Player Matchup

Ravana
Ravana
 
Ravana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Areas
Ymir
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,560 Elo+
Party 1
Ares
Ares
Crankbait Joe
Ares
Level 149
God Stats
4W - 0L
1,983 SR
Queue Stats
47W - 35L
1,697 Elo+
Party 1
Hel
Hel
Nervay
Hel
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 13L
1,659 Elo+
Party 1
Zeus
Zeus
Triggerdip88
Zeus
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
69W - 49L
1,616 Elo+
Solo
Team Averages
Level 135
1,597 SR
1,606 Elo+

VS

Team Averages
Level 123
1,333 SR
1,583 Elo+
Neith
Neith
Amigi
Neith
Level 64
God Stats
1W - 3L
1,192 SR
Queue Stats
51W - 36L
1,625 Elo+
Party 2
Chang'e
Chang'e
Dawnfinder
Chang'e
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 40L
1,576 Elo+
Solo
Xing Tian
Xing Tian
Deadlyblight
Xing Tian
Level 126
God Stats
0W - 1L
1,444 SR
Queue Stats
70W - 59L
1,591 Elo+
Party 2
Mercury
Mercury
Melky84
Mercury
Level 157
God Stats
0W - 6L
1,061 SR
Queue Stats
505W - 550L
1,546 Elo+
Solo
Arachne
Arachne
weedcame
Arachne
Level 158
God Stats
0W - 1L
1,469 SR
Queue Stats
44W - 40L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
4 / 3 / 15
11,120
741
18,079
13,833
18,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
Areas
Ymir
17
1 / 3 / 14
10,200
680
8,261
20,332
27,340
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
3 / 3 / 17
11,059
737
15,609
22,991
39,378
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hel
Nervay
Hel
18
5 / 4 / 14
11,213
748
12,529
15,886
17,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
10 / 2 / 10
13,319
888
34,997
12,641
8,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Amigi
Neith
18
4 / 4 / 9
11,320
755
24,581
15,411
6,745
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Dawnfinder
Chang'e
20
9 / 4 / 6
12,564
838
19,024
20,482
15,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Deadlyblight
Xing Tian
15
0 / 4 / 8
10,375
692
9,349
24,979
27,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Melky84
Mercury
15
1 / 8 / 7
9,773
652
8,307
17,366
7,670
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
weedcame
Arachne
17
1 / 3 / 12
10,890
726
7,152
25,812
31,761
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
57
23
Kills
15
15
Deaths
23
70
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
3
15
3.83
L
Neith
Amigi
Neith
4
4
9
2.13
W
Ymir
Areas
Ymir
1
3
14
2.67
W
3
3
17
3.83
L
Chang'e
Dawnfinder
Chang'e
9
4
6
3
L
Xing Tian
Deadlyblight
Xing Tian
0
4
8
1
L
Mercury
Melky84
Mercury
1
8
7
0.56
W
Hel
Nervay
Hel
5
4
14
3
W
10
2
10
7.5
L
Arachne
weedcame
Arachne
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,475
Damage
68,413
85,683
Taken
104,050
110,859
Mitigated
89,224
46,521
Healing
53,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
18,079
3,623
485
2,844
13,833
18,302
1,407
4,806
9,027
0
30,009
L
Neith
Amigi
Neith
24,581
8,209
351
4,081
15,411
6,745
1,440
11,809
3,408
0
52,682
W
Ymir
Areas
Ymir
8,261
1,005
0
2,614
20,332
27,340
756
5,239
15,093
23,233
0
W
15,609
610
178
352
22,991
39,378
726
6,633
16,358
30,382
0
L
Chang'e
Dawnfinder
Chang'e
19,024
1,431
14,464
9,853
20,482
15,219
1,067
15,271
4,788
39,254
0
L
Xing Tian
Deadlyblight
Xing Tian
9,349
284
2,525
6,312
24,979
27,829
0
15,591
8,878
20,924
0
L
Mercury
Melky84
Mercury
8,307
2,803
2,121
724
17,366
7,670
2,374
12,590
4,410
0
16,566
W
Hel
Nervay
Hel
12,529
1,683
27,263
9,142
15,886
17,639
744
6,971
8,915
25,495
0
W
34,997
2,767
706
2,937
12,641
8,200
2,261
4,724
7,917
82,515
0
L
Arachne
weedcame
Arachne
7,152
3,966
3,564
9,097
25,812
31,761
1,157
16,135
9,342
0
11,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,911
Gold Earned
54,922
208
Minions Killed
135
0
Camps Cleared
0
1,331,496
Distance Traveled
1,414,523
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,120
741
32
2
0
277,114
2
L
Neith
11,320
755
53
4
0
265,426
0
W
Ymir
10,200
680
23
2
0
276,763
0
W
Ares
11,059
737
27
2
0
264,812
3
L
Chang'e
12,564
838
42
3
0
286,731
1
L
Xing Tian
10,375
692
12
1
0
289,480
4
L
Mercury
9,773
652
16
1
0
275,259
0
W
Hel
11,213
748
24
2
0
245,317
0
W
Zeus
13,319
888
102
7
0
267,490
1
L
Arachne
10,890
726
12
1
0
297,627
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role