Player Matchup

Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Taputcu
Mercury
Level 48
God Stats
3W - 3L
1,574 SR
Queue Stats
54W - 34L
1,631 Elo+
Solo
Neith
Neith
Velkh
Neith
Level 142
God Stats
0W - 2L
1,485 SR
Queue Stats
33W - 31L
1,376 Elo+
Party 1
Jormungandr
Jormungandr
bagarock
Jormungandr
Level 69
God Stats
0W - 1L
1,797 SR
Queue Stats
11W - 13L
1,402 Elo+
Solo
Team Averages
Level 106
1,571 SR
1,482 Elo+

VS

Team Averages
Level 113
1,535 SR
1,480 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
AshuraKabuta
Baba Yaga
Level 120
God Stats
3W - 3L
1,445 SR
Queue Stats
330W - 331L
1,410 Elo+
Solo
Ganesha
Ganesha
PiparinsLv
Ganesha
Level 158
God Stats
3W - 3L
1,729 SR
Queue Stats
410W - 423L
1,462 Elo+
Solo
Fenrir
Fenrir
yarakusaurus
Fenrir
Level 61
God Stats
8W - 4L
1,500 SR
Queue Stats
220W - 220L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 4 / 3
7,872
562
4,358
5,909
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nike
 
Nike
11
0 / 4 / 1
6,329
452
3,888
9,871
7,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
Taputcu
Mercury
15
7 / 4 / 3
9,010
644
8,312
13,615
4,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
Velkh
Neith
10
1 / 4 / 2
5,949
425
7,609
8,075
2,509
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
bagarock
Jormungandr
10
2 / 3 / 1
6,269
448
3,846
9,717
7,312
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
6 / 1 / 1
9,536
681
7,818
8,092
2,638
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
 
Zhong Kui
13
5 / 2 / 2
8,101
579
9,732
9,557
6,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baba Yaga
AshuraKabuta
Baba Yaga
14
5 / 5 / 2
8,545
610
5,159
7,320
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
PiparinsLv
Ganesha
12
0 / 1 / 6
7,426
530
4,363
10,310
10,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
12
3 / 3 / 5
8,132
581
6,413
8,988
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
12
Kills
19
19
Deaths
12
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
4
3
0.88
L
Nike
 
Nike
0
4
1
0.13
W
Danzaburou
 
Danzaburou
6
1
1
6.5
W
Zhong Kui
 
Zhong Kui
5
2
2
3
W
Baba Yaga
AshuraKabuta
Baba Yaga
5
5
2
1.2
W
Ganesha
PiparinsLv
Ganesha
0
1
6
3
L
Mercury
Taputcu
Mercury
7
4
3
2.13
L
Neith
Velkh
Neith
1
4
2
0.5
L
Jormungandr
bagarock
Jormungandr
2
3
1
0.83
W
Fenrir
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,013
Damage
33,485
47,187
Taken
44,267
24,599
Mitigated
26,840
9,467
Healing
11,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,358
584
585
1,796
5,909
2,073
35
1,977
3,932
54,595
0
L
Nike
 
Nike
3,888
525
0
1,069
9,871
7,799
853
360
9,511
0
29,559
W
Danzaburou
 
Danzaburou
7,818
2,385
0
3,187
8,092
2,638
1,347
342
7,268
0
55,218
W
Zhong Kui
 
Zhong Kui
9,732
3,778
0
4,869
9,557
6,766
1,353
2,279
7,278
48,326
13,022
W
Baba Yaga
AshuraKabuta
Baba Yaga
5,159
689
0
794
7,320
2,933
815
2,193
5,127
45,048
0
W
Ganesha
PiparinsLv
Ganesha
4,363
393
203
1,269
10,310
10,805
87
2,331
7,979
23,078
0
L
Mercury
Taputcu
Mercury
8,312
5,287
0
4,686
13,615
4,906
0
5,618
7,997
0
61,252
L
Neith
Velkh
Neith
7,609
4,016
0
657
8,075
2,509
168
4,910
3,165
0
26,389
L
Jormungandr
bagarock
Jormungandr
3,846
1,673
228
446
9,717
7,312
135
5,219
4,498
19,567
0
W
Fenrir
6,413
1,809
0
814
8,988
3,698
0
1,165
7,693
0
27,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,429
Gold Earned
41,740
364
Minions Killed
382
0
Camps Cleared
0
1,258,153
Distance Traveled
1,314,431
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,872
562
101
7
0
261,837
5
L
Nike
6,329
452
67
5
0
250,665
2
W
Danzaburou
9,536
681
122
9
0
261,880
2
W
Zhong Kui
8,101
579
104
7
0
244,041
1
W
Baba Yaga
8,545
610
90
6
0
264,900
4
W
Ganesha
7,426
530
13
1
0
249,239
4
L
Mercury
9,010
644
120
9
0
307,895
3
L
Neith
5,949
425
38
3
0
219,913
1
L
Jormungandr
6,269
448
38
3
0
217,843
0
W
Fenrir
8,132
581
53
4
0
294,371
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role