Player Matchup

Ymir
Ymir
FireStorm477204
Ymir
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1
Ra
Ra
King_Super007
Ra
Level 5
God Stats
3W - 3L
1,618 SR
Queue Stats
24W - 18L
1,670 Elo+
Solo
Loki
Loki
STB HyPeR
Loki
Level 8
God Stats
7W - 10L
1,666 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Stormkiller3741
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Ravana
Ravana
saltygamer
Ravana
Level 16
God Stats
0W - 2L
1,341 SR
Queue Stats
18W - 11L
1,559 Elo+
Solo
Team Averages
Level 7
1,525 SR
1,546 Elo+

VS

Team Averages
Level 31
1,888 SR
1,709 Elo+
Hel
Hel
Gamerguy2376482
Hel
Level 12
God Stats
20W - 1L
1,983 SR
Queue Stats
95W - 10L
2,009 Elo+
Party 3
Gilgamesh
Gilgamesh
Notfeelingud
Gilgamesh
Level 10
God Stats
24W - 1L
2,036 SR
Queue Stats
98W - 20L
1,744 Elo+
Party 3
Artemis
Artemis
Used2bheavy
Artemis
Level 7
God Stats
18W - 6L
1,802 SR
Queue Stats
40W - 29L
1,520 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WillDooshette
Tsukuyomi
Level 18
God Stats
18W - 0L
1,913 SR
Queue Stats
92W - 21L
1,763 Elo+
Party 3
Zhong Kui
Zhong Kui
Wookiefoot608
Zhong Kui
Level 108
God Stats
7W - 1L
1,706 SR
Queue Stats
70W - 57L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 2
9,044
822
6,664
24,486
22,604
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 8 / 3
9,430
857
11,419
16,633
5,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
15
1 / 11 / 2
9,166
833
3,694
14,702
5,155
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 9 / 2
10,440
949
17,308
28,124
27,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
saltygamer
Ravana
16
2 / 5 / 2
10,087
917
12,480
20,186
19,006
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

2

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 0 / 24
12,641
1,149
23,073
10,580
4,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Notfeelingud
Gilgamesh
18
7 / 1 / 25
10,935
994
16,860
14,549
14,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Used2bheavy
Artemis
18
6 / 2 / 24
11,629
1,057
19,989
11,484
4,661
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
WillDooshette
Tsukuyomi
19
6 / 3 / 26
11,289
1,026
16,566
9,306
4,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
Wookiefoot608
Zhong Kui
19
9 / 0 / 24
12,368
1,124
22,495
14,961
15,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
164
6
Kills
41
41
Deaths
6
11
Assists
123
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
13
0
24
25
L
0
8
3
0.19
W
Gilgamesh
Notfeelingud
Gilgamesh
7
1
25
19.5
L
Loki
1
11
2
0.18
L
3
9
2
0.44
W
Artemis
Used2bheavy
Artemis
6
2
24
9
W
Tsukuyomi
WillDooshette
Tsukuyomi
6
3
26
6.33
W
Zhong Kui
Wookiefoot608
Zhong Kui
9
0
24
21
L
Ravana
saltygamer
Ravana
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,565
Damage
98,983
104,131
Taken
60,880
80,187
Mitigated
43,343
4,634
Healing
34,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,664
681
0
0
24,486
22,604
0
11,635
12,384
13,519
0
W
23,073
1,471
12,278
7,847
10,580
4,693
0
7,593
2,795
33,165
0
L
11,419
0
1,723
462
16,633
5,795
0
6,552
9,691
44,178
0
W
Gilgamesh
Notfeelingud
Gilgamesh
16,860
2,325
0
1,728
14,549
14,480
0
5,305
8,916
9,399
17,637
L
Loki
3,694
271
0
0
14,702
5,155
0
4,451
9,999
0
12,371
L
17,308
1,015
0
1,808
28,124
27,627
0
17,606
9,597
27,528
0
W
Artemis
Used2bheavy
Artemis
19,989
12,274
729
4,681
11,484
4,661
0
6,418
4,841
0
43,843
W
Tsukuyomi
WillDooshette
Tsukuyomi
16,566
6,519
0
308
9,306
4,109
0
4,375
4,180
0
24,940
W
Zhong Kui
Wookiefoot608
Zhong Kui
22,495
2,452
830
6,498
14,961
15,400
0
10,248
4,265
51,659
0
L
Ravana
saltygamer
Ravana
12,480
2,688
0
641
20,186
19,006
0
7,825
11,588
0
35,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,167
Gold Earned
58,862
178
Minions Killed
206
4
Camps Cleared
6
914,528
Distance Traveled
1,099,217
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,044
822
7
1
0
186,127
0
W
Hel
12,641
1,149
31
3
2
240,978
0
L
Ra
9,430
857
66
6
1
198,562
0
W
Gilgamesh
10,935
994
29
3
0
236,929
0
L
Loki
9,166
833
19
2
2
131,036
0
L
Cthulhu
10,440
949
36
3
0
175,008
1
W
Artemis
11,629
1,057
56
5
3
187,864
0
W
Tsukuyomi
11,289
1,026
16
1
1
214,718
0
W
Zhong Kui
12,368
1,124
74
7
0
218,728
1
L
Ravana
10,087
917
50
5
1
223,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role