Player Matchup

Mulan
Mulan
PsychoSlayer315
Mulan
Level 124
God Stats
24W - 14L
1,563 SR
Queue Stats
475W - 326L
1,562 Elo+
Party 1
Da Ji
Da Ji
Tezhuu
Da Ji
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
371W - 256L
1,547 Elo+
Party 1
Zeus
Zeus
hazybelle
Zeus
Level 19
God Stats
4W - 1L
1,500 SR
Queue Stats
80W - 30L
1,753 Elo+
Party 1
Team Averages
Level 88
1,521 SR
1,621 Elo+

VS

Team Averages
Level 77
1,626 SR
1,699 Elo+
Ao Kuang
Ao Kuang
Diepression
Ao Kuang
Level 145
God Stats
4W - 3L
1,754 SR
Queue Stats
118W - 64L
1,721 Elo+
Party 2
Yemoja
Yemoja
you 2 EZ 2 kill
Yemoja
Level 80
God Stats
1W - 0L
1,623 SR
Queue Stats
26W - 18L
1,633 Elo+
Party 2
Medusa
Medusa
young shmeet822
Medusa
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 5L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 5
9,146
653
12,228
16,897
15,190
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
Tezhuu
Da Ji
13
5 / 8 / 3
9,614
687
9,184
11,606
6,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
12
3 / 9 / 7
9,257
661
12,673
11,290
3,725
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Diepression
Ao Kuang
15
13 / 4 / 5
11,950
854
16,944
16,643
15,906
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

15
2 / 0 / 12
10,073
720
4,886
5,886
7,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
8 / 7 / 4
10,709
765
12,507
18,070
5,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
11
Kills
23
23
Deaths
11
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Diepression
Ao Kuang
13
4
5
3.88
L
3
6
5
0.92
L
Da Ji
Tezhuu
Da Ji
5
8
3
0.81
L
Zeus
3
9
7
0.72
W
2
0
12
8
W
8
7
4
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,085
Damage
34,337
39,793
Taken
40,599
25,404
Mitigated
28,954
3,975
Healing
16,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Diepression
Ao Kuang
16,944
6,131
0
7,121
16,643
15,906
1,603
4,337
11,616
24,664
2,522
L
12,228
1,881
0
2,900
16,897
15,190
0
7,318
9,579
3,512
22,947
L
Da Ji
Tezhuu
Da Ji
9,184
1,883
0
183
11,606
6,489
0
8,140
3,466
0
19,533
L
Zeus
12,673
717
87
805
11,290
3,725
0
4,857
6,433
34,257
0
W
4,886
996
2,692
2,431
5,886
7,060
183
2,915
2,696
21,482
0
W
12,507
5,859
0
4,738
18,070
5,988
1,304
6,385
11,003
0
47,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,017
Gold Earned
32,732
123
Minions Killed
124
5
Camps Cleared
7
643,036
Distance Traveled
694,791
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,950
854
23
2
3
237,305
2
L
Mulan
9,146
653
37
3
0
237,645
0
L
Da Ji
9,614
687
32
2
4
214,615
2
L
Zeus
9,257
661
54
4
1
190,776
2
W
Yemoja
10,073
720
31
2
0
229,254
2
W
Medusa
10,709
765
70
5
4
228,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role