Player Matchup

Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AmenRuiz20
Gilgamesh
Level 8
God Stats
42W - 20L
1,583 SR
Queue Stats
93W - 54L
1,437 Elo+
Party 2
Chaac
Chaac
carrluissbp
Chaac
Level 104
God Stats
44W - 33L
1,594 SR
Queue Stats
248W - 243L
1,463 Elo+
Party 2
Team Averages
Level 87
1,559 SR
1,467 Elo+

VS

Team Averages
Level 15
1,578 SR
1,433 Elo+
Sol
Sol
 
Sol
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
SquadPackLeader
Bacchus
Level 25
God Stats
5W - 5L
1,734 SR
Queue Stats
173W - 160L
1,403 Elo+
Party 1
Nemesis
Nemesis
UnfortanateWoMp
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
7 / 2 / 7
8,109
811
11,362
5,643
2,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
AmenRuiz20
Gilgamesh
12
3 / 1 / 10
7,728
773
4,484
5,420
2,277
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
6 / 0 / 7
8,122
812
7,908
5,105
3,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 6 / 1
6,431
643
3,389
8,323
1,684
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 4 / 2
6,496
650
4,032
8,563
8,045
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 6 / 1
6,159
616
3,078
10,545
2,276
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
16
Kills
3
3
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
2
7
5.25
L
Sol
 
Sol
1
6
1
0.25
W
Gilgamesh
AmenRuiz20
Gilgamesh
3
1
10
8
L
1
4
2
0.5
L
1
6
1
0.25
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,754
Damage
10,499
16,168
Taken
27,431
8,967
Mitigated
12,005
4,706
Healing
3,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,362
313
0
2,692
5,643
2,724
216
2,933
2,675
23,987
0
L
Sol
 
Sol
3,389
760
0
1,765
8,323
1,684
0
3,825
3,952
14,097
0
W
Gilgamesh
AmenRuiz20
Gilgamesh
4,484
2,040
0
316
5,420
2,277
276
2,835
2,536
0
17,466
L
4,032
373
0
1,487
8,563
8,045
0
3,238
4,626
13,374
0
L
3,078
1,411
0
425
10,545
2,276
0
3,969
6,138
0
6,687
W
7,908
799
0
1,698
5,105
3,966
209
2,137
2,968
0
18,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,959
Gold Earned
19,086
97
Minions Killed
60
7
Camps Cleared
2
576,494
Distance Traveled
501,396
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,109
811
33
3
2
172,320
4
L
Sol
6,431
643
27
3
0
150,023
2
W
Gilgamesh
7,728
773
39
4
2
192,614
0
L
Bacchus
6,496
650
23
2
2
184,953
1
L
Nemesis
6,159
616
10
1
0
166,420
2
W
Chaac
8,122
812
25
3
3
211,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role