Player Matchup

Pele
Pele
BrokenHandle
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,565 Elo+
Party 1
Xing Tian
Xing Tian
SapphireFear
Xing Tian
Level 140
God Stats
1W - 1L
1,778 SR
Queue Stats
48W - 58L
1,525 Elo+
Party 1
Sol
Sol
XenoXerxes
Sol
Level 148
God Stats
5W - 5L
1,643 SR
Queue Stats
299W - 252L
1,593 Elo+
Party 1
Kali
Kali
flyingpotato42
Kali
Level 29
God Stats
4W - 7L
1,370 SR
Queue Stats
191W - 189L
1,405 Elo+
Party 1
Zhong Kui
Zhong Kui
toxxxicice
Zhong Kui
Level 160
God Stats
4W - 2L
1,839 SR
Queue Stats
233W - 208L
1,719 Elo+
Party 1
Team Averages
Level 98
1,626 SR
1,561 Elo+

VS

Team Averages
Level 56
1,571 SR
1,554 Elo+
Medusa
Medusa
Broadd
Medusa
Level 48
God Stats
12W - 2L
1,343 SR
Queue Stats
324W - 230L
1,569 Elo+
Party 3
Baron Samedi
Baron Samedi
I__Throw_Ranked
Baron Samedi
Level 29
God Stats
1W - 1L
1,690 SR
Queue Stats
42W - 33L
1,642 Elo+
Party 2
Mercury
Mercury
ImmaSeriousGamer
Mercury
Level 31
God Stats
1W - 2L
1,772 SR
Queue Stats
38W - 30L
1,621 Elo+
Party 2
Gilgamesh
Gilgamesh
RedWarriorWolf
Gilgamesh
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
117W - 110L
1,491 Elo+
Party 2
Ymir
Ymir
junglergod12
Ymir
Level 49
God Stats
30W - 21L
1,550 SR
Queue Stats
380W - 366L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
9,724
540
5,549
13,819
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
SapphireFear
Xing Tian
11
1 / 7 / 4
8,032
446
8,956
21,634
20,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 5 / 2
9,108
506
18,896
17,028
5,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
0 / 9 / 4
7,920
440
4,015
17,652
8,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
toxxxicice
Zhong Kui
15
9 / 6 / 1
9,943
552
17,813
19,854
22,304
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Broadd
Medusa
18
6 / 2 / 7
10,975
610
21,667
13,400
5,391
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
I__Throw_Ranked
Baron Samedi
16
4 / 1 / 17
10,166
565
17,708
15,498
8,258
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
15 / 3 / 4
12,547
697
10,703
16,546
7,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
RedWarriorWolf
Gilgamesh
14
2 / 6 / 5
9,202
511
5,296
14,511
9,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
4 / 3 / 14
9,859
548
7,419
19,663
20,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
15
Kills
31
32
Deaths
15
13
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Medusa
Broadd
Medusa
6
2
7
4.75
L
3
5
2
0.8
W
Baron Samedi
I__Throw_Ranked
Baron Samedi
4
1
17
12.5
W
15
3
4
5.67
W
Gilgamesh
RedWarriorWolf
Gilgamesh
2
6
5
0.75
L
Xing Tian
SapphireFear
Xing Tian
1
7
4
0.43
L
2
5
2
0.6
L
0
9
4
0.22
W
4
3
14
3.67
L
Zhong Kui
toxxxicice
Zhong Kui
9
6
1
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,229
Damage
62,793
89,987
Taken
79,618
62,104
Mitigated
51,094
21,004
Healing
33,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Broadd
Medusa
21,667
11,318
0
5,764
13,400
5,391
1,873
9,444
3,956
0
97,989
L
5,549
532
0
1,231
13,819
5,269
484
5,717
8,102
0
44,375
W
Baron Samedi
I__Throw_Ranked
Baron Samedi
17,708
2,990
4,030
11,302
15,498
8,258
1,940
8,792
6,706
58,661
0
W
10,703
5,949
0
6,776
16,546
7,250
537
6,936
9,610
0
85,609
W
Gilgamesh
RedWarriorWolf
Gilgamesh
5,296
1,683
166
2,258
14,511
9,752
585
8,630
5,881
0
43,964
L
Xing Tian
SapphireFear
Xing Tian
8,956
603
0
730
21,634
20,528
24
8,079
13,555
27,919
0
L
18,896
7,366
0
8,414
17,028
5,322
1,666
2,154
14,874
80,258
0
L
4,015
1,604
0
4,240
17,652
8,681
935
4,004
13,648
0
47,480
W
7,419
1,796
0
3,163
19,663
20,443
406
11,863
7,800
24,298
0
L
Zhong Kui
toxxxicice
Zhong Kui
17,813
2,679
0
6,389
19,854
22,304
1,128
5,240
14,614
64,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,727
Gold Earned
52,749
448
Minions Killed
459
0
Camps Cleared
0
1,580,473
Distance Traveled
1,733,580
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,975
610
147
8
0
328,745
1
L
Pele
9,724
540
94
5
0
346,469
3
W
Baron Samedi
10,166
565
86
5
0
332,741
2
W
Mercury
12,547
697
125
7
0
398,902
2
W
Gilgamesh
9,202
511
68
4
0
328,226
1
L
Xing Tian
8,032
446
25
1
0
348,807
7
L
Sol
9,108
506
126
7
0
298,818
2
L
Kali
7,920
440
81
5
0
321,074
2
W
Ymir
9,859
548
33
2
0
344,966
1
L
Zhong Kui
9,943
552
122
7
0
265,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role