Player Matchup

Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Emree-Lionel
Thanatos
Level 56
God Stats
8W - 4L
1,620 SR
Queue Stats
21W - 16L
1,552 Elo+
Party 1
Zhong Kui
Zhong Kui
Ic3_Shad0w_0ne
Zhong Kui
Level 77
God Stats
2W - 6L
1,416 SR
Queue Stats
91W - 131L
1,419 Elo+
Party 1
Team Averages
Level 86
1,512 SR
1,490 Elo+

VS

Team Averages
Level 67
1,299 SR
1,248 Elo+
Zeus
Zeus
azurd
Zeus
Level 75
God Stats
7W - 23L
1,299 SR
Queue Stats
90W - 205L
1,238 Elo+
Party 2
Cthulhu
Cthulhu
bouncingbacon34
Cthulhu
Level 67
God Stats
1W - 6L
1,177 SR
Queue Stats
142W - 280L
1,243 Elo+
Party 2
Freya
Freya
mintstudent
Freya
Level 59
God Stats
40W - 95L
1,421 SR
Queue Stats
79W - 183L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 0 / 6
9,232
659
11,120
14,071
14,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Thanatos
Emree-Lionel
Thanatos
14
3 / 2 / 6
9,499
679
8,339
9,998
4,431
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Ic3_Shad0w_0ne
Zhong Kui
13
3 / 2 / 5
9,166
655
6,360
9,576
7,289
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
azurd
Zeus
12
3 / 4 / 0
8,549
611
7,926
8,148
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 2 / 4
8,037
574
4,767
11,598
11,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 2
7,915
565
5,480
8,665
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
9
Kills
4
4
Deaths
9
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
6
6
W
Thanatos
Emree-Lionel
Thanatos
3
2
6
3
W
Zhong Kui
Ic3_Shad0w_0ne
Zhong Kui
3
2
5
2.75
L
Zeus
azurd
Zeus
3
4
0
0.75
L
0
2
4
1
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,819
Damage
18,173
33,645
Taken
28,411
25,782
Mitigated
16,565
20,137
Healing
5,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,120
847
547
6,952
14,071
14,062
173
5,861
7,705
261
35,267
W
Thanatos
Emree-Lionel
Thanatos
8,339
1,379
0
7,814
9,998
4,431
432
5,736
3,754
0
28,627
W
Zhong Kui
Ic3_Shad0w_0ne
Zhong Kui
6,360
256
132
4,692
9,576
7,289
166
5,769
3,275
32,001
0
L
Zeus
azurd
Zeus
7,926
288
0
1,470
8,148
2,430
0
1,474
6,325
27,348
0
L
4,767
241
371
2,244
11,598
11,032
0
3,521
7,450
20,421
0
L
5,480
1,103
0
1,831
8,665
3,103
0
1,790
6,710
14,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,897
Gold Earned
24,501
169
Minions Killed
128
9
Camps Cleared
4
821,553
Distance Traveled
720,675
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,232
659
51
4
4
292,581
5
W
Thanatos
9,499
679
35
3
2
283,248
4
W
Zhong Kui
9,166
655
83
6
3
245,724
4
L
Zeus
8,549
611
58
4
2
234,032
5
L
Cthulhu
8,037
574
47
3
1
242,541
4
L
Freya
7,915
565
23
2
1
244,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role