Player Matchup

Vamana
Vamana
GingerMan126
Vamana
Level 89
God Stats
5W - 5L
1,364 SR
Queue Stats
249W - 345L
1,381 Elo+
Party 2
Hel
Hel
Ki11 Terminator
Hel
Level 46
God Stats
4W - 12L
1,458 SR
Queue Stats
54W - 87L
1,383 Elo+
Party 2
Da Ji
Da Ji
dallconline
Da Ji
Level 78
God Stats
4W - 1L
1,758 SR
Queue Stats
19W - 9L
1,658 Elo+
Party 2
Team Averages
Level 71
1,527 SR
1,474 Elo+

VS

Team Averages
Level 121
1,517 SR
1,586 Elo+
Serqet
Serqet
Hematemesiss
Serqet
Level 134
God Stats
6W - 4L
1,703 SR
Queue Stats
51W - 50L
1,669 Elo+
Party 1
Hera
Hera
OMW_2_TYB
Hera
Level 107
God Stats
16W - 17L
1,485 SR
Queue Stats
24W - 25L
1,460 Elo+
Solo
Terra
Terra
XAE_A-XIl
Terra
Level 123
God Stats
3W - 5L
1,361 SR
Queue Stats
82W - 74L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
2 / 5 / 6
8,319
756
5,104
11,693
9,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 7 / 3
7,705
700
3,725
8,314
4,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 7 / 5
8,290
754
9,827
10,518
3,760
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
10 / 2 / 8
9,535
867
8,954
9,317
6,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hera
12
4 / 7 / 11
8,775
798
7,748
8,365
2,820
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Terra
XAE_A-XIl
Terra
13
5 / 0 / 13
9,477
862
5,592
8,580
10,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
9
Kills
19
19
Deaths
9
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Vamana
2
5
6
1
W
Serqet
10
2
8
7
L
3
7
3
0.64
W
Hera
4
7
11
1.36
W
Terra
XAE_A-XIl
Terra
5
0
13
11.5
L
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,656
Damage
22,294
30,525
Taken
26,262
16,924
Mitigated
19,673
6,361
Healing
7,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
5,104
2,106
31
3,404
11,693
9,115
57
5,365
5,693
0
19,259
W
Serqet
8,954
1,718
0
1,473
9,317
6,377
943
1,666
7,651
0
24,396
L
3,725
451
1,353
1,573
8,314
4,049
466
3,347
4,638
26,452
0
W
Hera
7,748
2,085
143
487
8,365
2,820
432
1,412
6,953
27,819
0
W
Terra
XAE_A-XIl
Terra
5,592
1,134
2,411
3,030
8,580
10,476
189
1,477
7,103
11,991
0
L
9,827
2,776
0
0
10,518
3,760
541
5,337
4,380
0
20,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,314
Gold Earned
27,787
108
Minions Killed
106
5
Camps Cleared
6
539,161
Distance Traveled
631,261
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,319
756
36
3
0
177,917
1
W
Serqet
9,535
867
38
3
5
214,366
5
L
Hel
7,705
700
47
4
3
167,750
0
W
Hera
8,775
798
53
5
1
180,514
3
W
Terra
9,477
862
15
1
0
236,381
3
L
Da Ji
8,290
754
25
2
2
193,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role