Player Matchup

Apollo
Apollo
ChucalocoJr
Apollo
Level 100
God Stats
2W - 0L
1,679 SR
Queue Stats
46W - 53L
1,455 Elo+
Party 4
Arachne
Arachne
DavyinDaDark
Arachne
Level 126
God Stats
14W - 7L
1,669 SR
Queue Stats
527W - 478L
1,506 Elo+
Solo
Athena
Athena
DiamondBacon
Athena
Level 108
God Stats
8W - 1L
1,799 SR
Queue Stats
30W - 25L
1,473 Elo+
Party 4
Chang'e
Chang'e
Lit_dancer9
Chang'e
Level 87
God Stats
31W - 27L
1,482 SR
Queue Stats
396W - 442L
1,462 Elo+
Party 3
Ao Kuang
Ao Kuang
SpawnVision2001
Ao Kuang
Level 138
God Stats
1W - 5L
1,102 SR
Queue Stats
324W - 382L
1,459 Elo+
Party 3
Team Averages
Level 112
1,546 SR
1,471 Elo+

VS

Team Averages
Level 84
1,600 SR
1,471 Elo+
Kali
Kali
Chechenque
Kali
Level 83
God Stats
1W - 2L
1,591 SR
Queue Stats
260W - 321L
1,452 Elo+
Party 1
Sylvanus
Sylvanus
MITOLDORGG
Sylvanus
Level 84
God Stats
13W - 11L
1,535 SR
Queue Stats
265W - 326L
1,452 Elo+
Party 1
Izanami
Izanami
VintageWalk4628
Izanami
Level 87
God Stats
11W - 9L
1,714 SR
Queue Stats
377W - 340L
1,503 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zebrahat03
Morgan Le Fay
Level 106
God Stats
20W - 12L
1,592 SR
Queue Stats
98W - 81L
1,482 Elo+
Party 2
Bellona
Bellona
xXRoboUnicornXx
Bellona
Level 60
God Stats
22W - 18L
1,566 SR
Queue Stats
143W - 136L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
10 / 2 / 7
9,149
610
10,079
11,955
3,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
DavyinDaDark
Arachne
15
4 / 4 / 10
8,893
593
9,465
13,446
6,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
13
5 / 1 / 14
8,002
533
7,986
10,646
9,363
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Lit_dancer9
Chang'e
11
0 / 2 / 5
6,480
432
2,875
7,289
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
14
6 / 4 / 3
8,563
571
7,883
11,393
3,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
7,027
468
3,072
14,185
4,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
MITOLDORGG
Sylvanus
10
0 / 5 / 3
6,965
464
4,408
11,989
10,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 5 / 1
8,308
554
9,106
9,727
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Zebrahat03
Morgan Le Fay
12
4 / 6 / 1
7,920
528
7,663
10,210
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 4 / 1
9,619
641
12,606
12,781
9,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
25
Kills
13
13
Deaths
26
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
Apollo
10
2
7
6.75
W
Arachne
DavyinDaDark
Arachne
4
4
10
2.25
W
Athena
5
1
14
12
W
Chang'e
Lit_dancer9
Chang'e
0
2
5
1.25
L
Sylvanus
MITOLDORGG
Sylvanus
0
5
3
0.3
W
Ao Kuang
6
4
3
1.88
L
2
5
1
0.5
L
Morgan Le Fay
Zebrahat03
Morgan Le Fay
4
6
1
0.75
L
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,288
Damage
36,855
54,729
Taken
58,892
25,103
Mitigated
31,852
21,367
Healing
15,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,072
1,998
314
3,788
14,185
4,708
401
2,137
12,048
0
38,574
W
Apollo
10,079
6,782
0
4,667
11,955
3,351
1,886
3,052
8,903
0
46,978
W
Arachne
DavyinDaDark
Arachne
9,465
5,289
0
4,882
13,446
6,428
44
2,589
10,857
0
56,403
W
Athena
7,986
1,831
764
2,079
10,646
9,363
366
2,923
7,723
33,408
0
W
Chang'e
Lit_dancer9
Chang'e
2,875
394
590
2,506
7,289
2,289
0
2,680
4,609
31,369
0
L
Sylvanus
MITOLDORGG
Sylvanus
4,408
1,305
1,006
1,898
11,989
10,573
465
4,082
7,907
16,047
0
W
Ao Kuang
7,883
1,577
0
5,879
11,393
3,672
0
889
10,504
33,830
0
L
9,106
5,861
0
2,839
9,727
3,853
807
2,109
7,618
0
62,205
L
Morgan Le Fay
Zebrahat03
Morgan Le Fay
7,663
1,178
17
1,631
10,210
3,337
358
3,628
6,582
36,225
0
L
12,606
5,444
0
4,095
12,781
9,381
1,098
6,858
5,923
0
69,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,087
Gold Earned
39,839
352
Minions Killed
429
0
Camps Cleared
0
1,415,362
Distance Traveled
1,310,554
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,027
468
59
4
0
282,886
2
W
Apollo
9,149
610
79
5
0
259,896
2
W
Arachne
8,893
593
107
7
0
304,521
2
W
Athena
8,002
533
57
4
0
306,298
1
W
Chang'e
6,480
432
52
3
0
269,400
2
L
Sylvanus
6,965
464
28
2
0
243,153
1
W
Ao Kuang
8,563
571
57
4
0
275,247
3
L
Izanami
8,308
554
109
7
0
250,970
2
L
Morgan Le Fay
7,920
528
78
5
0
247,455
1
L
Bellona
9,619
641
155
10
0
286,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role