
2
0
194,394
2
W
Ra
8,457
846
77
8
4
174,852
3
L
Neith
6,064
606
35
4
1
148,991
2
L
Bacchus
6,093
609
23
2
0
182,578
2
W
Bellona
8,248
825
26
3
2
162,217
2
L
Tiamat
6,061
606
20
2
0
149,627
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role