Player Matchup

Bacchus
Bacchus
A_ClownBaby
Bacchus
Level 108
God Stats
252W - 199L
1,598 SR
Queue Stats
456W - 395L
1,540 Elo+
Party 1
Hades
Hades
AcquiredBread
Hades
Level 87
God Stats
26W - 10L
1,692 SR
Queue Stats
117W - 89L
1,540 Elo+
Party 1
Hel
Hel
UrsusWarrior
Hel
Level 88
God Stats
8W - 9L
1,485 SR
Queue Stats
147W - 118L
1,601 Elo+
Party 2
Awilix
Awilix
diddyli
Awilix
Level 83
God Stats
6W - 8L
1,442 SR
Queue Stats
115W - 85L
1,589 Elo+
Party 2
Neith
Neith
jm5414
Neith
Level 88
God Stats
37W - 31L
1,622 SR
Queue Stats
293W - 249L
1,575 Elo+
Party 1
Team Averages
Level 91
1,568 SR
1,569 Elo+

VS

Team Averages
Level 93
1,574 SR
1,537 Elo+
Ao Kuang
Ao Kuang
Burty9403
Ao Kuang
Level 60
God Stats
5W - 5L
1,562 SR
Queue Stats
150W - 138L
1,524 Elo+
Party 3
Bacchus
Bacchus
CoolGuyManStuff
Bacchus
Level 67
God Stats
15W - 15L
1,680 SR
Queue Stats
159W - 138L
1,557 Elo+
Party 3
Baron Samedi
Baron Samedi
DaveCarin
Baron Samedi
Level 126
God Stats
494W - 449L
1,537 SR
Queue Stats
494W - 459L
1,494 Elo+
Solo
Skadi
Skadi
Mootjunior25
Skadi
Level 150
God Stats
7W - 7L
1,588 SR
Queue Stats
307W - 280L
1,536 Elo+
Solo
He Bo
He Bo
SenjaminBimmons
He Bo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 146L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A_ClownBaby
Bacchus
10
4 / 2 / 7
6,761
615
4,302
8,687
8,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 0 / 3
5,959
542
2,107
4,966
1,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
9 / 0 / 7
7,634
694
11,217
6,038
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
diddyli
Awilix
9
4 / 3 / 4
6,395
581
3,297
7,058
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
jm5414
Neith
11
0 / 1 / 4
6,099
554
3,369
5,379
1,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Burty9403
Ao Kuang
9
1 / 5 / 1
5,526
502
3,382
9,715
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 3 / 2
5,026
457
2,491
8,173
5,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
DaveCarin
Baron Samedi
9
1 / 2 / 1
5,277
480
3,520
5,048
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 1 / 0
6,144
559
5,992
4,024
1,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 7 / 1
5,593
508
2,907
8,835
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
18
Kills
6
6
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
A_ClownBaby
Bacchus
4
2
7
3.75
W
1
0
3
2.5
L
Ao Kuang
Burty9403
Ao Kuang
1
5
1
0.3
L
1
3
2
0.67
L
Baron Samedi
DaveCarin
Baron Samedi
1
2
1
0.75
L
2
1
0
2
L
1
7
1
0.21
W
9
0
7
12.5
W
Awilix
diddyli
Awilix
4
3
4
2
W
Neith
jm5414
Neith
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,292
Damage
18,292
32,128
Taken
35,795
16,891
Mitigated
14,577
15,199
Healing
10,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
A_ClownBaby
Bacchus
4,302
325
0
2,135
8,687
8,410
136
2,979
5,604
17,297
0
W
2,107
350
0
2,811
4,966
1,927
750
2,230
2,551
24,593
0
L
Ao Kuang
Burty9403
Ao Kuang
3,382
906
0
3,869
9,715
2,798
0
3,149
6,566
29,959
0
L
2,491
220
0
1,103
8,173
5,723
0
4,625
3,548
9,019
0
L
Baron Samedi
DaveCarin
Baron Samedi
3,520
493
401
938
5,048
2,215
376
3,811
1,237
21,366
0
L
5,992
2,433
0
1,568
4,024
1,183
76
455
3,569
0
41,221
L
2,907
461
0
2,155
8,835
2,658
0
5,586
3,249
29,681
0
W
11,217
914
1,762
4,289
6,038
2,437
18
3,623
2,379
40,938
0
W
Awilix
diddyli
Awilix
3,297
1,242
0
1,992
7,058
2,253
0
2,410
4,648
0
24,006
W
Neith
jm5414
Neith
3,369
1,049
0
2,210
5,379
1,864
0
757
4,582
0
39,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,848
Gold Earned
27,566
283
Minions Killed
256
0
Camps Cleared
0
1,045,616
Distance Traveled
952,432
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,761
615
28
3
0
215,437
0
W
Hades
5,959
542
62
6
0
175,981
2
L
Ao Kuang
5,526
502
60
5
0
202,857
5
L
Bacchus
5,026
457
12
1
0
207,241
3
L
Baron Samedi
5,277
480
43
4
0
171,621
4
L
Skadi
6,144
559
74
7
0
193,007
3
L
He Bo
5,593
508
67
6
0
177,706
1
W
Hel
7,634
694
69
6
0
247,141
3
W
Awilix
6,395
581
41
4
0
225,307
2
W
Neith
6,099
554
83
8
0
181,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role