Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Gentasu
Erlang Shen
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 65L
1,527 Elo+
Party 1
Charybdis
Charybdis
LastKing_2pac
Charybdis
Level 29
God Stats
35W - 33L
1,531 SR
Queue Stats
184W - 242L
1,362 Elo+
Solo
Thanatos
Thanatos
MrJabamoes
Thanatos
Level 25
God Stats
6W - 5L
1,609 SR
Queue Stats
74W - 69L
1,503 Elo+
Solo
Olorun
Olorun
sessilon
Olorun
Level 16
God Stats
0W - 2L
1,298 SR
Queue Stats
12W - 21L
1,277 Elo+
Solo
Team Averages
Level 25
1,488 SR
1,434 Elo+

VS

Team Averages
Level 45
1,512 SR
1,591 Elo+
Chiron
Chiron
DonBulano77
Chiron
Level 14
God Stats
11W - 17L
1,404 SR
Queue Stats
37W - 56L
1,242 Elo+
Solo
Tiamat
Tiamat
KiRaSaii
Tiamat
Level 160
God Stats
1W - 1L
1,392 SR
Queue Stats
6W - 10L
1,566 Elo+
Party 2
Jormungandr
Jormungandr
Ritome
Jormungandr
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,790 Elo+
Party 2
Arachne
Arachne
SchwabbelbergTV
Arachne
Level 29
God Stats
11W - 9L
1,551 SR
Queue Stats
123W - 81L
1,569 Elo+
Party 2
Thanatos
Thanatos
Tobesatur
Thanatos
Level 3
God Stats
7W - 0L
1,715 SR
Queue Stats
48W - 33L
1,790 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 2 / 3
4,988
499
2,252
5,830
2,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Erlang Shen
Gentasu
Erlang Shen
9
0 / 3 / 3
5,261
526
3,722
6,183
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
LastKing_2pac
Charybdis
8
1 / 3 / 1
5,198
520
2,328
4,739
937
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
MrJabamoes
Thanatos
8
3 / 5 / 0
5,276
528
4,596
8,966
1,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
sessilon
Olorun
7
2 / 8 / 2
5,384
538
4,545
7,036
1,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
7
0 / 2 / 9
4,939
494
1,758
5,001
1,237
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
KiRaSaii
Tiamat
12
6 / 0 / 9
7,177
718
8,657
5,577
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Ritome
Jormungandr
8
2 / 2 / 10
5,421
542
1,622
5,121
2,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 1 / 1
6,015
602
3,315
6,220
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Tobesatur
Thanatos
11
12 / 1 / 4
7,292
729
6,975
7,053
2,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
6
Kills
21
21
Deaths
6
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
3
0.75
W
Chiron
0
2
9
2.25
L
Erlang Shen
Gentasu
Erlang Shen
0
3
3
0.5
W
Tiamat
KiRaSaii
Tiamat
6
0
9
10.5
L
Charybdis
LastKing_2pac
Charybdis
1
3
1
0.5
L
Thanatos
MrJabamoes
Thanatos
3
5
0
0.6
W
Jormungandr
Ritome
Jormungandr
2
2
10
3.5
W
1
1
1
1.5
W
Thanatos
Tobesatur
Thanatos
12
1
4
14
L
Olorun
sessilon
Olorun
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,443
Damage
22,327
32,754
Taken
28,972
8,624
Mitigated
10,394
10,120
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
2,252
641
0
900
5,830
2,157
94
2,664
3,078
13,823
0
W
Chiron
1,758
1,127
150
1,292
5,001
1,237
196
724
4,277
0
14,190
L
Erlang Shen
Gentasu
Erlang Shen
3,722
2,023
0
2,363
6,183
1,808
0
917
5,242
0
20,839
W
Tiamat
KiRaSaii
Tiamat
8,657
1,601
76
3,251
5,577
2,808
240
1,988
3,426
34,192
0
L
Charybdis
LastKing_2pac
Charybdis
2,328
1,206
0
1,239
4,739
937
378
772
3,915
0
26,395
L
Thanatos
MrJabamoes
Thanatos
4,596
1,578
0
4,865
8,966
1,933
0
2,318
6,457
0
23,487
W
Jormungandr
Ritome
Jormungandr
1,622
476
0
635
5,121
2,395
0
976
4,026
12,656
0
W
3,315
2,420
0
3,720
6,220
1,824
242
58
6,120
0
29,679
W
Thanatos
Tobesatur
Thanatos
6,975
2,652
0
6,988
7,053
2,130
0
1,987
4,990
0
37,341
L
Olorun
sessilon
Olorun
4,545
1,984
158
595
7,036
1,789
0
3,343
3,497
14,775
2,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,107
Gold Earned
30,844
209
Minions Killed
224
0
Camps Cleared
0
949,430
Distance Traveled
984,629
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,988
499
28
3
0
203,380
4
W
Chiron
4,939
494
24
2
0
168,094
0
L
Erlang Shen
5,261
526
45
5
0
201,636
2
W
Tiamat
7,177
718
65
7
0
207,224
1
L
Charybdis
5,198
520
59
6
0
173,839
2
L
Thanatos
5,276
528
47
5
0
195,553
2
W
Jormungandr
5,421
542
26
3
0
191,244
2
W
Arachne
6,015
602
59
6
0
183,329
0
W
Thanatos
7,292
729
50
5
0
234,738
3
L
Olorun
5,384
538
30
3
0
175,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role