Player Matchup

Neith
Neith
H A ZEEED5625
Neith
Level 17
God Stats
16W - 12L
1,299 SR
Queue Stats
159W - 118L
1,342 Elo+
Party 2
Sol
Sol
Steve is Fried
Sol
Level 33
God Stats
14W - 12L
1,560 SR
Queue Stats
67W - 55L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
itscarson21
Cthulhu
Level 148
God Stats
14W - 7L
1,656 SR
Queue Stats
42W - 50L
1,547 Elo+
Party 2
Team Averages
Level 66
1,505 SR
1,463 Elo+

VS

Team Averages
Level 31
1,421 SR
1,360 Elo+
Vulcan
Vulcan
HotDivorcedDad
Vulcan
Level 69
God Stats
1W - 2L
1,671 SR
Queue Stats
41W - 38L
1,449 Elo+
Party 1
Kali
Kali
SirHenny420
Kali
Level 11
God Stats
3W - 4L
1,430 SR
Queue Stats
45W - 67L
1,404 Elo+
Party 1
Ra
Ra
jarguzc10
Ra
Level 14
God Stats
5W - 18L
1,163 SR
Queue Stats
381W - 482L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 10
8,337
758
5,447
5,920
1,692
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 4 / 10
8,750
795
7,914
7,792
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
itscarson21
Cthulhu
13
9 / 1 / 6
10,013
910
10,210
11,350
10,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 0
8,810
801
9,072
8,592
3,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 5 / 4
6,670
606
2,357
9,447
3,723
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 6 / 6
7,031
639
2,612
8,742
7,101
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
15
Kills
6
6
Deaths
15
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
6
4
0
1.5
L
0
5
4
0.4
W
3
4
10
2
W
Cthulhu
itscarson21
Cthulhu
9
1
6
12
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,571
Damage
14,041
25,062
Taken
26,781
15,119
Mitigated
14,054
6,197
Healing
2,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,447
1,585
0
806
5,920
1,692
585
3,371
2,549
0
15,654
L
9,072
3,326
0
432
8,592
3,230
0
6,252
2,100
27,548
0
L
2,357
1,437
0
630
9,447
3,723
0
5,995
3,281
0
9,265
W
7,914
1,619
0
2,529
7,792
2,457
1,599
4,284
3,508
28,152
0
W
Cthulhu
itscarson21
Cthulhu
10,210
396
145
2,717
11,350
10,970
97
4,581
6,769
36,677
0
L
2,612
559
765
892
8,742
7,101
0
5,194
3,158
15,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,100
Gold Earned
22,511
122
Minions Killed
80
4
Camps Cleared
5
629,757
Distance Traveled
574,761
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,337
758
27
2
0
214,094
2
L
Vulcan
8,810
801
51
5
2
191,172
3
L
Kali
6,670
606
12
1
1
195,201
0
W
Sol
8,750
795
43
4
1
190,547
3
W
Cthulhu
10,013
910
52
5
3
225,116
4
L
Ra
7,031
639
17
2
2
188,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role