Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DommyMami
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 23L
1,579 Elo+
Party 1
Raijin
Raijin
DommyPapi
Raijin
Level 6
God Stats
5W - 1L
1,500 SR
Queue Stats
75W - 22L
1,579 Elo+
Party 1
Sobek
Sobek
Notvbourne
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 2L
1,710 Elo+
Party 1
Rama
Rama
Valenceee
Rama
Level 159
God Stats
8W - 6L
1,653 SR
Queue Stats
262W - 140L
1,754 Elo+
Party 1
Team Averages
Level 67
1,531 SR
1,624 Elo+

VS

Team Averages
Level 27
1,561 SR
1,479 Elo+
Izanami
Izanami
BlackSLappy
Izanami
Level 28
God Stats
1W - 2L
1,511 SR
Queue Stats
107W - 132L
1,431 Elo+
Solo
Bellona
Bellona
PCLAGKILLER
Bellona
Level 29
God Stats
5W - 2L
1,790 SR
Queue Stats
237W - 269L
1,528 Elo+
Solo
Persephone
Persephone
SmiteBot0000000
Persephone
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 87L
1,594 Elo+
Solo
Chang'e
Chang'e
WaytikWayka
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 86L
1,442 Elo+
Solo
Yemoja
Yemoja
XexeuDoManganes
Yemoja
Level 23
God Stats
5W - 9L
1,506 SR
Queue Stats
28W - 51L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 0 / 2
8,866
682
5,637
9,079
5,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
DommyMami
Bellona
13
2 / 1 / 2
7,556
581
4,486
9,238
7,483
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
DommyPapi
Raijin
15
6 / 0 / 3
9,158
704
7,947
7,408
3,675
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
11
1 / 4 / 12
7,089
545
3,414
13,752
7,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
14
16 / 0 / 2
9,391
722
14,698
7,306
2,405
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlackSLappy
Izanami
6
1 / 6 / 1
4,732
364
1,106
6,131
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
PCLAGKILLER
Bellona
9
1 / 3 / 1
5,836
449
2,438
7,880
5,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Persephone
SmiteBot0000000
Persephone
10
0 / 6 / 0
6,069
467
5,003
9,912
3,383
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
WaytikWayka
Chang'e
11
1 / 5 / 0
6,453
496
6,887
9,405
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

6
0 / 10 / 0
4,916
378
1,446
12,794
7,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
30
Kills
3
5
Deaths
30
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
L
Izanami
BlackSLappy
Izanami
1
6
1
0.25
W
Bellona
DommyMami
Bellona
2
1
2
3
W
Raijin
DommyPapi
Raijin
6
0
3
7.5
W
Sobek
1
4
12
1.75
L
Bellona
PCLAGKILLER
Bellona
1
3
1
0.5
L
Persephone
SmiteBot0000000
Persephone
0
6
0
0
W
Rama
16
0
2
17
L
Chang'e
WaytikWayka
Chang'e
1
5
0
0.2
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,182
Damage
16,880
46,783
Taken
46,122
26,567
Mitigated
19,814
15,324
Healing
6,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,637
1,506
0
2,456
9,079
5,028
0
2,014
6,919
0
58,916
L
Izanami
BlackSLappy
Izanami
1,106
860
0
216
6,131
1,415
0
706
5,425
0
9,207
W
Bellona
DommyMami
Bellona
4,486
631
0
3,188
9,238
7,483
672
4,400
4,257
0
31,953
W
Raijin
DommyPapi
Raijin
7,947
1,341
0
3,056
7,408
3,675
2,271
3,538
3,850
62,999
0
W
Sobek
3,414
204
0
3,679
13,752
7,976
316
1,540
11,035
12,084
0
L
Bellona
PCLAGKILLER
Bellona
2,438
467
0
1,126
7,880
5,091
0
1,923
5,957
0
27,193
L
Persephone
SmiteBot0000000
Persephone
5,003
618
0
2,197
9,912
3,383
0
5,620
4,238
36,236
0
W
Rama
14,698
12,119
0
2,945
7,306
2,405
2,367
1,097
6,209
0
62,013
L
Chang'e
WaytikWayka
Chang'e
6,887
713
0
3,073
9,405
2,553
676
605
8,368
30,793
0
L
1,446
590
47
272
12,794
7,372
0
2,502
10,292
12,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,060
Gold Earned
28,006
435
Minions Killed
234
0
Camps Cleared
0
1,274,021
Distance Traveled
954,746
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,866
682
107
8
0
295,261
6
L
Izanami
4,732
364
22
2
0
123,454
0
W
Bellona
7,556
581
65
5
0
247,578
4
W
Raijin
9,158
704
137
11
0
242,553
2
W
Sobek
7,089
545
10
1
0
268,582
3
L
Bellona
5,836
449
59
5
0
176,259
5
L
Persephone
6,069
467
59
5
0
220,769
1
W
Rama
9,391
722
116
9
0
220,047
2
L
Chang'e
6,453
496
72
6
0
219,281
7
L
Yemoja
4,916
378
22
2
0
214,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role