Player Matchup

Bellona
Bellona
Chibisaurus_
Bellona
Level 67
God Stats
5W - 7L
1,782 SR
Queue Stats
323W - 474L
1,353 Elo+
Party 1
Hun Batz
Hun Batz
Luckylambchop12
Hun Batz
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 104L
1,361 Elo+
Party 2
Ymir
Ymir
Mculans
Ymir
Level 78
God Stats
17W - 21L
1,476 SR
Queue Stats
263W - 395L
1,347 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Skullking-164
Morgan Le Fay
Level 106
God Stats
14W - 22L
1,525 SR
Queue Stats
278W - 380L
1,352 Elo+
Party 1
Izanami
Izanami
flamminpooh
Izanami
Level 149
God Stats
3W - 3L
1,433 SR
Queue Stats
111W - 112L
1,362 Elo+
Party 2
Team Averages
Level 99
1,543 SR
1,355 Elo+

VS

Team Averages
Level 82
1,428 SR
1,433 Elo+
Athena
Athena
Avitz
Athena
Level 86
God Stats
35W - 16L
1,662 SR
Queue Stats
276W - 238L
1,479 Elo+
Party 3
Danzaburou
Danzaburou
Cobreezyy
Danzaburou
Level 85
God Stats
174W - 127L
1,507 SR
Queue Stats
330W - 304L
1,463 Elo+
Party 3
Janus
Janus
JayYouAyeEn
Janus
Level 68
God Stats
47W - 45L
1,473 SR
Queue Stats
203W - 202L
1,410 Elo+
Party 3
Neith
Neith
KurisuPy
Neith
Level 47
God Stats
2W - 1L
1,291 SR
Queue Stats
160W - 120L
1,478 Elo+
Party 3
Arachne
Arachne
vietnam_sapa
Arachne
Level 122
God Stats
4W - 8L
1,207 SR
Queue Stats
770W - 817L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chibisaurus_
Bellona
9
0 / 2 / 0
5,863
451
1,145
8,999
5,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
11
0 / 2 / 1
6,279
483
1,888
7,950
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
Mculans
Ymir
9
0 / 4 / 1
5,618
432
3,274
10,768
5,414
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Skullking-164
Morgan Le Fay
13
1 / 2 / 0
7,491
576
7,804
6,544
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
flamminpooh
Izanami
10
2 / 4 / 0
6,338
488
3,748
7,387
1,775
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Avitz
Athena
10
0 / 1 / 8
6,640
511
4,499
10,591
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Cobreezyy
Danzaburou
12
8 / 0 / 1
7,566
582
10,776
5,867
2,007
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 1 / 1
7,133
549
3,094
6,097
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
KurisuPy
Neith
13
3 / 1 / 2
7,567
582
7,650
4,755
2,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
vietnam_sapa
Arachne
11
0 / 0 / 4
6,417
494
2,088
10,279
3,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
14
14
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Athena
Avitz
Athena
0
1
8
4
L
Bellona
Chibisaurus_
Bellona
0
2
0
0
W
Danzaburou
Cobreezyy
Danzaburou
8
0
1
8.5
W
3
1
1
3.5
W
Neith
KurisuPy
Neith
3
1
2
4
L
Hun Batz
0
2
1
0.25
L
Ymir
Mculans
Ymir
0
4
1
0.13
L
Morgan Le Fay
Skullking-164
Morgan Le Fay
1
2
0
0.5
L
Izanami
flamminpooh
Izanami
2
4
0
0.5
W
Arachne
vietnam_sapa
Arachne
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,859
Damage
28,107
41,648
Taken
37,589
17,956
Mitigated
17,113
9,896
Healing
12,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Avitz
Athena
4,499
1,729
0
1,659
10,591
7,243
23
1,650
8,941
22,108
0
L
Bellona
Chibisaurus_
Bellona
1,145
78
0
2,576
8,999
5,874
0
522
8,477
1,451
20,906
W
Danzaburou
Cobreezyy
Danzaburou
10,776
5,073
0
2,426
5,867
2,007
1,220
2,164
3,673
0
40,041
W
3,094
162
0
1,449
6,097
1,937
202
4,131
1,674
38,424
0
W
Neith
KurisuPy
Neith
7,650
3,226
0
1,239
4,755
2,360
702
890
3,831
0
42,691
L
Hun Batz
1,888
606
0
2,892
7,950
2,436
0
1,128
6,822
0
30,199
L
Ymir
Mculans
Ymir
3,274
141
0
1,235
10,768
5,414
182
2,223
8,545
23,830
0
L
Morgan Le Fay
Skullking-164
Morgan Le Fay
7,804
276
0
2,077
6,544
2,457
348
1,972
4,572
49,144
0
L
Izanami
flamminpooh
Izanami
3,748
2,780
0
1,116
7,387
1,775
512
1,748
5,639
0
30,867
W
Arachne
vietnam_sapa
Arachne
2,088
1,770
0
6,100
10,279
3,566
776
1,985
8,204
0
28,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,589
Gold Earned
35,323
331
Minions Killed
332
0
Camps Cleared
0
1,185,063
Distance Traveled
1,265,581
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,640
511
30
2
0
252,055
3
L
Bellona
5,863
451
49
4
0
233,908
2
W
Danzaburou
7,566
582
72
6
0
240,268
7
W
Janus
7,133
549
71
5
0
274,397
4
W
Neith
7,567
582
85
7
0
236,236
3
L
Hun Batz
6,279
483
67
5
0
258,334
2
L
Ymir
5,618
432
43
3
0
227,643
2
L
Morgan Le Fay
7,491
576
110
8
0
248,633
3
L
Izanami
6,338
488
62
5
0
216,545
4
W
Arachne
6,417
494
74
6
0
262,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role