Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Chamina28
Izanami
Level 94
God Stats
15W - 9L
1,676 SR
Queue Stats
142W - 128L
1,498 Elo+
Party 2
Kukulkan
Kukulkan
DidiViviNiniTyty
Kukulkan
Level 46
God Stats
3W - 1L
1,980 SR
Queue Stats
70W - 35L
1,687 Elo+
Party 2
Merlin
Merlin
Trexys
Merlin
Level 42
God Stats
4W - 2L
1,709 SR
Queue Stats
10W - 11L
1,501 Elo+
Solo
Team Averages
Level 53
1,673 SR
1,537 Elo+

VS

Team Averages
Level 37
1,442 SR
1,477 Elo+
Nemesis
Nemesis
Abberino
Nemesis
Level 34
God Stats
3W - 7L
1,212 SR
Queue Stats
173W - 163L
1,471 Elo+
Solo
Loki
Loki
Carvic88
Loki
Level 43
God Stats
42W - 45L
1,469 SR
Queue Stats
290W - 284L
1,506 Elo+
Party 1
Zeus
Zeus
Moby32
Zeus
Level 31
God Stats
12W - 13L
1,451 SR
Queue Stats
23W - 27L
1,455 Elo+
Solo
Nox
Nox
SAYHI4G0D
Nox
Level 40
God Stats
7W - 5L
1,579 SR
Queue Stats
271W - 260L
1,532 Elo+
Party 1
Medusa
Medusa
Whiteefang
Medusa
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 52L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
2 / 1 / 1
8,476
1,060
2,075
9,363
9,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
 
Tsukuyomi
13
1 / 4 / 2
7,567
946
3,865
5,473
2,057
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Chamina28
Izanami
14
0 / 5 / 2
7,445
931
3,978
9,825
4,058
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 2 / 3
9,256
1,157
6,755
5,939
3,133
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Trexys
Merlin
13
3 / 3 / 2
8,569
1,071
6,847
8,211
2,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

233

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abberino
Nemesis
14
2 / 3 / 7
8,496
1,062
4,964
8,850
3,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
14
5 / 3 / 6
8,797
1,100
3,991
4,285
1,499
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
Moby32
Zeus
15
2 / 1 / 7
8,557
1,070
14,512
3,381
1,190
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 0 / 7
7,935
992
5,236
5,649
2,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Whiteefang
Medusa
15
5 / 1 / 7
9,366
1,171
8,390
5,841
2,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
15
15
Deaths
8
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
1
1
2.5
L
Tsukuyomi
 
Tsukuyomi
1
4
2
0.5
W
Nemesis
Abberino
Nemesis
2
3
7
1.83
W
Loki
5
3
6
2.67
L
Izanami
Chamina28
Izanami
0
5
2
0.2
L
2
2
3
1.75
W
Zeus
Moby32
Zeus
2
1
7
5.5
W
1
0
7
4.5
L
Merlin
Trexys
Merlin
3
3
2
1.33
W
Medusa
Whiteefang
Medusa
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,520
Damage
37,093
38,811
Taken
28,006
21,414
Mitigated
10,180
3,010
Healing
671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,075
593
1,785
1,005
9,363
9,313
0
4,769
4,594
5,268
0
L
Tsukuyomi
 
Tsukuyomi
3,865
1,015
0
38
5,473
2,057
0
2,915
2,558
0
10,382
W
Nemesis
Abberino
Nemesis
4,964
2,813
0
352
8,850
3,141
0
5,416
3,434
0
17,679
W
Loki
3,991
1,017
0
0
4,285
1,499
0
1,996
2,289
0
9,244
L
Izanami
Chamina28
Izanami
3,978
2,269
0
147
9,825
4,058
0
5,607
4,218
0
13,424
L
6,755
340
0
35
5,939
3,133
0
2,335
3,604
43,182
0
W
Zeus
Moby32
Zeus
14,512
315
0
100
3,381
1,190
0
2,416
965
35,997
0
W
5,236
203
0
0
5,649
2,065
0
2,794
2,855
16,321
0
L
Merlin
Trexys
Merlin
6,847
319
0
0
8,211
2,853
0
4,122
4,089
22,733
0
W
Medusa
Whiteefang
Medusa
8,390
2,652
0
219
5,841
2,285
0
3,055
2,786
0
28,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,313
Gold Earned
43,151
160
Minions Killed
175
6
Camps Cleared
8
718,492
Distance Traveled
889,382
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,476
1,060
7
1
0
137,881
0
L
Tsukuyomi
7,567
946
15
2
1
113,874
0
W
Nemesis
8,496
1,062
26
3
1
183,750
1
W
Loki
8,797
1,100
8
1
3
180,381
1
L
Izanami
7,445
931
21
3
1
133,954
0
L
Kukulkan
9,256
1,157
84
11
3
180,389
2
W
Zeus
8,557
1,070
54
7
1
160,082
1
W
Nox
7,935
992
35
4
0
204,157
0
L
Merlin
8,569
1,071
33
4
1
152,394
2
W
Medusa
9,366
1,171
52
7
3
161,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role