Player Matchup

Artemis
Artemis
Jvrdnn
Artemis
Level 60
God Stats
1W - 0L
1,663 SR
Queue Stats
121W - 114L
1,443 Elo+
Party 2
Cthulhu
Cthulhu
ThisGuy2525
Cthulhu
Level 80
God Stats
4W - 1L
1,720 SR
Queue Stats
81W - 92L
1,440 Elo+
Solo
Arachne
Arachne
Tikpa
Arachne
Level 88
God Stats
3W - 4L
1,583 SR
Queue Stats
84W - 93L
1,448 Elo+
Party 2
Odin
Odin
nightmer444444
Odin
Level 108
God Stats
4W - 6L
1,557 SR
Queue Stats
507W - 457L
1,558 Elo+
Solo
Anubis
Anubis
raudales179
Anubis
Level 80
God Stats
53W - 51L
1,571 SR
Queue Stats
869W - 869L
1,461 Elo+
Solo
Team Averages
Level 83
1,619 SR
1,470 Elo+

VS

Team Averages
Level 102
1,615 SR
1,449 Elo+
Baron Samedi
Baron Samedi
AscendantSimic
Baron Samedi
Level 149
God Stats
7W - 5L
1,683 SR
Queue Stats
345W - 342L
1,483 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SouthernGuts
Morgan Le Fay
Level 69
God Stats
51W - 48L
1,609 SR
Queue Stats
169W - 154L
1,472 Elo+
Party 1
Hachiman
Hachiman
SouthernGutz
Hachiman
Level 118
God Stats
15W - 15L
1,500 SR
Queue Stats
128W - 128L
1,419 Elo+
Party 1
Kumbhakarna
Kumbhakarna
StreetJudas6
Kumbhakarna
Level 120
God Stats
42W - 46L
1,503 SR
Queue Stats
169W - 149L
1,472 Elo+
Party 1
Fenrir
Fenrir
iWyTeGuY
Fenrir
Level 54
God Stats
1W - 2L
1,783 SR
Queue Stats
4W - 9L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jvrdnn
Artemis
17
4 / 4 / 17
11,728
510
13,613
17,548
7,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ThisGuy2525
Cthulhu
19
7 / 3 / 9
12,520
544
17,667
23,885
16,154
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Tikpa
Arachne
20
16 / 1 / 10
13,734
597
21,134
18,327
10,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
2 / 1 / 12
12,153
528
9,109
17,928
16,503
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
18
12 / 4 / 10
12,879
560
18,448
27,756
26,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AscendantSimic
Baron Samedi
17
3 / 6 / 3
10,149
441
12,479
18,095
16,775
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
SouthernGuts
Morgan Le Fay
15
2 / 6 / 3
9,097
396
12,830
15,756
5,816
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
SouthernGutz
Hachiman
13
0 / 13 / 3
8,652
376
9,047
20,136
5,998
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
StreetJudas6
Kumbhakarna
14
2 / 4 / 5
9,577
416
8,595
22,358
24,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
iWyTeGuY
Fenrir
16
6 / 12 / 4
11,139
484
9,172
21,251
10,733
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
31
41
Kills
13
13
Deaths
41
58
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AscendantSimic
Baron Samedi
3
6
3
0.75
W
Artemis
Jvrdnn
Artemis
4
4
17
3.13
L
Morgan Le Fay
SouthernGuts
Morgan Le Fay
2
6
3
0.58
L
Hachiman
SouthernGutz
Hachiman
0
13
3
0.12
L
Kumbhakarna
StreetJudas6
Kumbhakarna
2
4
5
1.13
W
Cthulhu
ThisGuy2525
Cthulhu
7
3
9
3.83
W
Arachne
Tikpa
Arachne
16
1
10
21
L
Fenrir
iWyTeGuY
Fenrir
6
12
4
0.67
W
2
1
12
8
W
Anubis
12
4
10
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,971
Damage
52,123
105,444
Taken
97,596
76,481
Mitigated
63,877
37,162
Healing
16,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AscendantSimic
Baron Samedi
12,479
586
676
5,247
18,095
16,775
0
3,730
14,004
65,229
0
W
Artemis
Jvrdnn
Artemis
13,613
7,053
0
3,420
17,548
7,207
1,715
4,256
13,292
0
74,191
L
Morgan Le Fay
SouthernGuts
Morgan Le Fay
12,830
690
371
2,590
15,756
5,816
0
9,273
6,379
54,177
0
L
Hachiman
SouthernGutz
Hachiman
9,047
5,842
0
2,235
20,136
5,998
1,386
8,375
11,708
0
51,835
L
Kumbhakarna
StreetJudas6
Kumbhakarna
8,595
328
466
3,206
22,358
24,555
0
9,453
12,664
27,683
0
W
Cthulhu
ThisGuy2525
Cthulhu
17,667
1,383
1,712
6,454
23,885
16,154
1,047
7,613
16,272
83,418
0
W
Arachne
Tikpa
Arachne
21,134
16,532
0
6,427
18,327
10,263
946
7,022
11,305
0
113,765
L
Fenrir
iWyTeGuY
Fenrir
9,172
2,856
0
1,759
21,251
10,733
0
5,670
15,534
0
52,929
W
9,109
1,408
0
4,612
17,928
16,503
1,290
5,953
11,975
0
63,557
W
Anubis
18,448
1,274
2,053
12,484
27,756
26,354
1,443
9,060
18,696
69,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,014
Gold Earned
48,614
561
Minions Killed
388
0
Camps Cleared
0
2,185,755
Distance Traveled
1,782,146
23
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,149
441
115
5
0
347,103
0
W
Artemis
11,728
510
104
5
0
387,182
10
L
Morgan Le Fay
9,097
396
78
3
0
357,397
0
L
Hachiman
8,652
376
93
4
0
314,663
0
L
Kumbhakarna
9,577
416
28
1
0
410,381
3
W
Cthulhu
12,520
544
133
6
0
429,373
0
W
Arachne
13,734
597
112
5
0
564,020
1
L
Fenrir
11,139
484
74
3
0
352,602
2
W
Odin
12,153
528
129
6
0
439,327
5
W
Anubis
12,879
560
83
4
0
365,853
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role