Player Matchup

Sol
Sol
Jaxze--
Sol
Level 112
God Stats
475W - 516L
1,509 SR
Queue Stats
804W - 868L
1,471 Elo+
Solo
Izanami
Izanami
KAZZ3_x
Izanami
Level 117
God Stats
11W - 4L
1,742 SR
Queue Stats
414W - 481L
1,425 Elo+
Party 2
Chaac
Chaac
PHILLENGOOOD
Chaac
Level 66
God Stats
21W - 33L
1,439 SR
Queue Stats
22W - 34L
1,400 Elo+
Party 2
Khepri
Khepri
bulletproof3030
Khepri
Level 86
God Stats
64W - 74L
1,421 SR
Queue Stats
179W - 254L
1,356 Elo+
Party 2
Nu Wa
Nu Wa
还没女朋友怎么办能送些处女吗
Nu Wa
Level 65
God Stats
0W - 6L
1,368 SR
Queue Stats
0W - 7L
1,115 Elo+
Solo
Team Averages
Level 89
1,496 SR
1,353 Elo+

VS

Team Averages
Level 91
1,417 SR
1,413 Elo+
Ra
Ra
AbioticComic678
Ra
Level 122
God Stats
104W - 132L
1,545 SR
Queue Stats
202W - 229L
1,447 Elo+
Solo
Chaac
Chaac
Darkness_Wolf55
Chaac
Level 85
God Stats
5W - 6L
1,395 SR
Queue Stats
244W - 293L
1,377 Elo+
Party 1
Hel
Hel
LadyLuxanna
Hel
Level 79
God Stats
4W - 11L
1,243 SR
Queue Stats
194W - 229L
1,414 Elo+
Party 1
Pele
Pele
Uliseszr83
Pele
Level 83
God Stats
7W - 12L
1,359 SR
Queue Stats
185W - 193L
1,398 Elo+
Solo
Neith
Neith
elschny
Neith
Level 86
God Stats
17W - 21L
1,541 SR
Queue Stats
237W - 270L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
1 / 4 / 0
5,061
506
6,273
6,568
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
KAZZ3_x
Izanami
8
0 / 0 / 0
4,904
490
4,006
4,988
1,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
0 / 3 / 0
4,346
435
7,741
6,754
3,330
Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 0
4,447
445
1,222
6,160
2,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 2 / 0
3,688
369
439
1,933
379
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 4
5,728
573
2,741
5,281
4,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
2 / 0 / 0
5,591
559
2,713
3,747
2,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
2 / 0 / 2
4,867
487
3,630
6,466
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
4 / 1 / 2
6,198
620
3,420
7,450
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
elschny
Neith
9
1 / 0 / 4
5,193
519
7,002
7,390
2,430
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
11
11
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
2
0
0
2
L
Sol
1
4
0
0.25
L
Izanami
KAZZ3_x
Izanami
0
0
0
0
W
2
0
2
3
L
0
3
0
0
W
4
1
2
5
L
0
2
0
0
W
Neith
elschny
Neith
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,681
Damage
19,506
26,403
Taken
30,334
9,914
Mitigated
13,104
8,138
Healing
18,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,741
304
1,599
2,687
5,281
4,237
146
3,317
1,964
25,731
0
W
2,713
341
0
2,414
3,747
2,601
318
129
3,618
0
23,840
L
Sol
6,273
2,272
0
2,696
6,568
1,663
188
1,811
4,757
24,590
0
L
Izanami
KAZZ3_x
Izanami
4,006
2,152
0
1,891
4,988
1,778
0
827
3,854
0
26,256
W
3,630
438
4,108
4,516
6,466
1,439
182
465
6,001
14,885
0
L
7,741
484
0
1,544
6,754
3,330
0
1,735
5,019
0
28,351
W
3,420
1,133
0
637
7,450
2,397
0
1,907
5,543
0
37,233
L
1,222
0
451
1,556
6,160
2,764
0
1,998
4,162
10,768
0
W
Neith
elschny
Neith
7,002
3,092
0
2,159
7,390
2,430
558
2,116
5,274
0
31,023
L
439
41
0
0
1,933
379
0
0
1,845
2,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,446
Gold Earned
27,577
166
Minions Killed
239
0
Camps Cleared
0
676,288
Distance Traveled
959,549
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,728
573
55
6
0
207,483
5
W
Chaac
5,591
559
45
5
0
179,602
4
L
Sol
5,061
506
43
4
0
155,302
3
L
Izanami
4,904
490
59
6
0
166,990
0
W
Hel
4,867
487
21
2
0
188,885
1
L
Chaac
4,346
435
43
4
0
189,253
0
W
Pele
6,198
620
68
7
0
218,894
4
L
Khepri
4,447
445
20
2
0
153,332
0
W
Neith
5,193
519
50
5
0
164,685
2
L
Nu Wa
3,688
369
1
0
0
11,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role