Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold IV
EvilProPlayerOp
Serqet
Gold IV
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 93L
1,308 MMR
Solo
Arachne
Arachne
Silver III
Wearret
Arachne
Silver III
Level 145
God Stats
3W - 1L
1,705 SR
Queue Stats
110W - 105L
1,320 MMR
Solo
Cernunnos
Cernunnos
Gold IV
owlking010067
Cernunnos
Gold IV
Level 160
God Stats
93W - 75L
1,619 SR
Queue Stats
871W - 882L
1,338 MMR
Solo
Sylvanus
Sylvanus
Gold V
xXKeTiiToXx
Sylvanus
Gold V
Level 154
God Stats
13W - 13L
1,560 SR
Queue Stats
145W - 152L
1,314 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,577 SR
1,356 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,450 SR
1,324 MMR
Merlin
Merlin
Silver IV
ANeonSpork
Merlin
Silver IV
Level 85
God Stats
0W - 1L
1,261 SR
Queue Stats
5W - 9L
1,362 MMR
Solo
Poseidon
Poseidon
Gold IV
Aninnyd
Poseidon
Gold IV
Level 102
God Stats
10W - 18L
1,409 SR
Queue Stats
425W - 440L
1,307 MMR
Solo
Rama
Rama
Silver III
Joltx7
Rama
Silver III
Level 157
God Stats
3W - 2L
1,494 SR
Queue Stats
62W - 78L
1,363 MMR
Solo
Thor
Thor
Gold IV
NeedTwo
Thor
Gold IV
Level 107
God Stats
2W - 6L
1,366 SR
Queue Stats
756W - 766L
1,365 MMR
Solo
Ganesha
Ganesha
Silver I
rodri2467894
Ganesha
Silver I
Level 142
God Stats
15W - 8L
1,721 SR
Queue Stats
174W - 174L
1,224 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
5 / 2 / 13
11,561
608
8,817
8,815
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 3 / 13
11,301
595
10,875
19,009
9,800
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
Wearret
Arachne
17
8 / 0 / 7
11,724
617
10,451
16,764
6,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
owlking010067
Cernunnos
19
5 / 2 / 7
12,647
666
7,097
14,853
6,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
xXKeTiiToXx
Sylvanus
18
5 / 1 / 5
12,304
648
8,392
11,699
8,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
TiamatAthenaSetMorgan Le FayGilgamesh

VS

Bans
ArtemisGebSobekOsirisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ANeonSpork
Merlin
13
1 / 5 / 0
7,742
407
8,981
7,395
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Poseidon
Aninnyd
Poseidon
15
1 / 8 / 0
8,873
467
9,323
12,073
4,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
Joltx7
Rama
13
3 / 8 / 2
8,764
461
7,234
14,679
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
NeedTwo
Thor
13
3 / 7 / 1
8,491
447
7,948
14,356
4,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
rodri2467894
Ganesha
13
0 / 3 / 7
8,346
439
4,513
10,060
6,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
18
31
Kills
8
8
Deaths
31
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
13
5.75
L
Merlin
ANeonSpork
Merlin
1
5
0
0.2
L
Poseidon
Aninnyd
Poseidon
1
8
0
0.13
W
8
3
13
4.83
L
Rama
Joltx7
Rama
3
8
2
0.5
L
Thor
NeedTwo
Thor
3
7
1
0.5
W
Arachne
Wearret
Arachne
8
0
7
11.5
W
Cernunnos
owlking010067
Cernunnos
5
2
7
4.25
L
Ganesha
rodri2467894
Ganesha
0
3
7
1.17
W
Sylvanus
xXKeTiiToXx
Sylvanus
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,632
Damage
37,999
71,140
Taken
58,563
34,183
Mitigated
21,458
26,648
Healing
8,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,817
295
140
1,606
8,815
3,122
1
4,105
4,710
62,719
0
L
Merlin
ANeonSpork
Merlin
8,981
300
0
1,385
7,395
2,128
0
1,588
5,491
56,682
0
L
Poseidon
Aninnyd
Poseidon
9,323
2,373
0
1,170
12,073
4,103
0
5,668
5,933
65,341
4,886
W
10,875
2,776
254
2,731
19,009
9,800
0
4,408
14,601
402
33,865
L
Rama
Joltx7
Rama
7,234
5,226
0
4,057
14,679
3,901
0
2,108
11,528
0
44,161
L
Thor
NeedTwo
Thor
7,948
2,201
0
360
14,356
4,763
0
3,881
10,168
0
52,134
W
Arachne
Wearret
Arachne
10,451
6,790
0
6,306
16,764
6,408
1,656
5,085
11,679
0
86,691
W
Cernunnos
owlking010067
Cernunnos
7,097
3,435
0
8,470
14,853
6,163
6,555
2,653
12,200
0
119,204
L
Ganesha
rodri2467894
Ganesha
4,513
461
0
1,718
10,060
6,563
0
2,678
7,016
19,428
0
W
Sylvanus
xXKeTiiToXx
Sylvanus
8,392
2,820
1,800
5,341
11,699
8,690
492
6,324
5,375
55,962
12,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,537
Gold Earned
42,216
592
Minions Killed
482
0
Camps Cleared
0
1,938,026
Distance Traveled
1,731,791
33
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,561
608
111
6
0
417,687
4
L
Merlin
7,742
407
125
7
0
340,087
5
L
Poseidon
8,873
467
150
8
0
322,747
2
W
Serqet
11,301
595
45
2
0
438,690
11
L
Rama
8,764
461
113
6
0
321,493
8
L
Thor
8,491
447
92
5
0
342,762
0
W
Arachne
11,724
617
133
7
0
440,126
5
W
Cernunnos
12,647
666
163
9
0
362,125
9
L
Ganesha
8,346
439
2
0
0
404,702
11
W
Sylvanus
12,304
648
140
7
0
279,398
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role