Player Matchup

Hel
Hel
 
Hel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
AugurOfDeath
Ymir
Level 29
God Stats
18W - 10L
1,733 SR
Queue Stats
62W - 48L
1,620 Elo+
Party 2
Cabrakan
Cabrakan
Lil Pogchamp383
Cabrakan
Level 21
God Stats
4W - 6L
1,524 SR
Queue Stats
44W - 37L
1,579 Elo+
Party 1
Fenrir
Fenrir
MechinizedKman
Fenrir
Level 155
God Stats
4W - 2L
1,484 SR
Queue Stats
154W - 129L
1,620 Elo+
Party 2
Team Averages
Level 86
1,548 SR
1,564 Elo+

VS

Team Averages
Level 60
1,566 SR
1,552 Elo+
Tyr
Tyr
ADecentPerson
Tyr
Level 39
God Stats
4W - 8L
1,689 SR
Queue Stats
28W - 28L
1,657 Elo+
Solo
Scylla
Scylla
LeIronPotato
Scylla
Level 67
God Stats
10W - 2L
1,599 SR
Queue Stats
184W - 168L
1,537 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SlaveBeyondDeath
Tsukuyomi
Level 81
God Stats
2W - 3L
1,449 SR
Queue Stats
234W - 197L
1,591 Elo+
Party 3
Rama
Rama
SpectreUnknown
Rama
Level 99
God Stats
9W - 7L
1,561 SR
Queue Stats
331W - 302L
1,522 Elo+
Party 3
Ymir
Ymir
ThisTurban
Ymir
Level 14
God Stats
2W - 6L
1,531 SR
Queue Stats
16W - 19L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
7 / 4 / 10
11,626
646
16,497
13,058
5,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
 
Danzaburou
16
6 / 2 / 10
10,464
581
13,193
11,218
4,253
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 2 / 13
10,477
582
5,467
15,133
16,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
16
0 / 3 / 1
9,973
554
5,282
10,589
16,976
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
16 / 4 / 8
11,868
659
17,935
16,949
9,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
9,952
553
9,469
19,691
13,283
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
13
1 / 8 / 2
8,569
476
9,759
11,451
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
17
8 / 7 / 1
10,852
603
13,428
14,477
5,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 9 / 2
9,506
528
6,701
13,139
3,826
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 7 / 3
8,040
447
2,606
17,485
18,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
24
35
Kills
15
15
Deaths
35
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
7
4
10
3
W
Danzaburou
 
Danzaburou
6
2
10
5.5
L
2
4
1
0.63
W
6
2
13
6.25
L
Scylla
1
8
2
0.25
W
Cabrakan
0
3
1
0.17
W
16
4
8
5
L
Tsukuyomi
8
7
1
1.21
L
3
9
2
0.44
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,374
Damage
41,963
66,947
Taken
76,243
52,202
Mitigated
44,180
21,810
Healing
11,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
16,497
1,512
2,094
5,582
13,058
5,657
840
2,942
9,854
89,970
0
W
Danzaburou
 
Danzaburou
13,193
6,531
0
3,855
11,218
4,253
842
788
10,404
0
74,964
L
9,469
1,610
0
5,070
19,691
13,283
0
9,284
10,407
0
64,620
W
5,467
1,058
717
2,233
15,133
16,093
26
4,535
10,412
34,603
0
L
Scylla
9,759
992
0
987
11,451
3,250
102
5,607
5,844
46,569
0
W
Cabrakan
5,282
1,069
0
2,236
10,589
16,976
556
469
10,112
67,173
0
W
17,935
7,179
0
5,093
16,949
9,223
0
3,074
13,733
0
60,979
L
Tsukuyomi
13,428
3,784
0
3,069
14,477
5,568
41
1,909
12,568
0
67,121
L
6,701
5,225
0
1,879
13,139
3,826
1,224
3,387
9,752
0
64,075
L
2,606
540
0
827
17,485
18,253
0
7,059
10,426
22,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,408
Gold Earned
46,919
548
Minions Killed
492
0
Camps Cleared
0
1,714,517
Distance Traveled
1,675,432
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,626
646
161
9
0
340,296
0
W
Danzaburou
10,464
581
106
6
0
352,638
3
L
Tyr
9,952
553
144
8
0
387,369
8
W
Ymir
10,477
582
47
3
0
329,800
0
L
Scylla
8,569
476
88
5
0
318,721
3
W
Cabrakan
9,973
554
160
9
0
313,048
1
W
Fenrir
11,868
659
74
4
0
378,735
3
L
Tsukuyomi
10,852
603
109
6
0
369,890
2
L
Rama
9,506
528
121
7
0
304,689
1
L
Ymir
8,040
447
30
2
0
294,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role