Player Matchup

Nu Wa
Nu Wa
Gold IV
FrankiVoy
Nu Wa
Gold IV
Level 125
God Stats
3W - 1L
1,522 SR
Queue Stats
36W - 30L
1,504 MMR
Party 2
Danzaburou
Danzaburou
Gold V
Yanyikun
Danzaburou
Gold V
Level 118
God Stats
4W - 4L
1,495 SR
Queue Stats
18W - 20L
1,393 MMR
Party 2
Cerberus
Cerberus
Silver I
xAntho-San
Cerberus
Silver I
Level 103
God Stats
3W - 4L
1,469 SR
Queue Stats
34W - 43L
945 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,496 SR
1,281 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 77
1,545 SR
1,231 MMR
Baron Samedi
Baron Samedi
Silver II
Akio Royal
Baron Samedi
Silver II
Level 71
God Stats
17W - 18L
1,526 SR
Queue Stats
44W - 58L
1,241 MMR
Solo
Bacchus
Bacchus
Silver I
Volibearworkshop
Bacchus
Silver I
Level 73
God Stats
12W - 14L
1,524 SR
Queue Stats
121W - 130L
1,226 MMR
Party 1
Fenrir
Fenrir
Gold V
elleonverde
Fenrir
Gold V
Level 87
God Stats
33W - 21L
1,586 SR
Queue Stats
121W - 131L
1,226 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FrankiVoy
Nu Wa
16
4 / 7 / 9
13,271
632
16,313
15,400
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Yanyikun
Danzaburou
18
8 / 5 / 6
14,607
696
22,879
15,827
6,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
xAntho-San
Cerberus
18
3 / 1 / 12
14,539
692
17,155
16,861
17,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AthenaGilgameshTiamatCthulhuMorgan Le Fay

VS

Bans
ChaacIzanamiAresHeimdallrCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Akio Royal
Baron Samedi
17
6 / 6 / 5
13,362
636
16,181
19,960
7,729
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 10
13,138
626
14,980
28,135
40,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
16
6 / 7 / 3
12,948
617
9,095
18,764
13,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
15
Kills
13
13
Deaths
15
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Akio Royal
Baron Samedi
6
6
5
1.42
W
Nu Wa
FrankiVoy
Nu Wa
4
7
9
1.21
L
1
2
10
3
W
Danzaburou
Yanyikun
Danzaburou
8
5
6
2.2
L
Fenrir
6
7
3
1.07
W
Cerberus
xAntho-San
Cerberus
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,347
Damage
40,256
48,088
Taken
66,859
29,034
Mitigated
61,217
15,114
Healing
23,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Akio Royal
Baron Samedi
16,181
1,387
2,334
6,799
19,960
7,729
579
12,758
7,202
78,980
0
W
Nu Wa
FrankiVoy
Nu Wa
16,313
3,484
118
2,045
15,400
4,860
366
8,348
6,638
37,843
0
L
14,980
864
0
11,541
28,135
40,443
32
10,456
17,679
39,636
0
W
Danzaburou
Yanyikun
Danzaburou
22,879
11,118
0
3,495
15,827
6,330
1,489
11,424
4,231
0
69,763
L
Fenrir
9,095
1,188
0
2,611
18,764
13,045
1,117
11,123
7,641
0
20,697
W
Cerberus
xAntho-San
Cerberus
17,155
1,066
0
9,456
16,861
17,844
112
11,835
4,722
49,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,417
Gold Earned
39,448
260
Minions Killed
208
11
Camps Cleared
8
1,115,663
Distance Traveled
1,045,560
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,362
636
134
6
4
320,945
3
W
Nu Wa
13,271
632
53
3
4
346,490
6
L
Bacchus
13,138
626
39
2
3
411,100
6
W
Danzaburou
14,607
696
113
5
3
348,710
3
L
Fenrir
12,948
617
35
2
1
313,515
0
W
Cerberus
14,539
692
94
4
4
420,463
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role