Player Matchup

Sol
Sol
Gold I
 
Sol
Gold I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Diamond III
CyberTurtle
Hera
Diamond III
Level 128
God Stats
44W - 18L
1,747 SR
Queue Stats
336W - 307L
2,271 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
HandsomeBeast1
Kuzenbo
Platinum III
Level 156
God Stats
84W - 136L
1,472 SR
Queue Stats
1,284W - 1,294L
1,741 MMR
Solo
Susano
Susano
Diamond V
TsaulGoodman
Susano
Diamond V
Level 46
God Stats
17W - 6L
1,500 SR
Queue Stats
92W - 76L
1,990 MMR
Solo
Tyr
Tyr
Diamond III
xELVATO
Tyr
Diamond III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 30L
2,191 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,544 SR
1,939 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,754 SR
2,006 MMR
Ravana
Ravana
Diamond V
Grey Matterrrr
Ravana
Diamond V
Level 125
God Stats
19W - 24L
1,774 SR
Queue Stats
341W - 343L
2,228 MMR
Solo
Izanami
Izanami
Platinum V
Jbfootball23
Izanami
Platinum V
Level 143
God Stats
1W - 1L
1,854 SR
Queue Stats
126W - 116L
1,696 MMR
Solo
Osiris
Osiris
Platinum II
Teasdale93
Osiris
Platinum II
Level 148
God Stats
8W - 6L
1,681 SR
Queue Stats
334W - 341L
1,823 MMR
Solo
Ares
Ares
Diamond III
iRazeiK
Ares
Diamond III
Level 123
God Stats
58W - 40L
1,704 SR
Queue Stats
333W - 327L
2,265 MMR
Solo
The Morrigan
The Morrigan
Platinum I
ndb2you
The Morrigan
Platinum I
Level 157
God Stats
83W - 70L
1,758 SR
Queue Stats
527W - 508L
2,016 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 2 / 1
6,124
612
4,606
5,715
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
7 / 1 / 3
7,141
714
5,032
3,728
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 1 / 8
5,287
529
2,151
5,437
3,501
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
11
5 / 1 / 3
6,889
689
4,086
5,830
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tyr
10
3 / 0 / 2
6,358
636
5,123
6,538
3,634
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bans
TiamatMorgan Le FayArtemisGilgameshAthena

VS

Bans
OdinLokiPersephoneArachneJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,379
538
2,278
6,867
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Jbfootball23
Izanami
8
0 / 5 / 2
4,593
459
2,278
7,477
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
Teasdale93
Osiris
5
0 / 2 / 0
3,906
391
1,699
4,845
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
iRazeiK
Ares
8
1 / 3 / 3
5,187
519
2,527
7,581
5,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
ndb2you
The Morrigan
10
2 / 3 / 0
5,436
544
1,771
3,563
1,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
17
Kills
4
5
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
1
1.25
W
7
1
3
8.5
L
1
4
1
0.38
W
0
1
8
4
L
Izanami
Jbfootball23
Izanami
0
5
2
0.2
L
Osiris
Teasdale93
Osiris
0
2
0
0
W
Susano
5
1
3
6.5
L
Ares
iRazeiK
Ares
1
3
3
0.83
L
The Morrigan
ndb2you
The Morrigan
2
3
0
0.67
W
Tyr
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,998
Damage
10,553
27,248
Taken
30,333
12,001
Mitigated
12,780
12,359
Healing
7,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,606
1,722
0
2,566
5,715
1,762
479
1,330
4,385
34,197
6,251
W
5,032
1,285
0
1,086
3,728
1,178
176
516
3,212
44,398
0
L
2,278
492
0
1,397
6,867
2,166
0
801
6,008
0
25,479
W
2,151
1,005
0
1,741
5,437
3,501
112
685
4,752
11,866
0
L
Izanami
Jbfootball23
Izanami
2,278
1,474
0
2,321
7,477
2,017
0
4,233
3,204
0
22,802
L
Osiris
Teasdale93
Osiris
1,699
855
0
1,938
4,845
2,362
0
660
4,180
0
10,184
W
Susano
4,086
1,416
0
2,687
5,830
1,926
0
1,379
4,451
0
33,662
L
Ares
iRazeiK
Ares
2,527
31
0
1,331
7,581
5,103
0
3,704
3,803
15,745
0
L
The Morrigan
ndb2you
The Morrigan
1,771
557
0
621
3,563
1,132
0
1,378
1,845
22,007
2,639
W
Tyr
5,123
1,135
0
4,279
6,538
3,634
524
24
6,514
0
29,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,799
Gold Earned
24,501
312
Minions Killed
192
0
Camps Cleared
0
968,236
Distance Traveled
839,250
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,124
612
78
8
0
169,781
4
W
Hera
7,141
714
78
8
0
204,939
5
L
Ravana
5,379
538
61
6
0
185,323
0
W
Kuzenbo
5,287
529
17
2
0
195,049
2
L
Izanami
4,593
459
45
5
0
174,738
3
L
Osiris
3,906
391
19
2
0
108,164
2
W
Susano
6,889
689
75
8
0
202,065
3
L
Ares
5,187
519
17
2
0
191,283
1
L
The Morrigan
5,436
544
50
5
0
179,742
4
W
Tyr
6,358
636
64
6
0
196,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role