Player Matchup

Arachne
Arachne
 
Arachne
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Lewis_Wates
Janus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 78L
1,303 Elo+
Solo
Thanatos
Thanatos
Sh0ckWav33
Thanatos
Level 28
God Stats
6W - 1L
1,888 SR
Queue Stats
22W - 15L
1,295 Elo+
Solo
Freya
Freya
Shamagar
Freya
Level 107
God Stats
30W - 36L
1,490 SR
Queue Stats
457W - 475L
1,428 Elo+
Party 2
Bacchus
Bacchus
Yajinma
Bacchus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,431 Elo+
Party 2
Team Averages
Level 37
1,576 SR
1,392 Elo+

VS

Team Averages
Level 17
1,460 SR
1,350 Elo+
Artemis
Artemis
Ferink
Artemis
Level 8
God Stats
1W - 6L
1,267 SR
Queue Stats
5W - 14L
1,162 Elo+
Party 1
Horus
Horus
Flava11
Horus
Level 29
God Stats
1W - 1L
1,681 SR
Queue Stats
23W - 35L
1,650 Elo+
Solo
Thanatos
Thanatos
Kruszzi
Thanatos
Level 26
God Stats
1W - 4L
1,544 SR
Queue Stats
36W - 28L
1,381 Elo+
Solo
Tsukuyomi
Tsukuyomi
Vendiperboys
Tsukuyomi
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 17L
1,259 Elo+
Solo
Ymir
Ymir
mojtabadelkash
Ymir
Level 17
God Stats
1W - 4L
1,307 SR
Queue Stats
63W - 66L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
13 / 1 / 2
10,207
638
13,219
10,866
4,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 6 / 5
7,010
438
2,074
7,260
2,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Sh0ckWav33
Thanatos
13
3 / 2 / 5
8,075
505
5,453
10,397
3,229
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Freya
Shamagar
Freya
14
5 / 2 / 1
8,287
518
5,819
9,037
4,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Yajinma
Bacchus
10
1 / 0 / 5
6,976
436
3,941
7,914
6,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ferink
Artemis
10
1 / 4 / 1
6,318
395
4,698
5,837
1,682
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Flava11
Horus
12
4 / 4 / 2
7,875
492
6,384
7,108
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thanatos
Kruszzi
Thanatos
11
2 / 5 / 2
7,424
464
8,091
11,832
4,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
Vendiperboys
Tsukuyomi
13
3 / 7 / 2
7,984
499
3,171
10,801
3,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 3
6,928
433
3,008
7,869
3,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
22
Kills
11
11
Deaths
22
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
13
1
2
14
L
Artemis
Ferink
Artemis
1
4
1
0.38
L
Horus
Flava11
Horus
4
4
2
1.25
L
Thanatos
Kruszzi
Thanatos
2
5
2
0.6
W
0
6
5
0.42
W
Thanatos
Sh0ckWav33
Thanatos
3
2
5
2.75
W
Freya
Shamagar
Freya
5
2
1
2.75
L
Tsukuyomi
Vendiperboys
Tsukuyomi
3
7
2
0.57
W
Bacchus
Yajinma
Bacchus
1
0
5
3.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,506
Damage
25,352
45,474
Taken
43,447
21,299
Mitigated
16,044
19,001
Healing
10,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,219
9,693
0
3,593
10,866
4,745
2,232
1,340
9,526
0
55,220
L
Artemis
Ferink
Artemis
4,698
2,835
0
828
5,837
1,682
0
3,057
2,780
0
19,416
L
Horus
Flava11
Horus
6,384
2,880
276
732
7,108
3,377
299
1,156
5,952
0
32,346
L
Thanatos
Kruszzi
Thanatos
8,091
2,903
0
8,039
11,832
4,232
0
1,508
10,324
0
48,405
W
2,074
39
0
0
7,260
2,993
480
332
6,928
28,015
0
W
Thanatos
Sh0ckWav33
Thanatos
5,453
1,220
0
8,278
10,397
3,229
0
292
10,105
0
50,967
W
Freya
Shamagar
Freya
5,819
1,964
0
4,708
9,037
4,185
723
516
8,521
52,224
9,527
L
Tsukuyomi
Vendiperboys
Tsukuyomi
3,171
913
0
783
10,801
3,184
679
2,201
8,600
0
40,980
W
Bacchus
Yajinma
Bacchus
3,941
361
401
2,021
7,914
6,147
0
528
7,386
13,080
0
L
3,008
176
0
54
7,869
3,569
0
3,278
4,591
15,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,555
Gold Earned
36,529
371
Minions Killed
303
0
Camps Cleared
0
1,498,650
Distance Traveled
1,390,511
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,207
638
108
7
0
375,376
6
L
Artemis
6,318
395
43
3
0
219,471
3
L
Horus
7,875
492
70
4
0
312,221
4
L
Thanatos
7,424
464
78
5
0
306,976
2
W
Janus
7,010
438
51
3
0
242,632
0
W
Thanatos
8,075
505
86
5
0
302,457
0
W
Freya
8,287
518
112
7
0
263,768
1
L
Tsukuyomi
7,984
499
95
6
0
284,281
2
W
Bacchus
6,976
436
14
1
0
314,417
2
L
Ymir
6,928
433
17
1
0
267,562
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role