Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Big_Byrd_07
Artio
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
191W - 222L
1,362 Elo+
Party 1
Awilix
Awilix
Real_Pravus696
Awilix
Level 131
God Stats
1W - 4L
1,439 SR
Queue Stats
150W - 158L
1,416 Elo+
Party 2
Hou Yi
Hou Yi
WingNuutzz
Hou Yi
Level 66
God Stats
6W - 6L
1,710 SR
Queue Stats
494W - 511L
1,402 Elo+
Party 1
Merlin
Merlin
YourCreepDad
Merlin
Level 113
God Stats
3W - 6L
1,398 SR
Queue Stats
350W - 402L
1,362 Elo+
Solo
Team Averages
Level 92
1,509 SR
1,408 Elo+

VS

Team Averages
Level 90
1,529 SR
1,449 Elo+
Izanami
Izanami
 
Izanami
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
GHOSTxSNIPER007
Sylvanus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chaac
Chaac
QC-LePatriote
Chaac
Level 117
God Stats
8W - 8L
1,577 SR
Queue Stats
66W - 83L
1,391 Elo+
Party 3
Olorun
Olorun
Ranger20SF
Olorun
Level 67
God Stats
11W - 10L
1,478 SR
Queue Stats
413W - 446L
1,440 Elo+
Solo
Thor
Thor
pierre28dj
Thor
Level 72
God Stats
5W - 5L
1,592 SR
Queue Stats
390W - 428L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 0 / 4
5,549
555
1,413
4,679
3,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 2 / 2
6,329
633
2,560
6,048
3,351
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
4 / 2 / 2
6,003
600
3,774
5,186
1,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
WingNuutzz
Hou Yi
10
4 / 1 / 3
6,218
622
4,759
4,320
1,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
11
1 / 0 / 0
6,010
601
1,567
3,529
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 4 / 0
4,795
480
2,081
4,531
1,056
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
2
0 / 1 / 0
3,593
359
523
1,032
213
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 3 / 1
5,120
512
3,249
6,242
3,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
Ranger20SF
Olorun
8
0 / 0 / 0
5,172
517
569
3,008
750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
4 / 4 / 1
5,829
583
4,470
6,410
2,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
5
5
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
4
2
L
Izanami
 
Izanami
0
4
0
0
W
3
2
2
2
L
Sylvanus
0
1
0
0
L
1
3
1
0.5
L
Olorun
Ranger20SF
Olorun
0
0
0
0
W
4
2
2
2.5
W
Hou Yi
WingNuutzz
Hou Yi
4
1
3
5.5
W
Merlin
1
0
0
1
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,073
Damage
10,892
23,762
Taken
21,223
10,199
Mitigated
8,146
8,837
Healing
5,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,413
604
299
673
4,679
3,221
285
293
4,386
14,094
0
L
Izanami
 
Izanami
2,081
1,750
0
800
4,531
1,056
0
1,626
2,859
0
23,084
W
2,560
645
146
2,253
6,048
3,351
0
0
6,048
22,729
0
L
Sylvanus
523
375
103
228
1,032
213
0
224
808
2,777
0
L
3,249
800
0
2,493
6,242
3,800
0
1,565
4,573
0
17,094
L
Olorun
Ranger20SF
Olorun
569
235
0
1,048
3,008
750
0
540
2,290
27,677
0
W
3,774
1,681
0
1,942
5,186
1,244
177
0
5,186
0
24,687
W
Hou Yi
WingNuutzz
Hou Yi
4,759
1,949
0
1,580
4,320
1,084
1,313
230
4,090
0
35,320
W
Merlin
1,567
226
0
1,944
3,529
1,299
416
569
2,960
33,775
0
L
4,470
1,325
0
830
6,410
2,327
0
1,144
5,153
0
21,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,109
Gold Earned
24,509
292
Minions Killed
197
0
Camps Cleared
0
921,471
Distance Traveled
583,811
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,549
555
28
3
0
191,474
2
L
Izanami
4,795
480
51
5
0
106,805
0
W
Artio
6,329
633
63
6
0
167,338
2
L
Sylvanus
3,593
359
6
1
0
32,014
0
L
Chaac
5,120
512
36
4
0
178,745
2
L
Olorun
5,172
517
58
6
0
116,299
0
W
Awilix
6,003
600
58
6
0
198,012
1
W
Hou Yi
6,218
622
61
6
0
178,263
0
W
Merlin
6,010
601
82
8
0
186,384
2
L
Thor
5,829
583
46
5
0
149,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role