Player Matchup

Merlin
Merlin
Grimmocidic
Merlin
Level 23
God Stats
5W - 6L
1,402 SR
Queue Stats
47W - 85L
1,188 Elo+
Solo
Cthulhu
Cthulhu
Hsiliam
Cthulhu
Level 5
God Stats
1W - 6L
1,422 SR
Queue Stats
1W - 7L
1,282 Elo+
Solo
Nemesis
Nemesis
iAdrianX23
Nemesis
Level 5
God Stats
0W - 1L
1,110 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 11
1,311 SR
1,323 Elo+

VS

Team Averages
Level 55
1,515 SR
1,371 Elo+
Baron Samedi
Baron Samedi
Cuhdense
Baron Samedi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FeralasTS
Cthulhu
Level 48
God Stats
3W - 2L
1,391 SR
Queue Stats
18W - 25L
1,332 Elo+
Solo
Cernunnos
Cernunnos
puffthemagicd594
Cernunnos
Level 108
God Stats
6W - 4L
1,654 SR
Queue Stats
292W - 442L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
2 / 10 / 1
7,444
620
6,010
15,405
7,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cthulhu
Hsiliam
Cthulhu
10
0 / 7 / 2
6,798
567
7,562
14,647
13,192
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
iAdrianX23
Nemesis
9
0 / 7 / 3
6,903
575
3,901
11,892
4,155
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cuhdense
Baron Samedi
15
17 / 0 / 6
10,789
899
15,139
6,570
2,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
FeralasTS
Cthulhu
12
2 / 2 / 16
8,643
720
8,095
12,061
6,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cernunnos
13
5 / 1 / 17
9,370
781
12,107
9,045
2,882
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
63
2
Kills
24
24
Deaths
3
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Cuhdense
Baron Samedi
17
0
6
20
W
Cthulhu
FeralasTS
Cthulhu
2
2
16
5
L
Merlin
2
10
1
0.25
L
Cthulhu
Hsiliam
Cthulhu
0
7
2
0.14
L
Nemesis
iAdrianX23
Nemesis
0
7
3
0.21
W
Cernunnos
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,473
Damage
35,341
41,944
Taken
27,676
24,982
Mitigated
12,158
1,984
Healing
11,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Cuhdense
Baron Samedi
15,139
2,657
2,114
3,964
6,570
2,863
1,098
2,964
3,606
41,355
0
W
Cthulhu
FeralasTS
Cthulhu
8,095
1,193
385
1,768
12,061
6,413
460
6,420
5,641
25,044
0
L
Merlin
6,010
652
203
737
15,405
7,635
0
9,512
5,893
19,580
0
L
Cthulhu
Hsiliam
Cthulhu
7,562
458
347
299
14,647
13,192
0
6,434
8,213
24,099
0
L
Nemesis
iAdrianX23
Nemesis
3,901
806
0
398
11,892
4,155
0
8,066
3,826
0
11,341
W
Cernunnos
12,107
8,713
318
2,608
9,045
2,882
768
4,886
4,159
0
31,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,145
Gold Earned
28,802
79
Minions Killed
146
3
Camps Cleared
7
542,834
Distance Traveled
630,674
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,789
899
67
6
4
206,060
2
W
Cthulhu
8,643
720
37
3
1
230,458
0
L
Merlin
7,444
620
27
2
3
164,481
0
L
Cthulhu
6,798
567
32
3
0
186,476
1
L
Nemesis
6,903
575
20
2
0
191,877
2
W
Cernunnos
9,370
781
42
4
2
194,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role